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MIT 6 111 - SERPENT

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SERPENTHolli Rachall6.111 Fall 2006The GamePlayer controls snake with directional buttonsGoal is to eat apples while avoiding obstaclesApples cause snake to grow, until a new level is reachedSystemXVGATimerRandomizer(Max = 736)GraphicsGameLogicImageProcessorSnakeNESHandlerNES Controllerclock_65mhzclock_65mhzclock_65mhzresetresetresetresetresethcount [10:0]vcount [9:0]hsyncvsyncblankVGA signalsimage [9:0] [3:0]orientation [3:0]background [3:0]new image [9:0] [3:0]ABpulselatchdatanew framenew lifeticknewnumber [9:0]start selectnew lifelocation [9:0]enabletype [1:0]head location [9:0]orientation [3:0]length [9:0]occupiedcollisionupdow nleftrightpauseorientation [3:0]numlives [1:0]tile type [2:0]new lifelocation [9:0]clock_65mhzgrowdoneSnake RepresentationBRAMlength 736 (32 x 23)width 154 bits orientation (1111 represents empty)1 bit parity (1 => odd, 0 => even)10 bits next location (1111111111 represents tail)head registertail registerlength registerSnake MovementSnake moves on enableParity of each location switchesHead register points to new location with next pointing to previous headTail is removed (set to all 1s)Location with next pointing to previous tail is set to tail (next set to all 1s)Snake GrowthSnake grows upon collision with appleParity of each location switchesHead register points to new location with next pointing to previous headNo change to tailCollisionsSnakedetermined in snake modulesignaled to game logic – lose a lifeWalldetermined using head location and level maplose a lifeAppledetermined using head and apple locationsgrow snakeScheduleMonday, November 20snake module completegame logic module completerandomizer completetimer completerudimentary graphics engineMonday, November 27image processor completegraphics draws correct image at each tickMonday, December 4graphics draws smooth transitions between ticksFinal Week finish reportwork out


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MIT 6 111 - SERPENT

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