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U-M CIS 587 - Lecture Notes

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Slide 1IntroOverviewGameplayGameplayGameplay: DrivingGameplay: TuningGameplay: DesigningGameplay: PhotomodeUser Interface: DrivingUser Interface: TuningUser Interface: TuningUser Interface: Paint ShopUser Interface: PhotomodeArtworkSound and MusicGame Review: The GoodGame Review: The BadGame Review: CompetitionGame Review: CompetitionGame Review: CompetitionGame Review: AudienceSummarySummaryForza MotorsportA Game EvaluationIntroOverviewCreator: Turn 10 StudiosGenre: Racing SimulatorPrice: $60Hardware Required: Microsoft Xbox 360Network access for multiplayerSteering Wheel RecommendedGameplay2 game modes:Arcade: casual racingCareer: in-depth simulationPlayer’s goal: win races!GameplayPlayers control their vehicle using the Xbox 360 controller or steering wheelGameplay: DrivingVehicle physics are tuned to be as realistic as possiblePlayer skills:Braking pointsApex clippingSkid controlWeight transferGameplay: TuningPlayers can customize vehicle parts and settingsPlayer skills:Gear ratio optimizationSuspension settingsHorsepower/torque curvesAerodynamic aidsTire size, type, pressureGameplay: DesigningCar paint jobs can be customized in the paint shopPlayer skills:Design compositionColor choiceDecal placementLayeringGameplay: PhotomodePlayers can review a replay and take photos of their carPlayers choices:Aperture sizeShutter speedFocusLens filtersUser Interface: DrivingUser Interface: TuningUser Interface: TuningUser Interface: Paint ShopUser Interface: PhotomodeArtworkRealism is the primary goal of the artworkGame textures were created through photographs of the cars and tracksEven tracks without real-world counterparts are designed to look and feel realisticSound and MusicReal-world vehicles were tested and recorded on dynamometers to develop vehicle soundsReal-world vehicles were also wrecked to obtain collision soundsGame music is generic techno/rock, set up to be replaced by music from the player’s own libraryGame Review: The GoodGame captures the feeling of real-world road racingPlayer assists make the game competitive and fun for players of all skill and interest levelsInnovative “experience” system rewards consistent playersMultiplayer allows players to create their own race typesPaint shop and photo mode give an avenue of fun and customization to what is often a very stale genreGame Review: The BadDespite efforts to broaden the user base, this is still a niche gameGameplay is the same throughout the game; some players will get boredTakes too long to build up enough in-game credits to purchase/unlock cars and racesGame Review: CompetitionGame Review: CompetitionGame Review: CompetitionComparative strengths:Accessibility to casual playersCar customizationA.I. opponentsDamage modelingComparative weaknesses:GraphicsQuantity of vehiclesGame Review: AudienceTargeted audience: car enthusiasts and casual racing playersActual audience: car enthusiastsCasual racers will have a hard time staying with the game due to the nature of its gameplaySummaryStrengths: Vehicle dynamicsCustomizationAccessibilityWeaknesses: Long-term interestSummaryWorth buying?Hardcore enthusiast: Yes!Casual player: Rent firstImprovements:Allow players to select their gameplay style up front, and tailor rewards accordinglyGraphics, especially race


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U-M CIS 587 - Lecture Notes

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