Intuitive GamingOur motivationOur motivationAtari’s Super Breakout (1978)Our projectThe project so farCountdown to DecemberIntuitive GamingEdward Fagin, Irene Fan6.111 Final Project – Fall 2006Our motivation Over the last few decades, the visual and narrative elements of video games have undoubtedly become more complex What about the controllers?Our motivation Nintendo’s “Duck Hunt” (1985) and “Gyromite” (1985) feature unique user-input mechanisms Does an alternative controller affect a game’s play value?Atari’s Super Breakout (1978) Created by Steve Wozniak of future Apple fame Features a paddle, a ball, and a bunch of different-colored bricks Quickly became an arcade hitImage courtesy of The Dot Eaters (2000)http://www.emuunlim.com/doteaters/Our project We will use a camera and an LED to control a modified version of Super Breakout Our controller sends continuous velocity information to whatever game is “plugged in” to the virtual consolevram_read_data36grid_x grid_yThe project so far Controller: Operational; needs to be debugged and tweaked, but otherwise functional Game: Bricks are displaying (from a .coe file), but we are still working on collision detectionCountdown to December Th. 11/16: Game/controller basic functionality, but keep unconnected for now. Su. 11/19: Test and iron out bugs in each part. Th. 11/23: Eat turkey; watch football. Su. 11/16: Recover from turkey; start thinking about 6.111 again! Th. 11/30: Put both halves together and test. A lot. Su. 12/03: Final touches. Start panicking. Work on report. If miracles come true, we’ll finish on time, in which case we’ll try to add a few extra features (different levels, sound
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