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11 09 2009 David Lee Nathan Palmer MAX VENGEANC E DESIGN DOCUMENT Max Vengeance Design Document Executive Summary Max Vengeance is a 2 D side scrolling action game It is similar to games such as Mario Double Dragon Final Fight and Ninja Gaiden The game takes place in a nameless city much like New York Chicago or Detroit and the crime rate there is really high The game s plot is of a linear style The player is presented with a single objective and travels through maps in a set order to complete it Abstract of game story The main character Max goes back to his apartment after a hard days work as he had many days before He gets to his apartment and can t wait to spend some time with his girlfriend Emily However when he arrives his girlfriend is no where to be found Then his cell phone rings and an unknown voice tells him that he won t see his girlfriend ever again Max then begins his adventure Game Play Look and Feel Appearance Background Ranging from dingy urban neighborhood streets to an old subway tunnel and an abandoned warehouse Sprites King of Fighters 2003 Player roles and actions Player Role The player s role is pretty simple Run through the city maps fighting henchmen while looking for your girlfriend and the bad guy The player must learn timing and when to use his special ability in order to make it to the end of the game Actions Max Idle Standing Running Attacking Jumping Thug 1 Spots the Hero Walking Attacking Strategies and motivations The only strategy to the game is to learn and master your characters abilities as well learning your enemies attacks By mastering both your own abilities and learning how your enemies react you will be able to get through the game alive The characters motivation is to rescue his girlfriend and find and defeat the bad guy Level summary story progression Opening Intro Neighborhood Subway Warehouse Victory Screen Neighborhood Subway Warehouse Development Specification Hardware 2 4 GHz 32 bit x86 or 64 bit x64 Dual Core Processor 3 GB of System Memory 50MB of Hard Disk Space 512 MB of Graphics Memory Audio Output Keyboard Software Windows XP Vista 7 DirectX 9 Algorithm Style Heads Up Display Health Blocks Depending on the enemy and the attacks they use a certain amount of health will be removed every time the player is hit Rage Bar The rage bar increases as the player gets hit 5 point increase or even more when the player kills an enemy 10 point increase The bar will grow and shrink as rage is gained or used Rage is consumed by the player using the special attack Chat bar Appears when needed Default Black Tutorial for the player o Space Punch o Shift Kick Special o Up Arrow Jump o Left Right Arrows Movement Character Dialog Enemy Dialog Killing an enemy Enemy disappears and appropriate sounds are played Print out a random death comment for the enemy Rage 10 to the player Score 10 Player death The game over screen appears and the player must restart Scoring The player earns 10 points for every enemy killed There is also a timer for how fast the player completes the game At the end the players time is deducted from an average play time and if the player could beat the average time he she is awarded a score multiplier of up to x4 Resources http www metalslugsprites net backgrounds php http sdb drshnaps com game php game 849 http www inet hr zcindori libwmp3 index html


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U-M CIS 587 - Max Vengeance – Design Document

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