CIS 487 Computer Game Design and Implementation Assignment 2 Game Pitch Document for Creating Windows Due October 29 2007 Instructor Dr Bruce Maxim Honor Code I have neither given nor received unauthorized assistance on this graded report Mike Hardy Jeff Maxwell CIS 487 Fall2 Assignment 2 Game Pitch Page i Table of Contents 1 Executive Summary 1 2 Game Play Look and Feel 1 3 2 1 Appearance 1 2 2 Player roles and actions 5 2 3 Strategies and Motivation 5 2 4 Level summary and story progression 6 Development Specification 7 3 1 Hardware 7 3 2 Software 7 3 3 Algorithm Style 8 Bug fix on 10 30 2007 1 Sound Files properly deleted not just stopped at end of levels The problem was if they replayed the level too many times they ran out of sound wav slots Source and exe fixed 2 Game configuration document attached with details on making levels in the game ini file Space images used courtesy of NASA and the European Space Agency mostly retrieved from www spacepictures org Ship model created by user Food Eater of Google 3D Warehouse at http sketchup google com 3dwarehouse CIS 487 Fall2 Assignment 2 Game Pitch Page ii 1 Executive Summary The populace of Earth lived normal everyday lives everyone that is but one man Andre LaMothe A brilliant scientist obsessed with one area of expertise windows Not just any kind of windows but windows into other dimensions In his experiments this unique individual decided to go beyond the known limits of science and create the biggest window he possibly could The event would later be referred to as the biggest catastrophe ever in Earth s history An alien creature came out of the window and devastated mankind The survivors named the creature after the infernal man that helped bring it to Earth The countdown has begun to the destruction of all mankind by LaMothera Humanity is now at its greatest peril and test of survival Our last hope ironically is the space window technology that brought LaMothera to Earth The last hope is one spaceship with the last of Earth s people The escapees of Earth s final apocalypse must search for a civilization somewhere in the universe that can help them if there is one However LaMothera noticed this escape and now the chase is on LaMothera s outward appearance is of a giant moth which cannot only fly at extremely high speeds but can breathe in space It is coming after our spaceship The spaceship s window technology can only form windows to the next star system at a maximum of 33 light minutes away If LaMothera catches up to the spaceship before it jumps all of humanity will be lost The last of Earth s people must move from star system to star system looking for an ally in the most desperate test ever Game Title Creating Windows 2 Game Play Look and Feel 2 1 Appearance All levels of this game will be set in space Space celestial objects such as stars planets black holes nebulas asteroids and comets will be found on the map Each object can orbit any point in space following an elliptical motion The celestials object have gravity that pulls on the spaceship at the square of the distance The relative size speed and distances of the ship and celestial objects will be unrealistic The true size of a solar system would be too sparsely packed to make the game as exciting and action packed as needed The first level will look roughly like this and feature slower moving celestial objects CIS 487 Fall2 Assignment 2 Game Pitch Page 1 Spaceship The spaceship will be the focus for the player and look like this Jump Window Celestial objects Stars Planets CIS 487 Fall2 Assignment 2 Game Pitch Page 2 Black Holes Nebulas Asteroids Comets CIS 487 Fall2 Assignment 2 Game Pitch Page 3 LaMothera cut scenes only Sound Cut scenes and levels have Wav and MIDI CLOBs have near collision environmental and collision sound effects The spaceship has thruster and screen edge hit sound effects Celestial Object Paths Diagram CIS 487 Fall2 Assignment 2 Game Pitch Page 4 2 2 Player roles and actions The player moves a spaceship around the map traveling through solar systems and gravity wells like created by black holes Avoid collisions with interstellar objects like planets stars and asteroids that can cause a spacecraft to crash Don t lose control of the ship stay on screen Travel to the warp window to jump away in time to successfully complete the level The game is controlled by the arrow keys on the keyboard Up for forward thrust Down for a slower reverse thrust Left and Right to turn the ship Space slows down the ship Thrust adds acceleration so the player must plan the use of thrust The ship turns by discrete units based on how long the left and right arrow buttons are pressed The player does not need to balance turn movements like they have to plan thrust 2 3 Strategies and Motivation The spaceship must travel through the star system to reach the jump window to stay ahead of LaMothera The passengers on board the spacecraft must travel through many different galaxies and pass many planets to find a savior The hope of this last remnant from Earth is to find the prophesied civilization that can either destroy LaMothera or send it to another dimension One day these brave passengers may find a civilization capable of helping them The jump window lets the spaceship travel between gravity wells Since LaMothera is close behind the player traverses the system within a limited amount of time Each system has moving celestial objects with gravity between the arriving and departing jump window zones Calculatedly avoiding or using the effects of gravity produced by the objects to reach the jump window is the key to success The ship only has limited fuel so points are awarded based on the fuel used and time taken to traverse the system Strategies Conserve fuel by using gravity to the player s advantage Balance time and fuel usage to get the highest score Time using thrusters to accurately hit the jump window CIS 487 Fall2 Assignment 2 Game Pitch Page 5 2 4 Keep the spaceship on screen Level summary and story progression The story will start out with an explanation of why this spaceship is the last hope for Earth s people and what they have to do to escape The first level the spaceship will start its escape from earth The warp window will be located just the other side of Jupiter The player must avoid collisions with other planets or asteroids and safely escape to the window The speed of the planetary motion will be slow on this first level The story will progress with text
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