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U-M CIS 587 - Max Vengeance – Design Document

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Executive SummaryAbstract of game storyGame Play Look and FeelPlayer roles and actionsStrategies and motivationsLevel summary/story progressionDevelopment SpecificationAlgorithm Style:Resources:11/09/2009David Lee & Nathan PalmerMAX VENGEANCEDESIGN DOCUMENTMax Vengeance – Design Document Executive SummaryMax Vengeance is a 2-D, side-scrolling action game. It is similar to games such as Mario, Double Dragon, Final Fight, and Ninja Gaiden. The game takes place in a nameless city much like New York, Chicago or Detroit, and the crime rate there is really high. The game’s plot is of a linear style. The player is presented with a single objective and travels through maps in a set order to complete it.Abstract of game storyThe main character Max goes back to his apartment after a hard days work as he had many days before. He gets to his apartment and can’t wait to spend some time with his girlfriend Emily. However, when he arrives, his girlfriend is no where to be found. Then his cell phone rings and an unknown voice tells him that he won’t see his girlfriend ever again. Max then begins his adventure.Game Play Look and FeelAppearanceBackground: Ranging from dingy urban neighborhood streets, to an old subway tunnel and an abandoned warehouse.Sprites: King of Fighters 2003.Player roles and actionsPlayer Role:The player’s role is pretty simple. Run through the city maps fighting henchmen while looking for your girlfriend and the bad guy.The player must learn timing and when to use his special ability in order to make it to the end of the game.Actions:Max:Idle / Standing RunningAttackingJumpingThug #1: Spots the Hero Walking AttackingStrategies and motivationsThe only strategy to the game is to learn and master your characters abilities as well learning your enemies’ attacks. By mastering both your own abilities and learning how your enemies react, you will be able to get through the game alive.The characters motivation is to rescue his girlfriend and find and defeat the bad guy.Level summary/story progressionOpening Intro  Neighborhood  Subway  Warehouse  Victory ScreenNeighborhood SubwayWarehouseDevelopment SpecificationHardware:- 2.4 GHz 32-bit (x86) or 64-bit (x64) Dual-Core Processor- 3 GB of System Memory- 50MB of Hard Disk Space- 512 MB of Graphics Memory- Audio Output- KeyboardSoftware- Windows XP, Vista, 7- DirectX 9Algorithm Style:Heads-Up DisplayHealth Blocks: Depending on the enemy and the attacks they use a certain amount of health will be removed every time the player is hit. Rage Bar: The rage bar increases as the player gets hit (5 point increase) or even more when the player kills an enemy (10 point increase). The bar will grow and shrink as rage is gained or used. Rage is consumed by the player using the special attack.Chat bar (Appears when needed – Default Black): - Tutorial for the player o Space – Puncho Shift – Kick(Special)o Up Arrow – Jumpo Left/Right Arrows – Movement- Character Dialog- Enemy DialogKilling an enemy: - Enemy disappears and appropriate sounds are played.- Print out a random death comment for the enemy.- Rage +10 to the player.- Score +10Player death:- The game over screen appears, and the player must restart.ScoringThe player earns 10 points for every enemy killed.There is also a timer for how fast the player completes the game. At the end the players time is deducted from an average play time and if the player could beat the average time he/she is awarded a score multiplier of up to


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U-M CIS 587 - Max Vengeance – Design Document

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