Pajama Sam 2 Thunder and Lightning aren t so Frightening Pajama Sam is back This time to help vanquish the scary denizens of the dark and stormy night The game begins with Sam watching his favorite cartoon Pajama Man and putting together a jigsaw puzzle A huge booming clap of thunder startles Sam so much he flings puzzle pieces everywhere He decides it s time to confront the weather makers and become Pajama Sam intrepid foe of childhood fears He needs to find his cape first then storm the weather factory and make them knock off all that loud scary stuff When Sam first arrives at the weather factory he accidentally causes a small disaster in the control room which disables the weather machines but true to form he vows to put things right And he just might find all the puzzle pieces he lost too Help Topics World Wide Weather Items Sam Needs to Find Introducing Things Sam Might Need Need Some Game Hints What are Mini Games Saving Loading and Quitting the Game The Screens Once Sam decides he s going to check out the weather making situation and make his complaint known he must climb the ladder to his attic and beyond into the clouds Outside World Wide Weather Factory View Once Sam reaches the top of the ladder to the attic he can see the buildings of World Wide Weather But he can t get past the front gate so he ll need to find another way in There s a forklift moving crates from outside the factory through the front gate perhaps Sam can catch a lift with him Entry to WWW There are two entrances to the weather factory inside the front gate One goes to the main offices and factories the other to the warehouse which includes shipping and receiving the mailroom basement and rooftop and requires Sam to walk through the hail room Lobby This is the entrance to the offices control room and factories of World Wide Weather Sam will meet the courtesy phone and find the ID processor here The waiting area for the main offices is up the stairs the control room and factory are through the door on the left Control Room The nerve center of World Wide Weather Thunder and Lightning control all the operations of the factory here The door to the left leads to the separate weather machines These are the places Sam will visit on his search for missing machine parts Remember to click on everything you see You never know when an item might be a clue View of the factory floor 1 From here you can see all the machines which create the very weather Sam has come to complain about What an amazing place Rain Sun A catwalk runs between the rain and sun areas the center path leads to the wind snow junction and the path in the foreground leads back to the control room Keep your eyes open you may find puzzle pieces floating on a cloud Wind Snow Another catwalk runs between the wind and snow areas the center path leads to the test room and the foreground path leads back to the rain sun junction Test Room A lab where you can experiment with combining different types of weather You can grow things in the chamber make rainbows etc Click on the control panel next to the steps to see how it works Snowflake maker This is where snowflakes are shaped individually from cubes of ice Normally the Snowflake Inspector would be controlling the uniqueness analysis but since he s disappeared his supervisor Langston is checking the snowflakes manually Shrink Ray Snowflakes are shrunk down to size here Radar This is where the sun s rays are collected and liquefied for canning Grate There s a small drainage grate in the floor on the platform next to the U V filter Canning The liquified sun rays are canned for shipping here It s located directly beneath the U V filter which is under the radar collection dish H2O Tanks Large tanks of H2 and O combine to make water here But a piece of the machine is missing so it s not working Big Mixing Tank Beneath the H2 and O tanks the water flows into a huge mixer and then through a spigot into bottles Packing area This is where the bottles of water are packed for shipping Fan This is the big wind generating fan It s pointing at a funnel below which captures the wind Funnel The big funnel catches the wind from the fan and puts it into jars The controls for the fan are at the base of the funnel Lockers This is where the factory employees of World Wide Weather store their things when they start their shift Warehouse Area Hailroom The first room in the warehouse is where they store the hail Sam needs to go through here to get to the rest of the warehouse Warehouse The ground floor of the warehouse is next to the hail room The elevator to the other floors of the warehouse is on the right One of the crates here could make a good hiding place Elevator The elevator goes to 2 3 Rooftop 2 Mail room 1 Warehouse B Basement Basement All sorts of boxes are stacked down here There s also a broken crate of something here which just may come in handy Mailroom A small cluttered office where you ll find the computer used for keeping track of things in the Shipping and Receiving area in the basement Rooftop A nice place for a break and some fresh air The lookout glasses provide a little fun too Office Area Reception The waiting area outside the executive offices of World Wide Weather is guarded ably by the main receptionist He won t let Sam past without an appointment Hallway The long hallway leads to the offices board room supply room lunchroom and executive washroom Depending on the game path the office of the V P may not appear Executive Washroom The executive washroom is a very fancy place indeed Unfortunately the key isn t available to just anyone Lunchroom A nice place for lunch with a vending machine water cooler trash can and more Supply Room A tiny room where the supply clerk provides office supplies but only after receiving the correct forms He s got some other interesting things on the shelves too Board Room A fancy room where the members of the board meet to discuss important things The key to the Executive Washroom is here sometimes but Sam won t be able to use it without answering some questions first Personnel The personnel clerk has a file cabinet full of personnel records but Sam can t get to them How will he find Foster Boondoggle s birth date Vice President s office The outer office of the V P in charge of Paper Clips and Rubber Bands is occupied by his secretary and her pet rock paperweight Depending on the game path this office may not appear Clipboard When Sam tripped and fell against the control
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