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U-M CIS 587 - Cake Zombies

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Cake Zombies!CIS 487Assignment 4Carl SaenzAndAlan Batsford1.0 Game Mechanics1.1 OverviewThis game is a side-scroller. The player controls a single character armedwith a single weapon. The primary objective is to avoid the enemy attackswhile destroying them as well. Of course, the player must also reach the end of each level. 1.2 Camera PositionThe camera position will be fixed. It will be constantly focused on the player from the side. It will be non-rotating. The game will be a 2-Dimensional side scroller and have very little 3-Dimensional aspects.1.3 User Interface DesignThe interface will resemble that of any other side-scroller. The character will be able to run, jump, and fire his gun. The bottom-right corner displays the number of lives the character has left. The bottom-left corner displays the amount of health the player has. There is no amount of ammunition to display.1.4 Replaying and SavingIn order to maintain a challenging environment for the player, saving the game will not be implemented. Every time the game is closed, the player will have to start again from the beginning. If the player chooses, he may be able to create his own levels by observing the format of the other level files. This would add variance to the game.1.5 Control SummaryLeft Arrow: Move LeftRight Arrow: Move RightSpace Bar: JumpControl Key: Fire1.6 Game Play DetailsThe details of the game play are very similar to the classic Nintendo series: Mega Man. The player runs and jumps through the levels and destroys his enemies with his weapon. The main difference is that thebullets from the player travel too fast to be seen by the player’s eyes. Theplayer is able to dodge the weapons used by the enemies, however.1.7 Cut-ScenesNo cut scenes were implemented in Cake Zombies. It may be possible toimplement them for a later release.1.8 StorytellingThe story is not a large necessity to enjoy the game. As the player progresses through the levels, no additional part of the story is told. The actual storyline is told in the later section of this paper.1.9 Level SummaryThere are 3 levels in the game. They progress in a linear fashion without any way of diversion from that path.2.0 Artificial Intelligence2.1 Opponent AIThere is only one opponent the player faces other than the obstacles he has to overcome. The cybernetic cake zombie is a formidable adversary with a proximity sensor. As the player approaches, he detects him and is able to fire in any direction in order to destroy the nearby trespasser.2.2 Player DetectionThe presence of the player in a close proximity alerts the zombie to enter attack mode. It is able to disregard and fire around the terrain of the levels. The only way to avoid their attacks is to move.2.3 MotionIn order to understand the movement of the game, one may simply imagine the classic Nintendo series of Mega Man. The zombies will patroltheir platform until the player approaches. Then it stops and begins firing.2.4 Path FindingThe zombies only have to patrol their immediate area. Therefore, path finding was not a big implementation of this game. They do have to draw a line to find a path to the character. As stated earlier, the attacks are ableto travel through the terrain.2.5 Special ActionsThe only action considered most “special” is the attacking. They can fire in any direction.2.6 Combat (attack, evasion, damage)The attacking of the zombies is the motion of standing still and firing in whatever direction the attacker is. The zombies do not have the agility to avoid attacks of the player because the enhanced shotgun that he carries causes the bullets to travel too fast. It takes 2 shots to destroy a zombie. Every hit on the player deals 7 points of damage to his health. The player starts each level with 100 health.2.7 Non-player CharactersThe only NPCs in this game are the zombies.2.8 Puzzles and TrapsThe main puzzles in the game include figuring out how far to jump and how to dodge the zombies’ attacks. The traps are the zombies themselves. There are areas where the player cannot position himself to fire on the zombies but they can fire at him. Therefore, the only way to overcome these traps is to run by them.3.0 Game Elements3.1 Items (e.g. data dictionary)- Joe: The primary avatar controlled by the player. He has a gun and can jump very far.- Cake Zombies: Joe’s primary enemies. They have enhanced armor and can survive blows from a shotgun at close range.- Cake Zombie Torture Drones: These are fired from the gun of the cake zombies. The drones are able to travel in a single direction and navigate around obstacles such as terrain.- Terrain: The area that Joe is able to traverse. It takes on 10 different designs. It has some sort of hover propulsion system as well.3.2 Character Bibles- JoeAge: 25Role: Hero of CakesDescription: Joe believes in free cakes for every man woman and childon the planet earth, and he will stop at nothing until this is achieved. - Cake ZombieAge: ??????Role: Grunt VillainDescription: These robotic zombies from the future have a bottomless appetite for cakes. Human life means nothing to them, so long as they are able to get their cakes.- Cake Zombie Torture DronesAge: 0Role: Projectile DroneDescription: These are fired from the gun of the cake zombies. The drones are able to travel in a single direction and navigate around obstacles such as terrain. Originally meant as torture devices to invoke mind control and enslave the chefs of the planet, Joe has manage to circumvent these effects so only the projectile impact posesany threat to him.4.0 Story Overview4.1 Background/Plot SummaryHaving exhausted the last of the cake reserves, cake zombies from the future are now looking to harvest cakes from the past. Using a quantum dimensional time machine, they travel back to the year 2006 and wreak havoc on the unsuspecting citizens of the world. All the militaries of the world in the year 2006 were no match for the future zombies, and fell quickly to the invading force. A treaty was signed within a month’s time which forced all bakeries to export their cakes exclusively to the future zombies. Thus begins the story of our intrepid hero. Tired of export laws and the complete lockdown of no humans consuming cake, Joe decides to take matters into his own hands. Armed with a shotgun and an uncountable amount of ammunition, he sets out to the nearest time portal facility constructed by the future zombies. 4.2


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U-M CIS 587 - Cake Zombies

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