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U-M CIS 587 - CIS 587 LECTURE NOTES

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WSAD2.5 Control Summary3.4 Path FindingIV. Game ElementsV. Story Overview5.1 StoryboardVI. Game Progression6.1 Setting6.2 Introduction6.3 FlowchartVII. Lessons LearnedJim NardecchiaRich Hojnacki2-12-07I OverviewThe game is called “Operation: Omega Strike”, a name that is derived from the storyline of the game. The player is thrust into the middle of a conflict between two warring armies. The player will control one soldier at a time and attempt to complete 3 levels without losing all of their allotted soldiers.II Game MechanicsThis section will contain the basic details about the game, how it plays, and how it works.2.1 Overview Basically the game is a top down shooting game where the player controls one soldier on the battlefield and tries to complete three levels by making it to the end and defeating all of the enemies. The twist on this particular game is that the player is not controlling one character, but one soldier who is as frail as every other soldier in the game. They do not get a life meter, but rather a certain number of soldiers with which they must complete the level. Every time the players soldier is killed, they take control of another soldier on the battlefield, if they lose all 10 of their soldiers, they lose the game.2.2 Camera Position The camera is mostly centered on the soldier that the player is controlling at any given time. The only exception is when the player reaches any edge of the level map, the soldier will be able to move freely around the screen until they hit the middle of the screen. When the player’s soldier begins to move away from any edge of the level map, then the camera will begin to scroll with the player, leaving his soldier in the center of thescreen again.2.3 User Interface Design The user interface of the menu is a basic choice selection scheme, where moving the arrow keys up and down changes the highlighted option, and hitting the ‘Enter’ key selects the highlighted option.In the game, the user interface consists of moving the player’s soldier using either WASDor the arrow keys, and aiming the weapon with the mouse and clicking the mouse 1 button to fire. There is a crosshair on the screen to show where the player is aiming.2.4 Replaying and Saving Because the game is so short, only three levels, implementing a specific save system wouldn’t make much sense. The way we’ve implemented it is giving the player the option to start a game from any level, through the ‘continue’ option on the main menu. The player selects continue and then can select which level to start from.2.5 Control SummaryThe controls for the game are as follows: or Move soldier up or Move soldier down or Move soldier left or Move soldier rightCombining up/down and left/right will move the soldier diagonally Move cursor on screen Fire weapon2.6 Game Play DetailsEvery level has the same basic goal, to get to the end of the level and defeat all of the enemies that are ‘guarding’ the end. There are no boss characters in this game, because the emphasis is on fighting a ton of enemies at once, instead of a few really strong ones. The level begins and the player’s character starts off in a starting location that is at the bottom of the level. The player must then make their way around obstacles to the top of the level, where the end sequence will trigger. Enemies and friends are randomly spawned while the player is attempting to make it to the end of the level. More enemies are spawned when the player is moving up (into enemy territory) and more friends are spawned when the player is moving backward. This, in addition to the fragility of the player’s soldier, keeps a balance where a player cannot immediately run to the end of a level, or they will be quickly gunned down. They must move through cover and move with the rest of the friendly soldiers so they can work together to defeat the enemy.When the player reaches the end of a level, the end sequence is triggered, whereby enemies stop randomly spawning and several enemies are spawned at a specific location. W S A DWhen all of these spawned enemies have been defeated, the player has completed the level. When the player completes level three, they have beaten the game.2.7 Cut-ScenesThere are screens of text explaining to the player what is happening with regards to the story in the game before the player starts a level. They also give a basic objective that theplayer needs to complete to beat the upcoming level.2.8 StorytellingStorytelling in this game is handled through the aforementioned cut-scenes, the scenes are written specifically to explain the storyline and what the player is currently trying to accomplish in the game in regards to the story. There isn’t a lot of text to read, and what is there is brief, although descriptive, but we believe that it fits the spirit of the game, which is to be fast paced and frantic, stopping to read text for 5 minutes would ruin the flow to the game.2.9 Level SummaryThere are a total of three levels in the game:2.9.1 Level 1: The LandingIn this level the player and their army has begun the assault on the enemy homeland. Theplayer must move up a beach and over open field, across a river and a moat, to try and reach the enemy lab that is located at the end. When the player clears out all of the enemies that are in front of the lab, they have completed the mission.The scenery for this level includes water, sandy beaches, open fields with spots of dead/scorched earth, and at the end is the enemy lab complex, which is the player’s objective for the level.2.9.2 Level 2: The LabThis level sees the player and their army infiltrating the enemy’s lab complex where they are trying to raise the corpses of their fallen soldiers. In this level the player must make their way through the complex until they reach the main research core at the very end, where they must eradicate all of the awaken experiments.This level has an indoor setting, with rooms and hallways, also visible are computer terminals and giant test tubes (both in-tact and broken) where the enemy is ‘cooking’ the zombies.2.9.3 Level 3: The CapitalIn the final level, the player and their army are making their final push into the capital city of the enemy army. Taking the capital will ensure victory for the player’s army. The player must move through the streets of the city, around


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U-M CIS 587 - CIS 587 LECTURE NOTES

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