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Basic Information Game Title Company Type of Game Price Minimum hardware requirements Actual Hardware Requirements Game Summary Fighting Quest Arcade Training Game Play Multiple chances to increase ability Constant changes of fighting styles Technical Fluidity of motion Natural set of control Adjustable to individual styles No excessive combo combination to win game Manual Summary Basic Summary Game Title Company Type of game Price MHR AHR Virtua Fighter 4 Evolution Sega Fighting 19 99 Playstation2 console system Game Summary Virtua Fighter 4 Evolution is the latest edition of the Virtual Fighter games The virtual fighter games date back to the mid 1990 s when the original version first came out in the arcades At the time it was a breakthrough game displaying realistic type martial arts It was in essence a 2dimensional rendition of a virtual fighting scenario In this edition the game follows the same basic story format as the earlier released title Virtua Fighter 4 which allowed the player to go on a quest fighting through multiplearcade arenas to develop their character and advance their mastery of the martial arts encompassing a total of approximately 30 different levels to be obtained The main changes on the most current version are the characters themselves Each character has now obtained a multitude of fighting stances which can be combined to develop an individual fighting style The movements of the characters are a lot more fluent than previously seen Finally there has been an increase in the speed and ease to execute movements of the characters This game includes specific characteristics which allow the user to quickly learn the game and rapidly build their character They are 1 Arcade Mode 2 Quest Mode 3 Training Mode 4 Arcade Mode The arcade mode on this game is based on the game play on the most earliest edition of the game Here you get to fight each character once at increasing levels of difficulty to finally reach the main boss character This is an easy way to learn the game however it is sadly out of date I suspect that this mode was kept in to keep in touch with the arcade history of the game title For an experienced player this mode does not get interesting until the 7th or 8th level of play Quest Mode The Evolution of Virtua Fighter Evolution Virtua Figher 1 Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter 4 Virtua Fighter Evolution The quest mode of this game is where the main action is at This mode of play has a basis of a multitude of arcade arenas that the player must battle through to build up his character Each Arcade has a different prerequisite for entering its tournament In order to advance to the next arcade the prerequisite must be met and the player must place third or higher in the tournament This Quest mode of play offers the user a wide range of challenges offering hours upon hours of enjoyment in the classic tradition of fighting games Through the quest mode the character is rewarded for showing combative excellence by a ranking system The first ranking system is the KYU starting at level 10 and working toward level 1 The next set is DAN this starts at a level 1 and increases to level 10 After that each consecutive rank offers a different definition of master I e Veteran Gladiator etc ending with Master The combination of the challenge of the arcades and the ever increasing ranking system is one of the primary reasons why this fighting game stands out as a Playstation Greatest Hits Training Mode Virtua Fighter 4 Evolution also offers a training mode The training mode is an excellent tool for practicing and mastering your character s fighting style As the player works through the quest mode different options open up in the training mode for the player to practice It is a great tool for new users to learn how to perform their character s fighting style The training mode demonstrates each maneuver and offers advice to players how to excel in performing that maneuver However it does have its drawbacks which keep players like myself from using it more often The training mode is robust enough to allow users to learn moves practice combinations and work on timing It does not allow users to practice fighting opponents at a certain level which I believe takes away from its enjoyment factor Game Play One of the most important parts of this game is the overall play of the game itself For this I believe a quick history of some of the fighting games is in order During the time when Virtual Fighter was at its peak in the arcades some of the competitor titles were coming out with some very interesting titles of their own Mainly Mortal Kombat with its own breakthrough movie like characters Using real actors digitized for the first version While their were many many others that came out as well for the purpose of this report I will use the Mortal Kombat title as an example When Mortal Kombat hit the stands it attempted its own mix of realism with a comfortable feel of the Street Fighter type games that people were used to playing When Mortal Kombat advanced through its different versions the combinations became harder and more complex to execute taking away from its enjoyment level While the most current version of the game has strayed away from this style the feel of the martial arts is still not as comparable to the now less popular Virtual Fighter titles This brings me to one of the greatest strengths of Virtua Fighter This latest title and all preceding titles have always strained to achieve a feel of realism when battling The timing and precision of each move looks and acts much the way a player would it expect it too For instance a simple round house kick is quite simply a quick touch of a button or 2 allowing the player to have much better control over the situation Another strength of the game is the fact of the ever changing fighting styles Because of the ease of use over the controls it is very easy for a player to develop a certain fighting style Offensive defensive throwing countering etc Using a combination of simple maneuvers to develop that style Once a certain difficulty level has been reached which depends on the player whatever style that player has developed must be adapted to the opponent he she is facing For instance if you are an offensive player enjoying a series of kicking attacks and you are facing an opponent who enjoys countering attacks All of a sudden you have to change your style to win the match This ability of the A I to examine


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U-M CIS 587 - Study Guide

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