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U-M CIS 587 - Game Design Project

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OverviewPeter Wilkins completed:Enemy AILoading of BitmapsDrawing BOB’sGamestate logicJorden Lowe completed:DocumentationCollision detectionEnemy scriptingGame MechanicsOverviewCamera PositionUser Interface DesignReplaying and SavingControl SummaryGame Play DetailsCut-ScenesStorytellingLevel SummaryArtificial IntelligenceOpponent AIPlayer DetectionMotionPath FindingSpecial ActionsCombat (attack, evasion, damage)Non-player CharactersPuzzles and TrapsGame ElementsItems (e.g. data dictionary)Character BiblesStoryboardBackground/Plot SummarySettingIntroductionFlowchartLevel and Scene DetailsAfter takeoff, the player encounters the alien enemies that were moving in on the military base. The end of the runway leads off into the sandy desert, where the player will spend his time flying over.Here the player is finishing off the last of the aliens in space. The background is the darkness of space with many stars shining in the distance.Lessons LearnedBibliographyGame Design ProjectTimesliceDue Date: 12-20-2006Class: CIS 487 Professor: Bruce MaximTime: 4:35 PM – 5:55 PMByJorden LowePeter WilkinsTable of ContentsOverview..............................................................................................................................3Game Mechanics.................................................................................................................4Overview..........................................................................................................................5Camera Position...............................................................................................................5User Interface Design......................................................................................................5Replaying and Saving......................................................................................................6Control Summary.............................................................................................................7Game Play Details...........................................................................................................7Cut-Scenes.......................................................................................................................8Storytelling......................................................................................................................8Level Summary................................................................................................................8Artificial Intelligence...........................................................................................................9Opponent AI.....................................................................................................................9Player Detection...............................................................................................................9Motion............................................................................................................................10Path Finding...................................................................................................................10Special Actions..............................................................................................................10Combat (attack, evasion, damage).................................................................................10Non-player Characters...................................................................................................10Puzzles and Traps...........................................................................................................11Game Elements..................................................................................................................12Items (e.g. data dictionary)............................................................................................12Character Bibles.............................................................................................................12Story Overview..................................................................................................................14Storyboard......................................................................................................................14Background/Plot Summary............................................................................................21Game Progression..............................................................................................................21Setting............................................................................................................................23Introduction....................................................................................................................23Flowchart.......................................................................................................................23Level and Scene Details.................................................................................................25Lessons Learned................................................................................................................25Bibliography......................................................................................................................292OverviewTimeslice is a top down shooter. The game takes place in the future on the brink of an alien invasion. The player controls a prototype government fighter jet capable of space travel. The player must defend earth from the imminent invasion, and prevent any future threat from the aliens. To defeat the aliens, the player’s jet is equipped with a high powered laser weapon with a high rate of fire. The enemy, however, will not be an easy target. The aliens are capable of quick movements while continually firing upon the player.Minimum Hardware Requirements:- 500 MHz process or equivalent- 128 MB RAMGame Requirements:- Windows 2000/XP- .Net Framework 2.0- Latest DirectX- A monitor that supports 640 x 4803Peter Wilkins completed:- Enemy AI- Loading of Bitmaps- Drawing BOB’s- Gamestate logic- SoundJorden Lowe completed:- Documentation- Health System- Collision detection- Enemy scripting4Game MechanicsOverview This will describe the game mechanics of our game.Camera Position The position of the camera is above the player's ship. The background moves downward giving the user the appearance that they are moving up the screen.User Interface Design


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U-M CIS 587 - Game Design Project

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