Name A final name has not yet been chosen Working titles Bug Huntin Little Tommy By Craig Crowder and Chris Kulczyk Executive Summary Abstracted Story Line Little Tommy s in a pickle He s left alone all day in a dirty house with nothing to eat His house is full of bugs and rats Trash is everywhere With nothing to eat and vermin everywhere how will he survive He needs to find his Mommy Little Tommy is a smart boy He can find ways to keep himself entertained He s goin Bug Huntin Armed with whatever he can find in his house a rattle a hammer a baseball bat Little Tommy will fight his way through an army of bugs and rats trying to find his Mommy Bugs are fun They go SPLAT when he whacks them And they leave a great big pile of bug guts behind when he pounds them Little Tommy doesn t like rats they nibble and bite If he gets too many bites he ll die AND he can t whack the rats It s better just to run away from them But Bug Huntin s tiring work He has to keep up his strength but there s nothing to eat in this dirty old house Lucky for him bug guts are packed with protein He can eat those The Player s Perspective The player must play a little kid who is trapped in a dirty house all alone This house is infested with bugs and rats The player must kill all the bugs in the level to progress to the next level and eventually get out of the house The player collects bug guts as they kill the bugs which can then be used to regain health increase speed strength or to use a bug bomb to kill all the bugs in an area All this must be done while avoiding rats which can attack the player causing them to lose a life or kill the player Game Play Look and Feel Appearance Visual Information presented to the player will be across the top of the game and will be called the Player Display PD That information will include Little Tommy s Life Points or Health Jars for storing Bug Guts Players current score The current level and the name of the level Bedroom Living Room etc Time since the beginning of the level if needed Below the PD the Field of Play will be presented The view presented to the player is a top down overhead view of a room in Little Tommy s home Each level will be presented as a different room in his house Furniture and trash are present in the room Bugs will be displayed on the Field of Play Bugs may be stationary or might move Speed of movement will depend upon the game level as the player progresses through the levels the bugs move faster Rats will move in a straight line across the Field of Play and must be avoided Little Tommy the Player Character has full two dimensional range of movement up down left and right Furniture and garbage are presented as obstacles and must be navigated around The illustration below is a rough example of the Field of Play in black and white Unmarked blobs are meant to represent garbage The rats move in one direction only Bugs change direction at random time intervals Audio The playing experience will be enhanced by the following audio components Background After the introduction sound background music will play Little Tommy will randomly say things like o Gotta Move or RATS will EAT me o I m goin BUG HUNTIN o I want my MOMMY Actions Whacking a bug will be accompanied by a SQUISH or SPLAT sound Being bitten by a rat will cause Little Tommy to cry out in pain OUCH Eating will produce YUMMY sound Ummmmm or Yummmmm in a little boy s voice Swinging the hammer will produce a BAMM sound Death of Little Tommy will produce a specific sound yet to be determined Levels Each level will have an introduction sound At the completion of each level a sound will play Player Roles and Actions Game Interface The player assumes the role of Little Tommy the Player Character The player my use the following keys to move the Player Character and to interact with the game world Key Stroke Left Arrow Key Right Arrow Key Up Arrow Key Down Arrow Key W Key or Space Bar E Key S Key T Key B Key Action Move Little Tommy Left Move Little Tommy Right Move Little Tommy Up Move Little Tommy Down Whack A Bug Eat Bug Guts Boost Speed Thunder Hammer Bomb Player Character Direction and Movement Little Tommy faces either up down left or right Pressing an arrow key that corresponds to the direction that Little Tommy is facing will cause him to move in that direction If he s facing a different direction the first key press will cause him to change the direction that he s facing Left Right Up Down Whacking Bugs Pressing the W key will cause Little Tommy to swing his hammer in the direction that he s facing If a bug is in proximity to Little Tommy it will be smashed When the bug is killed Little Tommy takes the remains He stores the remains in Jars which are shown in the PD Killing a bug will add some guts a jar Little Tommy only has six jars Eating Bug Remains Pressing the E key will cause one jars of bug guts to be consumed for health No points will be awarded for doing so Using Bug Remains for Other Purposes Pressing the S key will cause two jars of bug guts to be consumed for a boost of speed For story purposes the guts will act as a lubricant to make the main character move faster for a limited time Length is still under debate which will be determined later to balance game mechanics It will probably be around 10 seconds This will not award points but rather a 2x multiplier for any points accumulated during the speed effect Pressing the T key will cause three jars of bug guts to be consumed for extra strength to kill rats For the story the extra protein will give the main character enough extra strength to kill rats with the weapon This will also be another timed effect that we will determine length later as well Once again it will probably be around 10 seconds long This will give a decent amount of points just for consuming three jars along with the points for killing rats Rats will also be worth a significant amount of points themselves Another added bonus is that the extra strength allows the main character to squash out more of the bugs guts meaning 2x as many guts per bug while the effect remains active Pressing the B key will cause four jars of bug guts to be consumed and kill every bug in a radius around the player Each bug killed this way give 5x the normal points however awards no bug …
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