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U-M CIS 587 - Escape From Skybase 17

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Slide 1Slide 2Slide 3Slide 4Slide 5Slide 6Slide 7Slide 8Slide 9Slide 10Slide 11Slide 12Slide 13Slide 14Scott Keling and Gary DarbyEscape From Skybase 17Game SummarySingle player puzzle gamePlayer uses a jump interface to jump at various heights and anglesMust jump over obstacles and onto moving objects to reach level exitStory AbstractMain character is kidnapped and used for science experimentsGiven super jumping strengthIs used to test the effectiveness of the procedureTold that if he can pass several obstacle courses, he will be free to go–But is it true?AppearanceStatic screen for each levelSimple sprites and backgroundsSimple coloringInterface consists of power meter, death counter, and mouse cursorMeter fills up as player charges jump strengthFour midi songs in the gameTitle, story, game play, endingInterfacePower meter in upper leftDeath count in upper rightRed mouse cursor to set jump pathInterfacePlayer ActionsHold mouse button to charge a jumpRelease button and character will jump in the direction from the character to the mouse pointerTakes about two seconds to fully chargeCan charge jumps in the airJumps follow a parabolic pathPlayer will have no air controlUse jumps to avoid obstacles and reach (moving) platformsStrategies and MotivationsNumber of total deaths used for scoringPlayer goal to reach the doorLack of air controlCauses player to plan aheadPuzzle solving skillsQuick reaction momentsFalling/Moving platforms the player needs to jump off of quicklyNeeds to time when to start the jumping to complete puzzlesLevel SummaryThree different levels Players automatically transition to next level after completing one by stepping onto the doorLevels get progressively harderStory ProgressionNo story advancement aside from beginning and end–Situation doesn't change from level to levelEnding is open, lets the player decide how it endsHardware SpecificationHad trouble running on the machines during the game fair (unsure of the exact problem)Has no trouble on an old Dell with 2Ghz single core processor, 512 MB of RAM and basic integrated graphicsNeeds minimal graphics accelerationSoftware SpecificationDesigned using DirectXMachine needs DirectX installed to run the gameAlgorithm StylePhysicsPhysics will work by using x and y velocity to move the sprites each frame.Gravity will be applied to the y velocity each frame, making it more negative each timeCollisionCollision check based on bounding boxes around the sprites/environmentFloor done using color scanChecks made only when an object's x position (y position on vertical spikes) puts it in place to collide with the character.Changes Since MondayFixed soundAdded story slides into the gameAdded more detail to the controls screenFixed the enter key skipping all of the beginning


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U-M CIS 587 - Escape From Skybase 17

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