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MIT 6 111 - Intuitive Gaming

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Intuitive GamingOur motivationOur motivationAtari’s Super Breakout (1978)Our projectThe project so farCountdown to DecemberIntuitive GamingEdward Fagin, Irene Fan6.111 Final Project – Fall 2006Our motivation Over the last few decades, the visual and narrative elements of video games have undoubtedly become more complex What about the controllers?Our motivation Nintendo’s “Duck Hunt” (1985) and “Gyromite” (1985) feature unique user-input mechanisms Does an alternative controller affect a game’s play value?Atari’s Super Breakout (1978) Created by Steve Wozniak of future Apple fame Features a paddle, a ball, and a bunch of different-colored bricks Quickly became an arcade hitImage courtesy of The Dot Eaters (2000)http://www.emuunlim.com/doteaters/Our project We will use a camera and an LED to control a modified version of Super Breakout Our controller sends continuous velocity information to whatever game is “plugged in” to the virtual consolevram_read_data36grid_x grid_yThe project so far Controller: Operational; needs to be debugged and tweaked, but otherwise functional Game: Bricks are displaying (from a .coe file), but we are still working on collision detectionCountdown to December Th. 11/16: Game/controller basic functionality, but keep unconnected for now. Su. 11/19: Test and iron out bugs in each part. Th. 11/23: Eat turkey; watch football. Su. 11/16: Recover from turkey; start thinking about 6.111 again! Th. 11/30: Put both halves together and test. A lot. Su. 12/03: Final touches. Start panicking. Work on report. If miracles come true, we’ll finish on time, in which case we’ll try to add a few extra features (different levels, sound


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MIT 6 111 - Intuitive Gaming

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