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U-M CIS 587 - Jetski Race Mii

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Slide 1Executive SummaryGameplay look and feelGameplay look and feelGameplay look and feelGameplay look and feelGameplay look and feelDevelopment SpecificationDevelopment SpecificationEmeric BechiExecutive SummaryStoryJohnny is a recent grad who can’t find a jobHe decides to sell his car to buy a Jet ski in order to participate in a 30 mile Race on lake MichiganThere’s 3 main race of 10 miles eachEach race track is filled with obstacles, danger zone and surprisesJohnny’s objective changes from winning the race to finishing the race in one peaceGameplay look and feelAppearanceIt is a Side view race on the water. See picture below:Gameplay look and feelPlayer role and actionUse “space” key to jump up to avoid obstaclesPauseAvoidAvoidCollectAvoidAvoidPlayerGameplay look and feelStrategies and motivationsComplete the race in one pieceThere is 3 races/levels with the obstacles and complexity increased at each level upFinishing the 3 race guaranties victoryGameplay look and feelLevel summary/Story progressionComplete a race and avoid obstacles & destructionGameplay look and feelLevel summary/Story progressionPlayer has 3 life bar per racePlayer collects “peace signs” on tracks to increase pointsCompleting the 3 races will win the tournamentDevelopment SpecificationHardwareKeyboardPC or mac with support for Qt 4.7 SoftwareLinuxQt 4.7 and QtMultimediaKit moduleDevelopment SpecificationAlgorithm styleCollision detectionGame logic in response to keys inputCustom Algorithm to simulate speed/accelerationQt Flying Bus Game algorithmQML and JavaScript for the game


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U-M CIS 587 - Jetski Race Mii

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