World of Scourgecraft Michael Berryman James Walker CIS 487 Professor Bruce Maxim December 20 2006 WORLD OF SCOURGECRAFT 1 1 OVERVIEW 4 2 GAME MECHANICS 5 2 1 2 2 2 3 2 4 2 5 2 6 2 7 2 8 2 9 2 9 1 2 9 2 2 9 3 3 ARTIFICIAL INTELLIGENCE 8 3 1 3 2 3 3 3 4 3 5 3 6 3 7 3 8 4 OVERVIEW 5 CAMERA POSITION 5 USER INTERFACE DESIGN 5 REPLAYING AND SAVING 6 CONTROL SUMMARY 6 GAME PLAY DETAILS 6 CUT SCENES 6 STORYTELLING 6 LEVEL SUMMARY 6 Level One 6 Level Two 7 Level Three 7 OPPONENT AI 8 PLAYER DETECTION 8 MOTION 8 PATH FINDING 8 SPECIAL ACTIONS 8 COMBAT ATTACK EVASION DAMAGE 8 NON PLAYER CHARACTERS 8 PUZZLES AND TRAPS 8 GAME ELEMENTS 9 4 1 ITEMS E G DATA DICTIONARY 9 4 2 CHARACTER BIBLES 9 4 2 1 Mario 9 4 2 2 Bowser 9 4 2 3 Koopa Troops 9 4 2 4 Goombas 9 4 2 5 Mushroom Citizens 9 4 2 6 Sonic the Hedgehog 9 4 2 7 Dr Robotnik 10 4 2 8 Robots 10 4 2 9 Koff 10 5 STORY OVERVIEW 11 5 1 5 2 6 STORYBOARD 11 BACKGROUND PLOT SUMMARY 15 GAME PROGRESSION 16 6 1 6 2 6 3 6 4 6 4 1 6 4 2 6 4 3 SETTING 16 INTRODUCTION 16 FLOWCHART 16 LEVEL AND SCENE DETAILS 16 Level One 16 Level Two 17 Level Three 17 7 Lessons Learned 18 1 Overview Koff an undead mage in the land of Warcraft wakes up to another dismal day in his dismal lands He has long grown weary of boredom and longing for adventure and the well protected safehold that his forsaken brethren keep can not contain him Koff gets an idea and quickly hurries to his Warlock friend Nerlocke Using his superior wit Koff manipulates his poor friend into using his resources to create a black portal to other worlds Koff knows not where this portal leads but he knows it has adventure Koff first teleports to the first level in Mario where sees Goombas roaming in the Mario universe The lush green geography should fall easy prey to his undead powers Gameplay will be a fairly standard side scrolling combat game where the player controls a spellcaster as he blasts his way through MOBs in a 2 dimensional field stolen from Mario or Sonic The game will look very similar to Super Mario Brothers and Sonic the Hedgehog with the noted difference of a world of Warcraft graphic running through the worlds 2 Game Mechanics 2 1 Overview Gameplay will be a fairly standard side scrolling combat game where the player controls a spellcaster as he blasts his way through MOBs in a 2 dimensional field stolen from Mario or Sonic The game will look very similar to Super Mario Brothers and Sonic the Hedgehog with the noted difference of a world of Warcraft graphic running through the worlds 2 2 Camera Position The camera position will be a third party camera looking at the profile of the character The game will be two dimensional and the camera will not move 2 3 User Interface Design The background will be directly from whichever game the level is modeled off of The icon in the upper left hand corner will be the mage s current spell and the gauge in the upper right hand corner is the mage s current hp The controls will be movement with the WASD or Arrow keys switching spells will be done by hitting the corresponding number on the keyboard and casting the spell will be spacebar 2 4 Replaying and Saving There is no saving mechanism to the game When Koff runs out of life the player must replay from the beginning 2 5 Control Summary Playing this game you will maneuver around the game environment dodging enemies and the weapons they fire at you while firing your own spells at them The challenge will primarily be fighting the onslaught of MOBs in the game Specific Controls Are R Aim Up F Aim Down Space Cast Spell 1 Select Fireball 2 Select Frostbolt 3 Select Lightning Bolt Left Move Left Right Move Right Up Jump Enter Advance Storyline Select 2 6 Game Play Details Koff will be able to defend himself only by jumping or moving out of his enemies way and will be able to fight his enemies by using one of three attacks described in his character bible The enemies feature different abilities that are respective of their abilities in their games Each ability is described in their character bible 2 7 Cut Scenes There are cutscenes after you beat each boss three in total 2 8 Storytelling The story is primarily told at the beginning of the game where the character is introduced and his quest explained The rest of the story is told as the character experiences it 2 9 Level Summary 2 9 1 Level One The first level of The Final Game will be in the Mario universe copied directly from Super Mario Brothers 3 World 1 Stage 1 It will consist of monsters from the Mario universe including Goombas Koopa Troops and Mushroom Citizens Being that it will have the exact same layout as its copy from Super Mario Brothers 3 all we will be doing is copying the background of that stage and using it as the background image for ours At the end of the level after fighting through all of the monsters the player will be confronted with the first boss Bowser 2 9 2 Level Two The second level will be the first stage of Sonic the Hedgehog copied in the same manner that the first level was from Super Mario Brothers 3 The monsters will consist of various varieties of robots taken from the game At the end of the level the player will be confronted with a boss fight with Robotnik 2 9 3 Level Three After completing those two levels the player will then be confronted with a third original stage where he will battle Sonic and Mario If the player defeats them he wins the game 3 Artificial Intelligence 3 1 Opponent AI The opponent AI is primarily dependent on the opponent Most simple mobs will path towards the player and some will fire at the player Each detailed MOB behavior is described in their character bibles 3 2 Player Detection If the player is on the screen and the MOBs are visible the MOBs will know the player is there Some MOBs do not acknowledge the player s existence in their behavior 3 3 Motion The player controls Koff s motion using left right jump commands and the MOBs control their own motion using their AI behavior 3 4 Path Finding There are no real paths in the game 3 5 Special Actions All actions are described in the MOB s character bible Bosses are the only MOBs with special actions 3 6 Combat attack evasion damage Combat is performed by the player shooting fireballs frostbolts …
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