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U-M CIS 587 - Lecture Note

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University of Michigan – DearbornSlime KingOverviewGame MechanicsCamera PositionRPG ElementsLeveling up.Hit PointsAttackingDefenseTriple AttackHealUser Interface DesignMenusNormal MenuBattle MenuLive or Die MenuExit MenuStart MenuCharacter InteractionDialog Boxes.Small DialogLarge DialogReplaying and SavingCut ScenesPrologue: - Attacked by a dogEnd of Chapter 1: Attack TomiChapter 2: Attack the Merchant - Start:Chapter 3: Kill the King - StartChapter 3: Kill the King – Good (live)Chapter 3: Kill the King – Evil (die) – Game OverChapter 4: Rescue the Princess - Start:Chapter 4: Rescue the Princess - End: Game OverLevel SummaryProlog:Attack the Kids:Attack the Merchant:Kill the KingMore Evil than GoodRescue the Princess:Artifice Intelligence:Opponent AIPlayer DetectionPath FindingCombatPuzzlesNon Playing CharacterCastle Knights. The Castle knights found armor that looked cool, but doesn’t do anything. They simply pretend to guard the castle, but they are really powerless.Game ElementsArt BibleScenery TilesTile 0 - BlankTile 1- GrassTile 2 – ForestTile 3 – MountainsTile 4 – DessertTile 5 – SwampTile 6 – WaterTile 7 – BrickTile 8 – Countertop / ThroneTile 9 – Cracked Cement BlockTile 10 – INN signTile 11 – Roof TopTile 12 – Staircase upTile 13 – Stairs DownTile 14 – VillageTile 15 – CastleTile 16 – Slime ShrineTile 17 – DungeonTile 18 – PlayGroundTile 19 – Slime VillageTile 20 – DoorTile 21 – GraveTile 22 – SignCharacter TilesTile 49 – Red SlimeTile 50 – Blue SlimeTile 51 – Player ForwardTile 52 – Player BackwardsTile 53 – Player LeftTile 54 – Player RightTile 55 – 58 – White SlimeTile 59 – Evil PlayerTile 60 – Slime ElderTile 61 – KingTile 62 – KidTile 63 – MerchantTile 64 – Peasant MaleTile 65 – Peasant FemaleTile 66 – Warrior frontTile 67 – Warrior backTile 68 – Warrior LeftTile 69 – EmptyTile 70 – DragonTile 71 – PrincessMonster TilesMonster 0 – BackgroundMonster 1 – PuppyMonster 2 – KidMonster 3 – DogMonster 4 – Human MaleMonster 5 – Human FemaleMonster 6 – Easy WarriorMonster 7 – Hard WarriorMonster 8 – SkeletonMonster 9 – TomiMonster 10 –MerchantMonster 11 – KingMonster 12 – DragonMonster BibleRandom EncountersPuppyKidDogHuman MaleHuman FemaleFirst Level Warrior EasyFirst Level Warrior HardSkeletonBossesTomi, the childMerchantKingDragonStory OverviewBackground Story:Game ProgressionSettingFlowchartLevel and Scene DetailsIntroductionChapter 1Chapter 2Chapter 3Chapter 4Good EndingBad EndingBibliographyGlossaryUniversity of Michigan – DearbornSlime KingEdward KallioCIS 587Fall 2002Dr. Maxim M W 4:40 – 6:00Final ProjectIncompleteSLIME KING 1OVERVIEW 4GAME MECHANICS 4CAMERA POSITION 4RPG ELEMENTS 4LEVELING UP. 4HIT POINTS 5ATTACKING 5DEFENSE 5TRIPLE ATTACK 5HEAL 5USER INTERFACE DESIGN 6MENUS 6CHARACTER INTERACTION 7DIALOG BOXES. 7REPLAYING AND SAVING 8CUT SCENES 8PROLOGUE: - ATTACKED BY A DOG 9END OF CHAPTER 1: ATTACK TOMI 10CHAPTER 2: ATTACK THE MERCHANT - START: 11CHAPTER 3: KILL THE KING - START 12CHAPTER 3: KILL THE KING – GOOD (LIVE) 13CHAPTER 3: KILL THE KING – EVIL (DIE) – GAME OVER 14CHAPTER 4: RESCUE THE PRINCESS - START: 14CHAPTER 4: RESCUE THE PRINCESS - END: GAME OVER 15LEVEL SUMMARY 15PROLOG: 15ATTACK THE KIDS: 15ATTACK THE MERCHANT: 16KILL THE KING 16RESCUE THE PRINCESS: 16ARTIFICE INTELLIGENCE: 17OPPONENT AI 17PLAYER DETECTION 17PATH FINDING 17COMBAT 18PUZZLES 18NON PLAYING CHARACTER 192GAME ELEMENTS 20ART BIBLE 20SCENERY TILES 20CHARACTER TILES 25MONSTER TILES 30MONSTER BIBLE 34RANDOM ENCOUNTERS 34BOSSES 36STORY OVERVIEW 38BACKGROUND STORY: 38GAME PROGRESSION 39SETTING 39FLOWCHART 40LEVEL AND SCENE DETAILS 41INTRODUCTION 41CHAPTER 1 41CHAPTER 2 41CHAPTER 3 41CHAPTER 4 41GOOD ENDING 41BAD ENDING 41BIBLIOGRAPHY 42Glossary 433OverviewSlime King is a top down role playing game parodying Dragon Warrior, a popular Console Role Playing Game for the Nintendo Entertainment System, NES, whichthe game will take its look and feel. The player assumes the role of a slime in slime village. The standard “Kick Down Door, Kill Monster, Take Treasure, repeat” game formula will be used.The Slime King will allow the player to choices, whether to save the people who he defeats, or to murder the people he defeats. If the player chooses to save people, the morally correct choice, they will be treated to a rescue the princess level, and the good ending. If the player chooses the morally incorrect path he will become king, and destroyall humans.The user interface consists for one action button and the keypad. The keypad moves the player around, and the space bar acts as an action button, that allows the user to select an action. All menus either have a way to cancel, or one of the choices must be made. Exiting the game still requires the escape key.Game MechanicsCamera PositionThe Camera will be positioned top down, with the level center around the player. RPG ElementsSlimes absorb metals to gain new skills. In this game, there are four kinds of metals, Gold, Silver, Copper, and Iron. Each one is needed for a different action. Collecting (absorbing) enough gold increases attack, while absorbing copper increases defense. Iron and Silver are spell components, for healing and Triple attacking, respectively. Below are the exact methods of how each of these game objects work.Leveling up.Leveling up, unlike most RPGs, is just attacking and defense, no other skills are gained on each level, and attacking and defense are separate, i.e., you can level up attacking several times before you level up defense. Gold is related to attacking, and copper is related to defense. To level up, you must gain fifty times your level of the material assigned for that statistic. For example, if you have a five in attack, you must gain 50*5 or 250 gold pieces before you reach the next level in attack, and likewise for defense. 4Hit PointsThe Player starts out with ten hit points, and this value stay the same throughout the entire game. To take more damage, the player can increase his defense rating, which is described below.AttackingUnlike most RPG games, attacking always succeeds. To determine the amount of damage you do to a monster, you must use the chart below. Where + is plus, and – is a range between two numbers, i.e 1- 3 is a random number between one and threeLevel Attack1 1 + 1-3 + 1-32 2


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U-M CIS 587 - Lecture Note

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