WinBolo 1998 Presentation by Chris Lesnieski CIS 487 Fall 2005 WinBolo Basic Info Windows port of Bolo Macintosh 1987 by Stuart Cheshire Port by John Morrison Real Time Strategy Shareware 25 Requirements Windows 95 98 NT4 2K DirectX 5 or greater and DirectX capable video card For NT4 you must have DirectX3 Service Pack 5 Display capable of 16 bit colors or greater 8Mb of RAM Winsock WinBolo Overview Single or Multiplayer Game Types Alliances Critical Game Objects Bases Pillboxes Tanks LGMs WinBolo Player s Role Control Their Tank and LGM Keep Control of Pillboxes and Bases Geography of the Map Manipulation Important aspect of RTS WinBolo User Interface WinBolo Media Aural Customizable wav Files Lo fidelity Arcade like No Music Visual Customizable Sprites and Skins Purely TwoDimensional Variable Frame Rates WinBolo Bugs Pillbug Lag and Latency Name Already in Use Doesn t Quit Process Completely Port Issues Incorrect Pill Range Fire Tank Physics WinBolo Positive Points Low System Requirements Quick to Join a Game Simple Controls Up to 16 Players Plug in Bots Try Before You Buy WinBolo Negative Points Too Many Bugs Direction of Development Stay True to Copying Original or Fork Lack of Fancy Graphics and Sounds WinBolo Comparison Less Variables More Luck No variation in Tanks LGMs Pillboxes Quicker Games Different Strategies Still Viable WinBolo Overall View Recommended for Casual RTS Players and Fans of Eccentric Games Tends to Attract More Mature Players Interface Needs Updating Glitches Lack of Visible Development and IRC Politics May Drive People Away
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