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University of Michigan Dearborn Slime King Edward Kallio CIS 587 Fall 2002 Dr Maxim M W 4 40 6 00 Final Project Incomplete SLIME KING 1 OVERVIEW 4 GAME MECHANICS 4 CAMERA POSITION RPG ELEMENTS LEVELING UP HIT POINTS ATTACKING DEFENSE TRIPLE ATTACK HEAL USER INTERFACE DESIGN MENUS CHARACTER INTERACTION DIALOG BOXES REPLAYING AND SAVING CUT SCENES PROLOGUE ATTACKED BY A DOG END OF CHAPTER 1 ATTACK TOMI CHAPTER 2 ATTACK THE MERCHANT START CHAPTER 3 KILL THE KING START CHAPTER 3 KILL THE KING GOOD LIVE CHAPTER 3 KILL THE KING EVIL DIE GAME OVER CHAPTER 4 RESCUE THE PRINCESS START CHAPTER 4 RESCUE THE PRINCESS END GAME OVER LEVEL SUMMARY PROLOG ATTACK THE KIDS ATTACK THE MERCHANT KILL THE KING RESCUE THE PRINCESS 4 4 4 5 5 5 5 5 6 6 7 7 8 8 9 10 11 12 13 14 14 15 15 15 15 16 16 16 ARTIFICE INTELLIGENCE 17 OPPONENT AI PLAYER DETECTION PATH FINDING COMBAT PUZZLES NON PLAYING CHARACTER 17 17 17 18 18 19 2 GAME ELEMENTS 20 ART BIBLE SCENERY TILES CHARACTER TILES MONSTER TILES MONSTER BIBLE RANDOM ENCOUNTERS BOSSES 20 20 25 30 34 34 36 STORY OVERVIEW 38 BACKGROUND STORY 38 GAME PROGRESSION 39 SETTING FLOWCHART LEVEL AND SCENE DETAILS INTRODUCTION CHAPTER 1 CHAPTER 2 CHAPTER 3 CHAPTER 4 GOOD ENDING BAD ENDING 39 40 41 41 41 41 41 41 41 41 BIBLIOGRAPHY 42 Glossary 43 3 Overview Slime King is a top down role playing game parodying Dragon Warrior a popular Console Role Playing Game for the Nintendo Entertainment System NES which the game will take its look and feel The player assumes the role of a slime in slime village The standard Kick Down Door Kill Monster Take Treasure repeat game formula will be used The Slime King will allow the player to choices whether to save the people who he defeats or to murder the people he defeats If the player chooses to save people the morally correct choice they will be treated to a rescue the princess level and the good ending If the player chooses the morally incorrect path he will become king and destroy all humans The user interface consists for one action button and the keypad The keypad moves the player around and the space bar acts as an action button that allows the user to select an action All menus either have a way to cancel or one of the choices must be made Exiting the game still requires the escape key Game Mechanics Camera Position The Camera will be positioned top down with the level center around the player RPG Elements Slimes absorb metals to gain new skills In this game there are four kinds of metals Gold Silver Copper and Iron Each one is needed for a different action Collecting absorbing enough gold increases attack while absorbing copper increases defense Iron and Silver are spell components for healing and Triple attacking respectively Below are the exact methods of how each of these game objects work Leveling up Leveling up unlike most RPGs is just attacking and defense no other skills are gained on each level and attacking and defense are separate i e you can level up attacking several times before you level up defense Gold is related to attacking and copper is related to defense To level up you must gain fifty times your level of the material assigned for that statistic For example if you have a five in attack you must gain 50 5 or 250 gold pieces before you reach the next level in attack and likewise for defense 4 Hit Points The Player starts out with ten hit points and this value stay the same throughout the entire game To take more damage the player can increase his defense rating which is described below Attacking Unlike most RPG games attacking always succeeds To determine the amount of damage you do to a monster you must use the chart below Where is plus and is a range between two numbers i e 1 3 is a random number between one and three Level 1 2 3 4 5 6 7 8 9 10 11 12 Attack 1 1 3 1 3 2 1 3 1 3 3 1 3 1 3 4 1 4 1 4 5 1 4 1 4 6 1 4 1 4 7 1 4 1 4 8 1 5 1 5 9 1 5 1 5 10 1 5 1 5 11 1 5 1 5 level 1 6 1 6 Defense The defense rating is directly proportional to how tough our player is To calculate defense take the amount of damage done by an enemy subtracted by the number in the defense If a player s defense is high enough then the enemy does no damage Triple Attack Triple attack is one of the two spells in the game This ability requires one hundred silver pieces It allows a player to attack as if the opponent has lost two turns This is very useful against bosses Heal This ability requires one hundred iron pieces If you have one hundred iron pieces then this ability will allow the player to regain all their hit points back 5 User Interface Design The user interaction will include direction Up Down Left Right and an action button the space bar All actions will be GUI based either selecting a task from the GUI during combat or else facing a person and clicking action Menus Normal Menu Normal Menu Look Statistics Heal Cancel Look Gives a short description of where the player is Statistics Uses a pop up to show player information Heal heals the player as long as he has enough silver pieces Cancel leaves this menu Battle Menu Battle Menu Attack T Attack Heal Run Attack Attack the monster in front of the player T Attack Uses the spell triple attack Heal Heals the character Run Player tries to run from battle Live or Die Menu Live DieMenu Die Live Die Kills the NPC mentioned in the text Live Lets the NPC live 6 Exit Menu Exit Menu Exit Return Exits Leaves the game Returns Returns to the game Start Menu Start Menu Start Continue Starts This begins a new game starting with the prologue Continue The menu option continues a previously saved game Character Interaction To talk to NPCs just face the person you would like to talk to and press the action button Dialog Boxes Small Dialog Small Dialog hp sp ip xxx xxx xxx hp The number of Hit Points sp The number of Silver Pieces ip The number of Iron pieces xxx the number related to the previous entry All of these statistics are useful to the player so I ve included them in a smaller pop up window This window is displayed whenever a player has to make a choice which will require one of the items listed in the small dialog box 7 Large Dialog Large Dialog Hit Points Max Hit Points Attack Defense Gold Pieces Silver Pieces Copper Pieces Iron Pieces xxx xxx xxx xxx xxx xxx xxx xxx Hit Points The current …


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