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U-M CIS 587 - Lecture Notes

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Pajama Sam 2: Thunder and Lightning aren't so FrighteningHelp TopicsThe ScreensClipboard:CharactersItems to Search ForThese game hintsMini-gamesKeys:The Options ScreenMouse pointer shapes:Sam's InventoryLooking for Click PointsPajama Sam 2: Thunder and Lightning aren't so FrighteningPajama Sam is back! This time to help vanquish the scary denizens of the dark and stormy night. The game begins with Sam watching his favorite cartoon, Pajama Man, and putting together a jigsaw puzzle. A huge booming clap of thunder startles Sam so much he flings puzzle pieces everywhere! He decides it's time to confront the weather makers and become Pajama Sam, intrepid foe of childhood fears. He needs to find his cape first, then "storm" the weather factory and make them knock off all that loud scary stuff. When Sam first arrives at the weather factory he accidentally causes a small disaster in the control room which disablesthe weather machines, but true to form he vows to put things right! And he just might find all the puzzle pieces he lost too. Help TopicsWorld Wide Weather Items Sam Needs to Find Introducing Things Sam Might Need Need Some Game Hints? What are Mini-Games? Saving, Loading and Quitting the Game The ScreensOnce Sam decides he's going to check out the weather making situation, and make his complaint known, he must climbthe ladder to his attic and beyond, into the clouds…Outside World Wide WeatherFactory View: Once Sam reaches the top of the ladder to the attic he can see the buildings of World Wide Weather. But, he can't get past the front gate so he'll need to find another way in. There's a forklift moving crates from outside the factory through the front gate, perhaps Sam can catch a lift with him.Entry to WWW: There are two entrances to the weather factory inside the front gate. One goes to the main offices and factories, the other to the warehouse --which includes shipping and receiving, the mailroom, basement and rooftop, and requires Samto walk through the hail room.Lobby: This is the entrance to the offices, control room and factories of World Wide Weather. Sam will meet the courtesy phone and find the ID processor here. The waiting area for the main offices is up the stairs, the control room and factory are through the door on the left. Control Room: The nerve center of World Wide Weather. Thunder and Lightning control all the operations of the factory here. The door to the left leads to the separate weather machines.These are the places Sam will visit on his search for missing machine parts. Remember to click on everything you see. You never know when an item might be a clue!View of the factory floor. 1From here you can see all the machines which create the very weather Sam has come to complain about. What an amazing place!Rain/Sun: A catwalk runs between the rain and sun areas, the center path leads to the wind/snow junction and the path in the foreground leads back to the control room. Keep your eyes open you may find puzzle pieces floating on a cloud!Wind/Snow: Another catwalk runs between the wind and snow areas, the center path leads to the test room and the foreground path leads back to the rain/sun junction.Test Room: A lab where you can experiment with combining different types of weather. You can grow things in the chamber, makerainbows, etc. Click on the control panel next to the steps to see how it works.Snowflake maker: This is where snowflakes are shaped individually from cubes of ice. Normally, the Snowflake Inspector would be controlling the uniqueness analysis, but since he's disappeared his supervisor, Langston, is checking the snowflakes manually.Shrink Ray: Snowflakes are shrunk down to size here. Radar: This is where the sun's rays are collected and liquefied for canning.Grate: There's a small drainage grate in the floor on the platform next to the U.V. filter. Canning: The liquified sun rays are canned for shipping here. It's located directly beneath the U.V. filter, which is under the radarcollection dish.H2O Tanks: Large tanks of H2 and O combine to make water here. But a piece of the machine is missing so it's not working.Big Mixing Tank: Beneath the H2 and O tanks, the water flows into a huge mixer and then through a spigot into bottles. Packing area: This is where the bottles of water are packed for shipping.Fan: This is the big wind generating fan. It's pointing at a funnel below which captures the wind.Funnel: The big funnel catches the wind from the fan and puts it into jars. The controls for the fan are at the base of the funnel.Lockers: This is where the factory employees of World Wide Weather store their things when they start their shift. Warehouse AreaHailroom: The first room in the warehouse is where they store the hail. Sam needs to go through here to get to the rest of the warehouse. Warehouse: The ground floor of the warehouse is next to the hail room. The elevator to the other floors of the warehouse is on the right. One of the crates here could make a good hiding place.Elevator: The elevator goes to:23: Rooftop2: Mail room1: Warehouse B: BasementBasement: All sorts of boxes are stacked down here. There's also a broken crate of something here which just may come in handy.Mailroom: A small, cluttered office where you'll find the computer used for keeping track of things in the Shipping and Receiving area in the basement.Rooftop: A nice place for a break and some fresh air. The lookout glasses provide a little fun too.Office AreaReception: The waiting area outside the executive offices of World Wide Weather is guarded ably by the main receptionist. He won't let Sam past without an appointment. Hallway: The long hallway leads to the offices, board room, supply room, lunchroom and executive washroom. Depending on the game path the office of the V.P. may not appear. Executive Washroom: The executive washroom is a very fancy place indeed. Unfortunately, the key isn't available to just anyone.Lunchroom: A nice place for lunch with a vending machine , water cooler, trash can, and more.Supply Room: A tiny room, where the supply clerk provides office supplies, but only after receiving the correct forms. He's got some other interesting things on the shelves too. Board Room: A fancy room where the members of the board meet to discuss important things. The key to the Executive Washroom is here sometimes, but Sam won't be able to use it without answering some questions first.Personnel: The


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U-M CIS 587 - Lecture Notes

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