Assignment 1 Game Review of JumpStart 3rd Grade Adventures Mystery Mountain Denise George CIS 587 September 24 2001 Basic Information 1 Game Title 1 Company 1 Author s 1 Type of game 1 Price 1 Minimum stated Hardware Requirements 1 Actual Hardware Requirements 2 Game Summary 2 Overview 2 Story line Player s Role 2 Installation 2 User Interface 2 Game Play 3 Scoring and Goals 4 Artwork Sound and Music 4 Special Features 4 Manual 4 Bugs 4 Game Review 4 What is good about the game 4 What is bad about the game 5 Comparison to Similar Games 5 Audience 5 Summary 6 Page 1 of 6 Basic Information Game Title JumpStart Adventures 3rd Grade Mystery Mountain Company Knowledge Adventure Inc Author s Designers David Fratto Bernadette Gonzalez Barton Listick Rob Wrubel Engine Programmer Ken Coleman Lead Programmer Miguel Canales Programmers Oliver Capio Thomas M Fiola Henna Sihota Additional Programming Mark Dinan Fernando Echeverria Type of game Children s Educational Adventure Game Price In the range of 24 99 Minimum stated Hardware Requirements The requirements were given as follows To use JumpStart Adventures Mystery Mountain with Windows 95 or Windows 3 1 or 3 11 you will need An IBM or compatible computer with a 486DX33 MHz or higher processor A double speed CD ROM drive At least eight megabytes 8 MB of RAM A hard drive with at least nine megabytes 9 MB of disk space available An SVGA 256 color graphics adapter An MPC compatible sound card A mouse Page 2 of 6 Actual Hardware Requirements All the computers available to me have well above the required hardware standards as stated So I am unsure if the game would run adequately on a computer with only the stated requirements As far as hard drive space goes the installation stored 7 51MB of data on the hard drive Game Summary Overview JumpStart 3rd Grade is an educational adventure game It was designed as a fun way for children to learn Children must use lessons from school to solve riddles and play games in a world of robots and unusual inventions Questions are from many areas of education including language arts math history science art and music Questions must be answered correctly to move on and complete the game Story line Player s Role Professor Sparks is a world famous inventor He and his daughter Polly live in the mysterious Mountain Mansion While Professor Sparks is away he has left one of his robots Botley in charge of watching over Polly Polly wants to change history so that her ridiculous answers on a pop quiz can be correct So Polly has taken over her father s laboratory and programmed 25 robots to go back in time using her father s time machine The player s goal is to stop Polly from changing the world as we know it Along with Botley s help the player must capture each robot before history is changed For each question on the pop quiz Polly has sent a robot back in time There are 25 robots and therefore 25 missions the player must complete There are 5 quiz disks and each contains 5 questions The player must first locate a quiz disk For each question on the disk there are 4 mission clues to be found To find and get each mission clue the player must solve puzzles play games and surpass other challenges within the rooms of the mansion Once the player has found all 4 mission clues he must figure out when and where in history Polly has sent the robot using the clues Then using the time machine at the top of the mountain mansion he must bring the robots back Along the way as the player plays games he can also collect mission points which he will need to complete each mission Installation Installation of the game is simple and similar to many other Windows based programs The CD has auto run So to install the game the CD can simply be inserted into the CD ROM drive Then by clicking on Install when the dialog box appears and following the prompts Page 3 of 6 installation will be completed However the installation is not a complete installation the game still needs the CD to run User Interface The interface is in first person perspective The player views the mansion s interior as if he were walking around inside of it The player interacts with the game mostly using the mouse Clicking on objects doorways or stairways allows the player to begin games or to move through the mansion The keyboard is used for some of the activities or games within the game such as number keys when doing a math activity and the space bar to shoot from the space ship But the mouse is the main device used The player is also wearing a utility belt that contains and or displays information about the game This utility belt appears across the bottom of the screen and is always visible The Utility Belt contains the following items Back Exit Button Energy Indicator Help Button In addition to the help button the player can get hints and directions for what to do by clicking on Botley Inventory Button Holds the TransQuizzer clues and other objects Game Level Indicator Allows player to change level of difficulty Mission Score Game Play The game begins with the player entering the school house To do so the player must sign in The game allows multiple players to save games Inside the school there is a classroom In this classroom Botley the robot is introduced Botley explains the plot of the game and takes the player to the mountain mansion To enter the mansion the player must complete an activity Once the player is inside the mansion he can move around from room to room and around the three floors of the mansion The first floor of the mansion contains the Robot Kitchen the Professor s Art Gallery the stairway down to the Jumbo Electro Generator and the stairway to the second floor The second floor contains the Biosphere the Shrinking Room the tram to the third floor and the stairway back to the first floor The third floor contains the Observatory the Robot Maze and the passageway to the Time Machine Mission Control To begin the adventure the player must find one of the five quiz disks When the player has found a disk he can select a mission To begin a Page 4 of 6 mission he must select a question from the disk using the TransQuizer a computer like device that reads the disks After a question is selected four mission clues must be found around the mansion to complete the mission Clues can be found in any room of the mansion The player can only get the clue by completing an activity in the room where the clue is Activities include puzzles drawing making food using different
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