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Jim Nardecchia Rich Hojnacki 2 12 07 I Overview The game is called Operation Omega Strike a name that is derived from the storyline of the game The player is thrust into the middle of a conflict between two warring armies The player will control one soldier at a time and attempt to complete 3 levels without losing all of their allotted soldiers II Game Mechanics This section will contain the basic details about the game how it plays and how it works 2 1 Overview Basically the game is a top down shooting game where the player controls one soldier on the battlefield and tries to complete three levels by making it to the end and defeating all of the enemies The twist on this particular game is that the player is not controlling one character but one soldier who is as frail as every other soldier in the game They do not get a life meter but rather a certain number of soldiers with which they must complete the level Every time the players soldier is killed they take control of another soldier on the battlefield if they lose all 10 of their soldiers they lose the game 2 2 Camera Position The camera is mostly centered on the soldier that the player is controlling at any given time The only exception is when the player reaches any edge of the level map the soldier will be able to move freely around the screen until they hit the middle of the screen When the player s soldier begins to move away from any edge of the level map then the camera will begin to scroll with the player leaving his soldier in the center of the screen again 2 3 User Interface Design The user interface of the menu is a basic choice selection scheme where moving the arrow keys up and down changes the highlighted option and hitting the Enter key selects the highlighted option In the game the user interface consists of moving the player s soldier using either WASD or the arrow keys and aiming the weapon with the mouse and clicking the mouse 1 button to fire There is a crosshair on the screen to show where the player is aiming 2 4 Replaying and Saving Because the game is so short only three levels implementing a specific save system wouldn t make much sense The way we ve implemented it is giving the player the option to start a game from any level through the continue option on the main menu The player selects continue and then can select which level to start from 2 5 Control Summary The controls for the game are as follows W or Move soldier up S or Move soldier down A or Move soldier left D or Move soldier right Combining up down and left right will move the soldier diagonally Move cursor on screen Fire weapon 2 6 Game Play Details Every level has the same basic goal to get to the end of the level and defeat all of the enemies that are guarding the end There are no boss characters in this game because the emphasis is on fighting a ton of enemies at once instead of a few really strong ones The level begins and the player s character starts off in a starting location that is at the bottom of the level The player must then make their way around obstacles to the top of the level where the end sequence will trigger Enemies and friends are randomly spawned while the player is attempting to make it to the end of the level More enemies are spawned when the player is moving up into enemy territory and more friends are spawned when the player is moving backward This in addition to the fragility of the player s soldier keeps a balance where a player cannot immediately run to the end of a level or they will be quickly gunned down They must move through cover and move with the rest of the friendly soldiers so they can work together to defeat the enemy When the player reaches the end of a level the end sequence is triggered whereby enemies stop randomly spawning and several enemies are spawned at a specific location When all of these spawned enemies have been defeated the player has completed the level When the player completes level three they have beaten the game 2 7 Cut Scenes There are screens of text explaining to the player what is happening with regards to the story in the game before the player starts a level They also give a basic objective that the player needs to complete to beat the upcoming level 2 8 Storytelling Storytelling in this game is handled through the aforementioned cut scenes the scenes are written specifically to explain the storyline and what the player is currently trying to accomplish in the game in regards to the story There isn t a lot of text to read and what is there is brief although descriptive but we believe that it fits the spirit of the game which is to be fast paced and frantic stopping to read text for 5 minutes would ruin the flow to the game 2 9 Level Summary There are a total of three levels in the game 2 9 1 Level 1 The Landing In this level the player and their army has begun the assault on the enemy homeland The player must move up a beach and over open field across a river and a moat to try and reach the enemy lab that is located at the end When the player clears out all of the enemies that are in front of the lab they have completed the mission The scenery for this level includes water sandy beaches open fields with spots of dead scorched earth and at the end is the enemy lab complex which is the player s objective for the level 2 9 2 Level 2 The Lab This level sees the player and their army infiltrating the enemy s lab complex where they are trying to raise the corpses of their fallen soldiers In this level the player must make their way through the complex until they reach the main research core at the very end where they must eradicate all of the awaken experiments This level has an indoor setting with rooms and hallways also visible are computer terminals and giant test tubes both in tact and broken where the enemy is cooking the zombies 2 9 3 Level 3 The Capital In the final level the player and their army are making their final push into the capital city of the enemy army Taking the capital will ensure victory for the player s army The player must move through the streets of the city around buildings on city blocks and fight all of the enemy units The player must make their way to main street where they must clear all of the enemies off of it to claim the city and claim victory This level has an urban setting including roads and several …


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U-M CIS 587 - CIS 587 LECTURE NOTES

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