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Berkeley COMPSCI 61C - Lecture Notes

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CS61C L25 I/O (1)A Carle, Summer 2005 © UCBinst.eecs.berkeley.edu/~cs61c/su05CS61C : Machine StructuresLecture #25: I/O2005-08-03Andy CarleCS61C L25 I/O (2)A Carle, Summer 2005 © UCBReview•Virtual memory to Physical Memory Translation too slow? • Add a cache of Virtual to Physical Address Translations, called a TLB•Spatial Locality means Working Set of Pages is all that must be in memory for process to run fairly well•Virtual Memory allows protected sharing of memory between processes with less swapping to diskCS61C L25 I/O (3)A Carle, Summer 2005 © UCBRecall : 5 components of any ComputerProcessor(active)ComputerControl(“brain”)Datapath(“brawn”)Memory(passive)(where programs, data live whenrunning)DevicesInputOutputKeyboard, MouseDisplay, PrinterDisk,NetworkEarlier Lectures Current LecturesCS61C L25 I/O (4)A Carle, Summer 2005 © UCBMotivation for Input/Output•I/O is how humans interact with computers•I/O gives computers long-term memory.•I/O lets computers do amazing things:• Read pressure of synthetic hand and control synthetic arm and hand of fireman• Control propellers, fins, communicate in BOB (Breathable Observable Bubble)•Computer without I/O like a car without wheels; great technology, but won’t get you anywhereCS61C L25 I/O (5)A Carle, Summer 2005 © UCBI/O Device Examples and Speeds•I/O Speed: bytes transferred per second(from mouse to Gigabit LAN: 10-million-to-1) • Device Behavior Partner Data Rate (KBytes/s)Keyboard Input Human 0.01Mouse Input Human 0.02Voice output Output Human 5.00Floppy disk Storage Machine 50.00Laser Printer Output Human 100.00Magnetic Disk Storage Machine 10,000.00Wireless Network I or O Machine 10,000.00Graphics Display Output Human 30,000.00Wired LAN Network I or O Machine 125,000.00When discussing transfer rates, use 10xCS61C L25 I/O (6)A Carle, Summer 2005 © UCBWhat do we need to make I/O work?•A way to present them to user programs so they are usefulcmd reg.data reg.Operating SystemAPIsFilesProcMem•A way to connect many types of devices to the Proc-MemPCI BusSCSI Bus•A way to control these devices, respond to them, and transfer dataCS61C L25 I/O (7)A Carle, Summer 2005 © UCBInstruction Set Architecture for I/O•What must the processor do for I/O?• Input: reads a sequence of bytes • Output: writes a sequence of bytes•Some processors have special input and output instructions•Alternative model (used by MIPS):• Use loads for input, stores for output• Called “Memory Mapped Input/Output”• A portion of the address space dedicated to communication paths to Input or Output devices (no memory there)CS61C L25 I/O (8)A Carle, Summer 2005 © UCBMemory Mapped I/O•Certain addresses are not regular memory•Instead, they correspond to registers in I/O devicescntrl reg.data reg.00xFFFFFFFF0xFFFF0000addressCS61C L25 I/O (9)A Carle, Summer 2005 © UCBProcessor-I/O Speed Mismatch•1GHz microprocessor can execute 1 billion load or store instructions per second, or 4,000,000 KB/s data rate• I/O devices data rates range from 0.01 KB/s to 125,000 KB/s•Input: device may not be ready to send data as fast as the processor loads it• Also, might be waiting for human to act•Output: device not be ready to accept data as fast as processor stores it•What to do?CS61C L25 I/O (10)A Carle, Summer 2005 © UCBProcessor Checks Status before Acting•Path to device generally has 2 registers:• Control Register, says it’s OK to read/write (I/O ready) [think of a flagman on a road]• Data Register, contains data•Processor reads from Control Register in loop, waiting for device to set Readybit in Control reg (0 ⇒ 1) to say its OK•Processor then loads from (input) or writes to (output) data register• Load from or Store into Data Register resets Ready bit (1 ⇒ 0) of Control RegisterCS61C L25 I/O (11)A Carle, Summer 2005 © UCBSPIM I/O Simulation•SPIM simulates 1 I/O device: memory-mapped terminal (keyboard + display)• Read from keyboard (receiver); 2 device regs• Writes to terminal (transmitter); 2 device regsReceived ByteReceiver Data0xffff0004Unused (00...00)(IE)Receiver Control0xffff0000Ready(I.E.)Unused (00...00)TransmittedByteTransmitter Control0xffff0008Transmitter Data0xffff000cReady(I.E.)Unused (00...00)UnusedCS61C L25 I/O (12)A Carle, Summer 2005 © UCBSPIM I/O•Control register rightmost bit (0): Ready• Receiver: Ready==1 means character in Data Register not yet been read; 1 ⇒ 0 when data is read from Data Reg• Transmitter: Ready==1 means transmitter is ready to accept a new character;0 ⇒ Transmitter still busy writing last char- I.E. bit discussed later•Data register rightmost byte has data• Receiver: last char from keyboard; rest = 0• Transmitter: when write rightmost byte, writes char to displayCS61C L25 I/O (13)A Carle, Summer 2005 © UCBI/O Example• Input: Read from keyboard into $v0lui $t0, 0xffff #ffff0000Waitloop: lw $t1, 0($t0) #controlandi $t1,$t1,0x1beq $t1,$zero, Waitlooplw $v0, 4($t0) #data• Output: Write to display from $a0lui $t0, 0xffff #ffff0000Waitloop: lw $t1, 8($t0) #controlandi $t1,$t1,0x1beq $t1,$zero, Waitloopsw $a0, 12($t0) #data• Processor waiting for I/O called “Polling”• “Ready” bit from processor’s point of view!CS61C L25 I/O (14)A Carle, Summer 2005 © UCBAdministrivia•Project 3 Due Friday•Project 4 Out Soon•Final Exam will be Next Friday!CS61C L25 I/O (15)A Carle, Summer 2005 © UCBCost of Polling?•Assume for a processor with a 1GHz clock it takes 400 clock cycles for a polling operation (call polling routine, accessing the device, and returning). Determine % of processor time for polling• Mouse: polled 30 times/sec so as not to miss user movement• Floppy disk: transfers data in 2-Byte units and has a data rate of 50 KB/second. No data transfer can be missed.• Hard disk: transfers data in 16-Byte chunks and can transfer at 16 MB/second. Again, no transfer can be missed.CS61C L25 I/O (16)A Carle, Summer 2005 © UCB% Processor time to poll [p. 677 in book]Mouse Polling, Clocks/sec= 30 [polls/s] * 400 [clocks/poll] = 12K [clocks/s]• % Processor for polling: 12*103 [clocks/s] / 1*109 [clocks/s] = 0.0012%⇒ Polling mouse little impact on processorFrequency of Polling Floppy= 50 [KB/s] / 2 [B/poll] = 25K [polls/s]• Floppy Polling, Clocks/sec= 25K [polls/s] * 400 [clocks/poll] = 10M [clocks/s]• % Processor for polling: 10*106 [clocks/s] / 1*109 [clocks/s] = 1%⇒ OK if not too many I/O


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Berkeley COMPSCI 61C - Lecture Notes

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