Slide 1IntroOverviewGameplayGameplayGameplay: DrivingGameplay: TuningGameplay: DesigningGameplay: PhotomodeUser Interface: DrivingUser Interface: TuningUser Interface: TuningUser Interface: Paint ShopUser Interface: PhotomodeArtworkSound and MusicGame Review: The GoodGame Review: The BadGame Review: CompetitionGame Review: CompetitionGame Review: CompetitionGame Review: AudienceSummarySummaryForza MotorsportA Game EvaluationIntroOverviewCreator: Turn 10 StudiosGenre: Racing SimulatorPrice: $60Hardware Required: Microsoft Xbox 360Network access for multiplayerSteering Wheel RecommendedGameplay2 game modes:Arcade: casual racingCareer: in-depth simulationPlayer’s goal: win races!GameplayPlayers control their vehicle using the Xbox 360 controller or steering wheelGameplay: DrivingVehicle physics are tuned to be as realistic as possiblePlayer skills:Braking pointsApex clippingSkid controlWeight transferGameplay: TuningPlayers can customize vehicle parts and settingsPlayer skills:Gear ratio optimizationSuspension settingsHorsepower/torque curvesAerodynamic aidsTire size, type, pressureGameplay: DesigningCar paint jobs can be customized in the paint shopPlayer skills:Design compositionColor choiceDecal placementLayeringGameplay: PhotomodePlayers can review a replay and take photos of their carPlayers choices:Aperture sizeShutter speedFocusLens filtersUser Interface: DrivingUser Interface: TuningUser Interface: TuningUser Interface: Paint ShopUser Interface: PhotomodeArtworkRealism is the primary goal of the artworkGame textures were created through photographs of the cars and tracksEven tracks without real-world counterparts are designed to look and feel realisticSound and MusicReal-world vehicles were tested and recorded on dynamometers to develop vehicle soundsReal-world vehicles were also wrecked to obtain collision soundsGame music is generic techno/rock, set up to be replaced by music from the player’s own libraryGame Review: The GoodGame captures the feeling of real-world road racingPlayer assists make the game competitive and fun for players of all skill and interest levelsInnovative “experience” system rewards consistent playersMultiplayer allows players to create their own race typesPaint shop and photo mode give an avenue of fun and customization to what is often a very stale genreGame Review: The BadDespite efforts to broaden the user base, this is still a niche gameGameplay is the same throughout the game; some players will get boredTakes too long to build up enough in-game credits to purchase/unlock cars and racesGame Review: CompetitionGame Review: CompetitionGame Review: CompetitionComparative strengths:Accessibility to casual playersCar customizationA.I. opponentsDamage modelingComparative weaknesses:GraphicsQuantity of vehiclesGame Review: AudienceTargeted audience: car enthusiasts and casual racing playersActual audience: car enthusiastsCasual racers will have a hard time staying with the game due to the nature of its gameplaySummaryStrengths: Vehicle dynamicsCustomizationAccessibilityWeaknesses: Long-term interestSummaryWorth buying?Hardcore enthusiast: Yes!Casual player: Rent firstImprovements:Allow players to select their gameplay style up front, and tailor rewards accordinglyGraphics, especially race
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