Game MechanicsOverviewCamera PositionUser Interface DesignReplaying and SavingControl SummaryGame Play DetailsCut ScenesStory TellingArtificial IntelligenceOpponent AIPlayer/Collision DetectionMotionPath FindingSpecial ActionsCombatNon player charactersPuzzles and TrapsGame ElementsItemsCharacter BiblesStory OverviewStoryboardsBackground/Plot SummaryGame ProgressionSettingIntroductionFlowchartLevel DetailLessons LearnedBibliographyThe Hare’s RevengeBy: Michael ChoppaTable Of ContentsGame Mechanics...................................................................................................3Overview..........................................................................................................................3Camera Position...............................................................................................................3User Interface Design......................................................................................................4Replaying and Saving......................................................................................................4Control Summary.............................................................................................................4Game Play Details...........................................................................................................5Cut Scenes.......................................................................................................................5Story Telling....................................................................................................................5Artificial Intelligence.............................................................................................6Opponent AI.....................................................................................................................6Player/Collision Detection...............................................................................................6Motion..............................................................................................................................7Path Finding.....................................................................................................................7Special Actions................................................................................................................7Combat.............................................................................................................................7Non player characters......................................................................................................8Puzzles and Traps............................................................................................................8Game Elements.....................................................................................................8Items................................................................................................................................8Character Bibles...............................................................................................................9Story Overview......................................................................................................9Storyboards......................................................................................................................9Background/Plot Summary............................................................................................10Game Progression..............................................................................................10Setting............................................................................................................................10Introduction....................................................................................................................11Flowchart.......................................................................................................................12Level Detail...................................................................................................................13Lessons Learned................................................................................................14Bibliography........................................................................................ ..................16Game MechanicsOverviewThe Hare’s revenge is a game based on the popular children’s tale known as “The Tortoise and the Hare.” This game takes place after the race, however. After the race, therabbit feels embarrassed and ashamed to have lost the race to a turtle. Instead of just asking for a rematch, or trying to figure out what he did wrong, the rabbit steals the turtle’s lucky beanie hat. The rabbit plans to use the lucky beanie hat to win the next race. Playing the role of the turtle, the player must go through the fields, and cross the bridge, to get to Harry’s house. There are several foxes roaming the fields for scraps, andthe birds are scavenging anything they can find trying to cross the bridge.Luckily for our hero, he isn’t an ordinary turtle. This turtle defeated a hare in a race, and is a bit more agile than most other turtles. This turtle also possesses the power to conjure up the reserve water in his shell, and spit it out at his predators. The blast is incredibly strong, and can knock a fox out in a single hit. Let us hope it’s enough for our hero.Camera PositionThe game is a side scrolling action/platform game. The camera angle doesn’t shift from the side view of the turtle. The world will scroll over to view the rest of the world, and the next level loads simply by directing the turtle to the right as far as he can go.User Interface DesignThe user interface is quite simple. The three hearts in the upper left corner of the screen is the turtle’s health. Each time the turtle is hit, a heart empties. When all of the hearts are empty, the game is over, and the rabbit wins the next race by forfeit.Replaying and SavingThere is no saving feature. If the turtle dies, you must start from the beginning again. This adds to the challenge of the game, making it a bit more difficult to get to the end.Control SummaryThe keyboard is used to play this game, and the controls are as follows:UP – Makes the turtle jumpLEFT/RIGHT – Moves the turtle in the appropriate directionDOWN – Hides the turtle (cannot be done in the air)SPACE – Fires the water blast
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