I Overview A Exploding Battle Checkers is a take off on the classic board game checkers Battle checkers is ver similar in many respects to regular checkers ut adds a few unique twists to the game The traditional checkers board consists of 64 squares The battle checkers board consists of only 49 squares The smaller board size adds to the quickness of the game the game can be won with jumping only eleven of the opponents pieces Additionally Battle Checkers adds some multimedia effects in the form of sounds and animated graphics This version of Battle Checkers will remain as a two player game so users can go head to head in an all out battle of Battle Checkers II Game Mechanics A Overview 1 Battle Checkers is played very much like a traditional game of checkers Control of the screen is given to the player who s turn it is The player left clicks the mouse on a game piece of their respective color then left clicks on a legal open space to make their move Control of the game is then given to the opponent B Camera Position 1 The player will see the game board from the traditional top down view The board appears symmetric and all locations on the board remain clearly visible during the final animated sequence of the game the view changes to a profile type view allowing for better visibility of the scene C User Interface Design 1 The user inter face for Battle Checkers was designed with simplicity in mind a Minimal amount of buttons i A minimal amount of buttons for the user to interact with helps to lessen the confusion of the game b Help menu i A drop down help menu is provided on the game screen The user can view information regarding the game as well as instructions on playing the game c Interactivity i All user interaction and input will come via the mouse ii Since game is played exclusively with the mouse removing all other types of input greatly improves user interactivity Once the game is started there is virtually no need for a keyboard to be used D Replaying 1 Upon completion of the game the user is given the option to Play Again or Quit the game a If the play again option is chosen the game screen will revert to the opening screen of the game and the user will begin to replay the game E Control Summary 1 Game control for Battle Checkers is given exclusively to the mouse Player alternate using the mouse to make moves on the game board in their respective turns F Game Play Details 1 Battle Checkers is a two player alternating turn based game The first player to start is the player who chooses red The player clicks on one of there pieces and clicks on an available open black space If the move is legal The players piece will be moved to the free space if not the process is repeated with another piece or open space Game play continues in this manner until one player has lost all of their pieces Pieces are lost when a opposing colored pieces are jumped over them The pieces are then removed from the board and play is given to the player who was just jumped Although a player cannot make multiple moves during one turn a player can mace multiple jumps providing that a legal jump is available for the same piece that just completed jumping an opponent Control of the game is given to the opponent when the end turn button is pressed Game play continues until a player loses all pieces of his or her color G Cut Scenes 1 Cut scenes are used predominantly in the game ending screen and consist of shifting a bitmapped image around on the screen 2 Additionally a type pf page flipping is incorporated into a subtle animation that takes place every time a piece is jumped The animation shows a small brief explosion that is accompanied by an exploding sound effect H Storytelling 1 Since Battle Checkers is mainly a spin off of the classic board game checkers which has very little or no storyline to it battle checkers does not employ any storyline whatsoever I Level Summary 1 Battle Checkers is a two player game Difficulty is provided by the opponent so no actual levels exist in the game III Game Elements A Items Data Dictionary 1 Sound a Numerous sound effects are employed through out the game Sound effects are of the wav variety 2 Images a All images in the game are either bitmapped bmp or JPEG jpg 4 a Items The checker board is made of an array of picture Boxes that have had a bitmapped picture displayed in them The picture may be i A red checker ii A blue checker iii A highlighted red iv A highlight blue v A red king checker vi A blue king checker checker vii A black check viii A red check ix A highlighted black x A checker series of exploding blue checkers xi A series of exploding red checkers b The game screen is made of i A end turn button ii A quit button iii A colored checker piece that alternates to show who has control of the board iv Various images to create the wall paper background of the board c Start Screen i Bitmapped images create the start screen the start game picture doubles duty as a button to start the game d Ending Sequence i The ending sequence uses various images moved around on the screen to create the visualization of an animated object ii As in the start screen the ending sequence of the game uses bitmapped images that double duty as buttons to quit or Play Again the game IV Game Progression A Setting 1 The game takes place on a modified checkerboard surface The images that wall paper the game add to the theme of the game with battle elements and checker elements B Introduction 1 Battle Checkers is introduced to the player via a start screen where a sound bite is played The player can then select to play the game Once the player selects to play the game the screen changes to the game play screen C Flow Chart Game Play Screen Start Screen About Screen Ending Screen Instructions Screen Game Loses Focus D Level and Scene Details 1 Battle Checkers has no levels being a two player game difficulty is increased or decreased by opponent choice The scene s constant through out the game it is a checkers game with a Battle inspired twist EXPLODING BATTLE CHECKERS Game Design Document MITCHELL C DODES CIS 487
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