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U-M CIS 587 - Journey of the Jedi

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CIS 587 Final Project:Journey of the JediDan MuiDecember 22, 2004Instructor: Dr. Bruce MaximOVERVIEWGame StoryJourney of the Jedi takes place in the Star Wars Universe. From a chronological perspective, the game takes place between Episode III and Episode IV in the Star Wars saga. The Empire, under the command of the Emperor and Darth Vader, is in control of the universe. Darth Vader, traveling to the farthest reaches of the universe, is hunting andkilling the few remaining Jedi in the universe. Vader’s mission is just about complete as he has captured Master Yoda and is preparing to execute him.You are Muida Leoak, a young Padawan learner. Master Yoda is being imprisoned on theDeath Star by Darth Vader. Your goal is to make your way through the game by fighting enemies, dodging traps, and collecting ammunition. As you gain experience by completing levels, your Jedi skills will become greater and more powerful. Use your untrained Jedi skills wisely, and you will rescue Yoda. However, if you use them recklessly, you may perish or, worse yet, fall to the clutches of the Dark Side of the Force!Development SpecificationJourney of the Jedi was developed using Microsoft Visual C++ 6.0. DirectX 8.1 SDK, specifically, DirectDraw, DirectSound, and DirectMusic were also used to develop Journey of the Jedi. Images for character animation were based on imagery downloaded from the Internet. Character animation was created using Microsoft Paint. Sound bytes were also downloaded from the Internet or directly recorded from the Star Wars movies using Windows Sound Recorder.GAME MECHANICSOverviewJourney of the Jedi is a 2D side-scrolling action game. The object of the game is to guidethe character, Muida Leoak, past enemies on three separate levels and ultimately encounter a boss on the final level. Muida is equipped with a light saber and can performthe following actions: walk, jump, duck, shoot a laser blaster, and swing a lightsaber. Enemies are from the Star Wars Universe and include the following: Jawas, Tusken Raiders, Stormtroopers, Power Droids, the Emperor’s Royal Guard, and Darth Vader. Darth Vader is the only enemy that is ‘intelligent’ and will track Muida’s position. All other enemies will follow a prescribed pattern. Stormtroopers will have to ability to shoot laser blasters at Muida. Muida will not be able to block laser blasts, so the player will have to evade them. Jawas and Power Droids are only supposed to be evaded, not killed. Killing them will result in higher anger points. The game will end when all of Muida’s lives have been expended, Muida’s anger level reaches 100, or when Darth Vader is defeated.Camera PositionJourney of the Jedi is a 2D side-scrolling arcade game. The camera will follow Muida Leoak. As Muida reaches a certain point on the screen the background will begin to scroll, giving the appearance of movement within the screen. When Muida reaches the end of the level, the entire screen will pan to the right, resulting in a black screen with some text for plot/story development.User Interface DesignJourney of the Jedi is divided into four major screen types: the Intro Screen, the Game Play Screen, the Transition Screen, and the Game Over Screen. Intro ScreenThe following figure is the introduction screen for Journey of the Jedi. The player has to option to start the game or quit depending on which button is pressed. The theme to Star Wars will be played in the background.Game Play ScreenThe following figure is an example of the game play screen. In the upper left corner of the screen, the Mitochlorian count (player’s score) and the amount of ammunition the player has is displayed. Next to these values is an indicator showing the player which weapon is currently activated, as indicated by the yellow outline. In this example, the active weapon is the lightsaber. To the left of the weapon display is the player’s healthlevel and anger level. If all lives are used and health reaches 0 or anger reaches 100, the game will end. In this example, Muida’s health level is at 90, and his anger level is at 0. The life indicator is located in the upper right corner. The number of Muida heads indicate how many lives the player has left. In this example, Muida has 3 lives remaining. Each level will have its own music accompaniment.Transition ScreenThe following figure is an example of the transition screens shown to the player when levels are completed. The purpose of these screens is to develop the story and inform the player of the plot development in the game. The player will need to press the <RETURN> key to move to the next level.Game Over ScreenThe following figure is an example of the screen shown when the game is over. The game ends when the player’s anger level reaches 100 or above, when the player’s health is below or equal to 0 (with 0 lives remainig), or when the player defeats Darth Vader andrescues Yoda. The player has the option to escape to Windows or return to the Intro Screen.Game SoundsDuring gameplay, the player will hear familiar sounds from the Star Wars movies. Every time Muida swings his lightsaber, the electric hum of the lightsaber is heard. Also, every time a laser blaster is fired, the sounds of a laser blaster are heard. Each character also have sounds associated with them. When a character is hurt, a certain sound is played. Furthermore, when the character is killed, another sound byte is played. Darth Vader’s infamous breathing is played as long as he is alive. Vader will also taunt Muida when he blocks his attacks.Familiar music from the Star Wars movies are also captured as background music. Songssuch as the Imperial March and Duel of Fates are a couple of songs Star Wars fans might recognize.Replaying and SavingJourney of the Jedi does not allow the player to save the game. Every time the game starts, the player must traverse through the entire game – starting at Level 1. The game isshort enough that the need for saving is not necessary.Control SummaryThe player will move left and right across the screen with the “Left” and “Right” arrow keys respectively. The player will be able to jump by pressing the “Up” arrow key. The “Down” arrow key will command Muida to duck. The space bar will be used to command an attack (depending on which weapon is active). The lightsaber or blaster canbe selected as the weapon by pressing “1” or “2” respectively.


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U-M CIS 587 - Journey of the Jedi

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