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U-M CIS 587 - Homework 4 Final Game Design

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Assignment #4Final Game Design“911 - Space 2000”Michael D. BakerCIS-587 Computer Game Design and ImplementationDEPARTMENT OF ELECTRICAL AND COMPUTER ENGINEERINGTable of ContentsAbstract of Game StoryGame Play and AppearanceAppearance of Play AreaAppearance of Game ElementsGame Play PhysicsGame Play Goals & ObstaclesGame ScoringGame ProgressionDevelopment SpecificationProduction TeamTarget AudienceGame Play and Shelf LifeProduction ToolsUser GuideInstall ProcedureInstructionsCommandsPhysics & Strategy TipsGame SpecificationWhat is the Game Play Like?Summary of Story LineCharacter / Location BibleFlowchartingScene OutlinesLevel OutlineGame PhilosophyImplementation DetailsGraphic and Sound SourcesGraphic and Sound TechnologyLanguage UsedOutside Code SourcesAnimation TechniqueGame ObjectsCoding Style & ReasoningData StructuresBitmap FilesStellar Objects (asteroids & star)Player ObjectTorpedo Objects (also used for Astronaut!)DirectX Structures UsedInterfacesPseudocode for Algorithms in 911 Space 2000DirectX Initialization AlgorithmBitmap to Surface Loader AlgorithmGame Object Initialization AlgorithmMain Game Loop AlgorithmPhysics CalculationsMotion & VelocityGravityScoringDestroying an asteroidPicking up the astronautDestroying the astronaut with torpedoLevel Difficulty CalculationIncreasing difficulty with number of AsteroidsDecreasing difficulty with more time for Astronaut RescueDevelopment EnvironmentIDE Used for ImplementationDiscussion for purposes of Class ProjectGame Features for Future Releases ( 911 Space 2000 the sequel )Assignment #4Final Game Design“911 - Space 2000”Michael D. BakerCIS-587 Computer Game Design and ImplementationMonday, January 14, 2019DEPARTMENT OF ELECTRICAL AND COMPUTER ENGINEERINGTHE UNIVERSITY OF MICHIGAN-DEARBORNEvergreen Road, Dearborn MI 48128-1491911 Space 2000TABLE OF CONTENTS TABLE OF CONTENTS...................................................................................................1EXECUTIVE SUMMARY...............................................................................................4ABSTRACT OF GAME STORY.............................................................................................4GAME PLAY AND APPEARANCE........................................................................................4Appearance of Play Area..............................................................................................4Appearance of Game Elements.....................................................................................4Game Play Physics.......................................................................................................4Game Play Goals & Obstacles.....................................................................................5Game Scoring...............................................................................................................5Game Progression........................................................................................................5DEVELOPMENT SPECIFICATION.........................................................................................5PRODUCT SPECIFICATION.........................................................................................6PRODUCTION TEAM..........................................................................................................6TARGET AUDIENCE...........................................................................................................6GAME PLAY AND SHELF LIFE...........................................................................................6PRODUCTION TOOLS.........................................................................................................6USER GUIDE.....................................................................................................................8INSTALL PROCEDURE........................................................................................................8INSTRUCTIONS...................................................................................................................8Commands....................................................................................................................8Physics & Strategy Tips................................................................................................9GAME SPECIFICATION...............................................................................................11WHAT IS THE GAME PLAY LIKE?....................................................................................11SUMMARY OF STORY LINE..............................................................................................13CHARACTER / LOCATION BIBLE......................................................................................13FLOWCHARTING..............................................................................................................14SCENE OUTLINES............................................................................................................15LEVEL OUTLINE..............................................................................................................15Michael D. Baker Jr. Page 1 1/14/2019911 Space 2000DESIGN SPECIFICATION............................................................................................17GAME PHILOSOPHY.........................................................................................................17IMPLEMENTATION DETAILS.............................................................................................17Graphic and Sound Sources.......................................................................................17Graphic and Sound Technology..................................................................................18Language Used...........................................................................................................18Outside Code Sources.................................................................................................18Animation Technique..................................................................................................18Game Objects..............................................................................................................19Coding Style & Reasoning..........................................................................................19DATA


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U-M CIS 587 - Homework 4 Final Game Design

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