1. Executive Summary1.1 Game Story Abstract1.2 Game Play1.3 Game Appearance2. Product Specification2.1 Production Team and Schedule2.2 Target Audience2.3 How Long Does It Take To Play?2.4 Production Tools3. Game Specification3.1 What is the game like to play?3.2 Game Flow and Screenshots3.3 Summary of the story line4. Design Specification4.1 Data Structures and Game Objects4.2 Algorithms4.2.1 Counters and Thresholds4.2.2 Torpedo Tracking4.2.3 Enemy Spawning4.2.4 Fighter Groups4.2.5 Floater Energy Reflection4.2.6 Powerups4.3 Development Environment5. User Guide5.1 System Requirements5.2 Installation Instructions5.3 How to Play The Game5.3.1 Your Mission5.3.2 Keyboard Controls5.3.3 Game Statistics and Scoring5.3.3.1 Weapon Types and Upgrades5.3.3.2 Enemy TypesPran MukherjeeCIS 587Assignment 4Game Design DocumentCountdown to Elimination1Pran MukherjeeCIS 587 Assignment 4- Game Design DocumentCountdown to EliminationTable Of Contents1. EXECUTIVE SUMMARY..........................................................................................................................1.1 GAME STORY ABSTRACT...................................................................................................................1.2 GAME PLAY- ROCK-PAPER-SCISSORS..................................................................................................1.3 GAME APPEARANCE..........................................................................................................................2. PRODUCT SPECIFICATION....................................................................................................................2.1 PRODUCTION TEAM AND SCHEDULE..................................................................................................2.2 TARGET AUDIENCE............................................................................................................................2.3 HOW LONG DOES IT TAKE TO PLAY?................................................................................................2.4 PRODUCTION TOOLS.........................................................................................................................3. GAME SPECIFICATION...........................................................................................................................3.1 WHAT IS THE GAME LIKE TO PLAY?....................................................................................................3.2 GAME FLOW AND SCREENSHOT....................................................................................................... 63.3 SUMMARY OF THE STORY LINE...........................................................................................................4. DESIGN SPECIFICATION........................................................................................................................4.1 DATA STRUCTURES AND GAME OBJECTS............................................................................................4.2 ALGORITHMS....................................................................................................................................4.2.1 Counters and Thresholds...............................................................................................................94.2.2 Torpedo Tracking........................................................................................................................104.2.3 Enemy Spawning..........................................................................................................................114.2.4 Fighter Groups............................................................................................................................124.2.5 Floater Energy Reflection...........................................................................................................134.2.6 Powerups.....................................................................................................................................135. USER GUIDE...........................................................................................................................................155.1 SYSTEM REQUIREMENTS................................................................................................................ 155.2 INSTALLATION INSTRUCTIONS........................................................................................................ 155.3 HOW TO PLAY THE GAME.............................................................................................................. 155.3.1 Your Mission................................................................................................................................155.3.2 Keyboard Controls......................................................................................................................155.3.3 Game Statistics and Scoring.......................................................................................................155.3.3.1 Weapon Types and Upgrades...................................................................................................165.3.3.2.EnemyTypes..............................................................................................................................16iPran MukherjeeCIS 587 Assignment 4- Game Design DocumentCountdown to Elimination1. Executive SummaryThis space-warfare game is called Countdown to Elimination. The premise is simple: wave after wave of alien spacecraft are trying to destroy the Earth. You must stop them! Due to violent content, this game is targeted at the 10 and above bracket. The action will be quick, requiring good reflexes, and games will be short enough thatone can play for a few minutes or hours per session without feeling like it’s a waste of time.Each level will get faster and tougher as well, so accomplishment may not be based solely on score. Level reached, especially at higher levels, is worth keeping track of.1.1 Game Story AbstractIn 2257 Voyager V was launched. Its pre-programmed itinerary crossed paths with a hostile alien species that followed it home. Now they’re coming to destroyEarth as possible future competition.Their scouts followed the probe back to Earth, unfortunately not finding any other species on the way to divert their attention. Upon finding the Sol system, all but one of the scouts about-faced and returned home for the battle fleet. (That one unlucky scout was killed, and its shield
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