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U-M CIS 587 - White-Wash

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1. OVERVIEWa. Appearanceb. Story Abstractc. Gameplayd. Developer Platform2. GAME MECHANICSa. User Interface Descriptionb. Use Cases (See Figure 2b in VISUAL AIDS)c. Storytellingd. Level Summary3. USER INTERFACE DESIGNa. Key Screen Images (see Figure 3a in VISUAL AIDS)b. Control Summaryc. State Transition Diagram (see Figure 3c in VISUAL AIDS)d. Design Rules4. ARTIFICIAL INTELLIGENCEa. Enemy AIb. Non-Player Charactersc. Reactive Items5. STORY OVERVIEWa. Plot Summarya. Story Board (See Figure 5a in VISUAL AIDS)c. Character Bible6. GAME PROGRESSIONa. Flowchart (see Figure 6a in VISUAL AIDS)b. Level and Scene Details7. VISUAL AIDS8. BIBLIOGRAPHY9. LESSONS LEARNED3D Game Design DocumentWhite WashByElizabeth BeddowJon JoyceBrandon KingMatt PortelliVincent ShawDecember 21, 2010Contents1. OVERVIEW...........................................................................................................................3a. Appearance.........................................................................................................................3b. Story Abstract....................................................................................................................3c. Gameplay............................................................................................................................3d. Developer Platform............................................................................................................32. GAME MECHANICS...........................................................................................................3a. User Interface Description................................................................................................3b. Use Cases (See Figure 2b in VISUAL AIDS)...................................................................3c. Storytelling.........................................................................................................................4d. Level Summary..................................................................................................................43. USER INTERFACE DESIGN..............................................................................................4a. Key Screen Images (see Figure 3a in VISUAL AIDS)....................................................4b. Control Summary..............................................................................................................4c. State Transition Diagram (see Figure 3c in VISUAL AIDS)..........................................4d. Design Rules.......................................................................................................................54. ARTIFICIAL INTELLIGENCE..........................................................................................5a. Opponent AI.......................................................................................................................5b. Non-Player Characters......................................................................................................5c. Reactive Items....................................................................................................................55. STORY OVERVIEW............................................................................................................6a. Plot Summary.....................................................................................................................6a. Story Board (See Figure 5a in VISUAL AIDS)...............................................................6c. Character Bible..................................................................................................................66. GAME PROGRESSION.......................................................................................................7a. Flowchart (see Figure 6a in VISUAL AIDS)...................................................................7b. Level and Scene Details.....................................................................................................77. VISUAL AIDS........................................................................................................................88. BIBLIOGRAPHY................................................................................................................129. LESSONS LEARNED.........................................................................................................121. OVERVIEWa. AppearanceThe appearance is winter-themed with an emphasis on snow. The game feel is mostly cartoon-like. We are leveraging existing Torque resources and possibly retexture the characters to make a more realistic game.b. Story AbstractThe story takes place in a modern day suburban area in the winter. Joey (the protagonist) unknowingly upsets the bully Butch (the antagonist) in the beginning of the game. From that point on, Joey is trying to run home from school without being defeated by Butch and his gang of bullies.c. GameplayThe gameplay is based on the Torque FPS starter kit. Instead of using guns to defeat enemies in a traditional FPS, the player is throwing snowballs. Navigating to the end of each level includes actions like running, jumping, and crouching. Players have the choiceto avoid or defeat enemy players and environmental hazards. Power-ups are scattered throughout the levels to give the player an advantage.d. Developer PlatformThe developing platform for our game is the Torque Game Engine provided for our use inCSE 587. We started with the starter FPS kit as a base design.2. GAME MECHANICSa. User Interface DescriptionThe user interface consists of a health bar, ammo bar (bag), and crosshairs for aiming snowballs. A mini-map which shows enemy activity may be implemented as an additional item on the interface.b. Use Cases (See Figure 2b in VISUAL AIDS)- Start Game: The player can select the “Start Game” option from the Main Menu Screen which shows the Story Screen. After the Story Screen, the player will be placed in the game environment.- Navigate Environment: The player can navigate around the environment using the game controls. Navigation includes moving forward, backward, left and right,jumping, and crouching.- Throw/Reload Snowballs: The player can throw and reload snowballs. Throwingsnowballs is an offensive ability used to damage enemy AI and environmental hazards.- Obtain Items/Power-ups: The player can obtain items and power-ups to increase abilities, replenish


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U-M CIS 587 - White-Wash

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