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U-M CIS 587 - Executive Summary

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Executive SummaryAbstracted Story Line:The Player’s Perspective:Game Play Look and FeelAppearancePlayer Roles and ActionsStrategies and MotivationLevel Summary / Story ProgressionHardware and Software RequirementsAlgorithmNameA final name has not yet been chosen. Working titles:- Bug Huntin’- Little TommyBy: Craig Crowder and Chris KulczykExecutive SummaryAbstracted Story Line:Little Tommy’s in a pickle. He’s left alone all day in a dirty house with nothing to eat. His house is full of bugs and rats. Trash is everywhere. With nothing to eat and vermin everywhere, how will he survive?!? He needs to find his Mommy.Little Tommy is a smart boy. He can find ways to keep himself entertained! He’s goin’ Bug Huntin’!!! Armed with whatever he can find in his house (a rattle, a hammer, a baseball bat), Little Tommy will fight his way through an army of bugs and rats trying to find his Mommy! Bugs are fun! They go “SPLAT” when he whacks them. And, they leave a great big pile of bug guts behind when he pounds them!Little Tommy doesn’t like rats – they nibble and bite! If he gets too many bites, he’ll die. AND, he can’t whack the rats. It’s better just to run away from them.But, Bug Huntin’s tiring work! He has to keep up his strength, but there’s nothing to eat in this dirty old house! Lucky for him, bug guts are packed with protein! He can eat those! The Player’s Perspective:The player must play a little kid who is trapped in a dirty house all alone. This house is infested with bugs and rats. The player must kill all the bugs in the level to progress to the next level and, eventually, get out of the house. The player collects bug guts as they kill the bugs which can then be used to regain health, increase speed, strength, or to use a bug bomb to kill all the bugs in an area. All this must be done while avoiding rats which can attack the player, causing them to lose a life, or kill the player.Game Play Look and FeelAppearanceVisual:Information presented to the player will be across the top of the game and will be called the Player Display (PD). That information will include:- Little Tommy’s Life Points, or Health- Jars for storing “Bug Guts”- Players current score- The current level and the name of the level (Bedroom, Living Room, etc…)- Time since the beginning of the level, if neededBelow the PD, the Field of Play will be presented. The view presented to the player is a top down, overhead view, of a room in Little Tommy’s home. Each level will be presented as a different room in his house. Furniture and trash are present in the room. Bugs will be displayedon the Field of Play. Bugs may be stationary or might move. Speed of movement will depend upon the game level as the player progresses through the levels, the bugs move faster. Rats willmove in a straight line across the Field of Play and must be avoided. Little Tommy, the Player Character, has full two dimensional range of movement (up, down, left, and right). Furniture and garbage are presented as obstacles and must be navigated around.The illustration below is a rough example of the Field of Play in black and white. Unmarked blobs are meant to represent garbage.The rats move in one direction only. Bugs change direction at random time intervals. Audio:The playing experience will be enhanced by the following audio components.Background:- After the introduction sound, background music will play. - Little Tommy will randomly say things like:o “Gotta Move or RATS will EAT me!”o “I’m goin’ BUG HUNTIN’”o “I want my MOMMY!”Actions: - Whacking a bug will be accompanied by a “SQUISH” or “SPLAT” sound. - Being bitten by a rat will cause Little Tommy to cry out in pain. (“OUCH!”)- Eating will produce YUMMY sound (“Ummmmm” or “Yummmmm” in a little boy’s voice)- Swinging the hammer will produce a “BAMM!” sound.- Death of Little Tommy will produce a specific sound (yet to be determined)Levels: - Each level will have an introduction sound. - At the completion of each level a sound will play.Player Roles and Actions Game Interface:The player assumes the role of “Little Tommy,” the Player Character. The player my use the following keys to move the Player Character and to interact with the game world. Key Stroke ActionLeft Arrow Key Move Little Tommy LeftRight Arrow Key Move Little Tommy RightUp Arrow Key Move Little Tommy UpDown Arrow Key Move Little Tommy Down‘W’ Key or Space Bar Whack (A Bug)‘E’ Key Eat (Bug Guts)‘S’ Key Boost Speed‘T’ Key Thunder Hammer‘B’ Key BombPlayer Character Direction and Movement:Little Tommy faces either up, down, left, or right. Pressing an arrow key that corresponds to thedirection that Little Tommy is facing will cause him to move in that direction. If he’s facing a different direction, the first key press will cause him to change the direction that he’s facing (Left, Right, Up, Down).Whacking Bugs:Pressing the ‘W’ key will cause Little Tommy to swing his hammer in the direction that he’s facing. If a bug is in proximity to Little Tommy, it will be smashed. When the bug is killed, LittleTommy takes the remains. He stores the remains in Jars, which are shown in the PD. Killing a bug will add some guts a jar. Little Tommy only has six jars. Eating Bug Remains:Pressing the ‘E’ key will cause one jars of bug guts to be consumed for health. No points will be awarded for doing so.Using Bug Remains for Other Purposes:Pressing the ‘S’ key will cause two jars of bug guts to be consumed for a boost of speed. For story purposes, the guts will act as a lubricant to make the main character move faster for a limited time. Length is still under debate, which will be determined later to balance game mechanics. It will probably be around 10 seconds. This will not award points, but rather a 2x multiplier for any points accumulated during the speed effect.Pressing the ‘T’ key will cause three jars of bug guts to be consumed for extra strength to kill rats. For the story, the extra protein will give the main character enough extra strength to kill rats with the weapon. This will also be another timed effect that we will determine length later as well. Once again, it will probably be around 10 seconds long. This will give a decent amount of points just for consuming three jars, along with the points for killing rats. Rats will also be


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U-M CIS 587 - Executive Summary

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