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Donkey Konga Game Review Basic Game Information Review of the Japanese Version Playable on Nintendo Gamecube Approx 85 for the package that features the bongo controller Overview Nintendo s contribution to the rhythm game genre Dance Dance Revolution etc The players choose a difficulty level and a song and they must strike the appropriate part of the bongo relative to the symbol that is displayed on screen This is done in time to the music to create a unique interaction between the player and the music Objectives Players Role To play each song on each of the difficulty levels Easy Hard Expert Easy Cool Hard Cool and Expert Cool and obtain a gold rank To earn chips by performing well while playing songs to buy additional sound effects for the bongos bonus games and songs to play on expert mode User Interface Game Play Regular controller can be used but the bongo controller is optimal Use bongo controller to navigate through menus to select mode of play single or multiplayer difficulty and song Four different symbols will appear on screen yellow left bongo red right bongo pink both bongos and light blue clap User Interface Game Play Not only must the player hit the part of the bongo that corresponds to the on screen symbol but it must also be done when the symbol passes through the on screen barrel this way the bongo strikes will be in time with the music Mini games also use the bongos to do various things a whack a mole type game juggling bananas etc Scoring Based primarily on accuracy of the bongo strike Good OK Bad and Miss Good is if the proper part of the bongo is hit when the symbol is in the middle of the barrel OK when the symbol is relatively close to the barrel Bad when it s not very near the barrel Miss when the wrong part of the bongo is hit or nothing is hit at all Scoring Good is worth the most points OK worth slightly less Bad worth none Miss subtracts points Points per strike vary upon the song difficulty level and how long your combo is A combo is the amount of correct bongo strikes in a row with no mistakes Sound and Music Music is the highlight of this game 32 different songs to choose from Folk songs classical music Hungarian Waltz etc Japanese pop music SMAP Utada Hikaru Morning Musume etc video game themes Super Mario Theme etc and even international hits La Bamba Mambo No 5 etc The Game s Good Points It can be enjoyed by players of any skill level or age regardless of their sense of rhythm A great party game Playing the game is enhanced if the player is interested in the type of music that is featured in the game video game music j pop etc Mini games and extra purchase able bonuses keep the player coming back The Game s Bad Points There are not enough songs featured in the game A player will quickly grow tired of playing the songs that are available even though there are 32 The player must actually earn chips to unlock the same songs to play in Expert mode There are no secret un lockable songs Comparison to similar games Easier than most other rhythm games D ance Dance Revolution etc Only really directly comparable to taiko no tatsujin due to the fact that they both use drum like controllers Taiko features more songs per game tha n Donkey Konga does Is the game worth purchasing Definitely It may be too easy for those who are used to rhythm games but it serves as a great introduction for those who aren t If you ve been looking for a rhythm game that features a lot of J pop music look no further Points for Improvement More playable songs featured in the game More purchase able mini games instead o f having to purchase the same songs on a higher difficulty level Make more songs un lockable


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U-M CIS 587 - Lecture Notes

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