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U-M CIS 587 - Game Design And Implementation

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Executive SummaryAbstract of game storyGame Play Look and FeelAppearancePlayer roles and actionsStrategies and motivationsLevel summary/story progressionHardware/Software SpecificationWindowsDevelopment ToolsAlgorithm StyleVTHE UNIVERSITY OF MICHIGAN DEARBORNCIS-487 Game Design &ImplementationGame Pitch DocumentAmy Bammel, Haoyu Li, & James Montante/2011Table of ContentsExecutive Summary.....................................................................................................................................2Abstract of game story.............................................................................................................................2Game Play Look and Feel.............................................................................................................................3Appearance.............................................................................................................................................3Player roles and actions...........................................................................................................................9Strategies and motivations....................................................................................................................10Level summary/story progression..........................................................................................................11Hardware/Software Specification..............................................................................................................11Windows................................................................................................................................................ 11Development Tools................................................................................................................................11Algorithm Style..........................................................................................................................................12Executive SummaryAbstract of game storyAfter nearly a millennium of feud between the realms, there was a tournament of champions. This tournament would decide the future of all things. Each realm would have a chance to become the ruler of all realms. Careful were they in selecting a champion for the upcoming battles.Charlie is from the pond realm and is in thep tournament to gain control of the robots andbunnies. He will make them clean the ponds of pond realm so they don’t have to swim in their own filth.Chip is from the silicon realm and has entered the tournament with hopes of acquiring more power for his home planet. He will use the other 2 realms as a power supply.Ears comes from the fluffy tail realm and agreed to the tournament to put rest to the agricultural quarrel with the robots and angel fish. The bunnies try to plant carrots but the angel fish keep stealing the water and the robots are always driving in their fields. If Ears wins the tournament, he will use the other realms for agriculture and make the fish and robots harvest carrots for his realm.Game Play Look and FeelAppearanceThere are six types of screens throughout this two player game. The first screen the players come across is the main menu. Any player can control the mouse to select the play button, which will start the game. During this screen there will be a loop of music playing until a player clicks the play button.The second screen the player will see is the character selection screen. From this screen each player takes their turn to select which character they will play as by clicking the picture of the character they want to play.Once a player has clicked their character’s image text will appear below that image saying that character has been selected for player 1 for the first selection and then player 2 for thesecond selection. To make it possible to know which character is played by which player it is only possible for a specific character to be chosen by one player. A music loop will also be playing on this screen until both players have selected their character.After player one and two’s characters have been selected the players are shown the instruction screen. This screen gives a pictorial explanation of the controls used by player one and player two to move as well as to attack. When the players are clear on the controls the screeninstructs them to press the space bar to begin the game play.The main screen the players will interact with is the level screen. This screen consists of ablack background and a foreground consisting of various platforms the different characters can move around on. The purpose of the game is to have two players use the keyboard at the same time to use their character’s attack to deplete the other player’s health before your own health is depleted. The health meters for both players will be displayed on the bottom of the screen containing 12 health bars. In the lower left corner the player one health will be displayed while the lower right corner will contain the player two character’s health. Chip and Charlie characters have a limit on how many projectile attacks they can have on the screen at one time. Every character has a different amount of damage they cause to other players with each attack. Each character will then play a sound when they attack or get hit by another player’s attack.When the battle is over because one player has lost all their health bars a win screen will display. This screen will differ depending on which character won the battle. Each one of the variations on the win screen will instruct the players to hit the space bar to continue. While this screen is displayed a music clip will loop until the space bar is pressed.The final screen shown is the credits screen that will show the team members and their main roles, the different audio assets used and which software tools were used to develop the game. This screen stays up for a set amount of time for the players to view. Once the screen’s time limit is up the character selection screen will be displayed again so that the game can be replayed with the same or different characters.Player roles and actionsCharacter Type: Robot Bunny Angel Fish Name: Chip Ears CharlieAttack Type: Laser Jump on you Halo launchAttack Power: High Medium LowMovement Speed: Slow Fast MediumThe role of each player is to use their specific character’s attack to decrease the other player’s health until it is entirely depleted. They must


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U-M CIS 587 - Game Design And Implementation

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