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Cake Zombies CIS 487 Assignment 4 Carl Saenz And Alan Batsford 1 0 Game Mechanics 1 1 Overview This game is a side scroller The player controls a single character armed with a single weapon The primary objective is to avoid the enemy attacks while destroying them as well Of course the player must also reach the end of each level 1 2 Camera Position The camera position will be fixed It will be constantly focused on the player from the side It will be non rotating The game will be a 2Dimensional side scroller and have very little 3 Dimensional aspects 1 3 User Interface Design The interface will resemble that of any other side scroller The character will be able to run jump and fire his gun The bottom right corner displays the number of lives the character has left The bottom left corner displays the amount of health the player has There is no amount of ammunition to display 1 4 Replaying and Saving In order to maintain a challenging environment for the player saving the game will not be implemented Every time the game is closed the player will have to start again from the beginning If the player chooses he may be able to create his own levels by observing the format of the other level files This would add variance to the game 1 5 Control Summary Left Arrow Right Arrow Space Bar Control Key 1 6 Move Left Move Right Jump Fire Game Play Details The details of the game play are very similar to the classic Nintendo series Mega Man The player runs and jumps through the levels and destroys his enemies with his weapon The main difference is that the bullets from the player travel too fast to be seen by the player s eyes The player is able to dodge the weapons used by the enemies however 1 7 Cut Scenes No cut scenes were implemented in Cake Zombies It may be possible to implement them for a later release 1 8 Storytelling The story is not a large necessity to enjoy the game As the player progresses through the levels no additional part of the story is told The actual storyline is told in the later section of this paper 1 9 Level Summary There are 3 levels in the game They progress in a linear fashion without any way of diversion from that path 2 0 Artificial Intelligence 2 1 Opponent AI There is only one opponent the player faces other than the obstacles he has to overcome The cybernetic cake zombie is a formidable adversary with a proximity sensor As the player approaches he detects him and is able to fire in any direction in order to destroy the nearby trespasser 2 2 Player Detection The presence of the player in a close proximity alerts the zombie to enter attack mode It is able to disregard and fire around the terrain of the levels The only way to avoid their attacks is to move 2 3 Motion In order to understand the movement of the game one may simply imagine the classic Nintendo series of Mega Man The zombies will patrol their platform until the player approaches Then it stops and begins firing 2 4 Path Finding The zombies only have to patrol their immediate area Therefore path finding was not a big implementation of this game They do have to draw a line to find a path to the character As stated earlier the attacks are able to travel through the terrain 2 5 Special Actions The only action considered most special is the attacking They can fire in any direction 2 6 Combat attack evasion damage The attacking of the zombies is the motion of standing still and firing in whatever direction the attacker is The zombies do not have the agility to avoid attacks of the player because the enhanced shotgun that he carries causes the bullets to travel too fast It takes 2 shots to destroy a zombie Every hit on the player deals 7 points of damage to his health The player starts each level with 100 health 2 7 Non player Characters The only NPCs in this game are the zombies 2 8 Puzzles and Traps The main puzzles in the game include figuring out how far to jump and how to dodge the zombies attacks The traps are the zombies themselves There are areas where the player cannot position himself to fire on the zombies but they can fire at him Therefore the only way to overcome these traps is to run by them 3 0 Game Elements 3 1 Items e g data dictionary Joe The primary avatar controlled by the player He has a gun and can jump very far Cake Zombies Joe s primary enemies They have enhanced armor and can survive blows from a shotgun at close range Cake Zombie Torture Drones These are fired from the gun of the cake zombies The drones are able to travel in a single direction and navigate around obstacles such as terrain Terrain The area that Joe is able to traverse It takes on 10 different designs It has some sort of hover propulsion system as well 3 2 Character Bibles Joe Age 25 Role Hero of Cakes Description Joe believes in free cakes for every man woman and child on the planet earth and he will stop at nothing until this is achieved Cake Zombie Age Role Grunt Villain Description These robotic zombies from the future have a bottomless appetite for cakes Human life means nothing to them so long as they are able to get their cakes Cake Zombie Torture Drones Age 0 Role Projectile Drone Description These are fired from the gun of the cake zombies The drones are able to travel in a single direction and navigate around obstacles such as terrain Originally meant as torture devices to invoke mind control and enslave the chefs of the planet Joe has manage to circumvent these effects so only the projectile impact poses any threat to him 4 0 Story Overview 4 1 Background Plot Summary Having exhausted the last of the cake reserves cake zombies from the future are now looking to harvest cakes from the past Using a quantum dimensional time machine they travel back to the year 2006 and wreak havoc on the unsuspecting citizens of the world All the militaries of the world in the year 2006 were no match for the future zombies and fell quickly to the invading force A treaty was signed within a month s time which forced all bakeries to export their cakes exclusively to the future zombies Thus begins the story of our intrepid hero Tired of export laws and the complete lockdown of no humans consuming cake Joe decides to take matters into his own hands Armed with a shotgun and an uncountable amount of ammunition he sets out to the nearest time portal facility constructed by the future zombies 4 2 Storyboard 4 2 1 Level 1 Destroy as many Cake Zombies as you can Storm the floor and make it to the second level …


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U-M CIS 587 - Cake Zombies

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