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U-M CIS 587 - Abstract of Game Story

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Table of ContentsExecutive SummaryAbstract of Game StoryGame Play and AppearanceDevelopment SpecificationProduct SpecificationProduction TeamTarget AudienceGame PlayProduction ToolsGame SpecificationWhat is it like to play the game?Interface Mockup*Summary of Story LineStory Board*Character BibleFlowchartingLevel or Scenes OutlineTable of ContentsExecutive Summary.......................................................................................................1Abstract of Game Story.............................................................................................1Game Play and Appearance......................................................................................1Development Specification........................................................................................2Product Specification.....................................................................................................3Production Team........................................................................................................3Target Audience.........................................................................................................3Game Play...................................................................................................................3Production Tools........................................................................................................4Game Specification........................................................................................................4What is it like to play the game?..............................................................................4Interface Mockup*.....................................................................................................5Summary of Story Line.............................................................................................6Story Board*..............................................................................................................6Character Bible..........................................................................................................7Flowcharting..............................................................................................................9Level or Scenes Outline.............................................................................................90Executive SummaryAbstract of Game Story*E-Thello is a strategy board game played on a computer. It is based on a real board gamecalled Othello. Othello is a registered trademark of Tsukuda Original, licensed by Anjar Company, copyright 1973, 1990 Pressman Toy Corporation. E-Thello, just like Othello, is a game played by two players with the objective to occupy as many cells on a grid board as possible. It’s a game that “takes a minute to learn, a life time to master”*. E-Thello offers four different built-in challengers, representing the levels of difficulty, that a human player can play against. The built-in challengers, listed in order of easiest to most difficult, are Dubya Bush, Cheech and Chong, Iron Mike Tyson, and Slick Willy Clinton. A different prize is offered to the human player every time he/she wins over a built-in challenger. Game Play and AppearanceThis game is played on a 8x8 grid on a green board. The grid’s columns are referenced by letters, and the rows by numbers; a particular cell on the grid will have the reference (number, letter), i.e. (4, a). The game starts with two white disks and two black disks placed diagonally in the center of the game. The object of the game is to occupy more grid cells than the opponent with disks of one’s color. The game ends when all the grid cells are occupied, or both opponents don’t have any more legal moves to make. The twoopponents alternate turns, and they are allowed one move per turn. If a player can’t makeany legal moves, he/she will have to pass, and the opponent will get another consecutive turn. A player can only make a move according to a set of rules; the rules official rules ofthe game are:• Only two players can play this game at the same time• There is a total of 64 disks that both players share. The disks are black on one side and white on the other. • The player with the black disks always moves first* Quoted from the Othello game manual1• A player occupies a new cell by placing his/her piece so that an opponent's piece, or a row of opponent's pieces, is flanked by his/her pieces. Then, all the opponentpieces between the player’s pieces are turned over to become his/her color• If a legal move is possible, the player cannot pass.• If no legal move is available, the player has to forfeit his/her turn and pass.• When all the cells on the board are occupied, or both players cannot make any more legal moves, the disks on the board are counted, and the player with the higher number of disks wins.Development SpecificationSince this game doesn’t use a complicated level graphic manipulation, Visual Basic will be the chosen development tool. The development spec is split into three categories:1. The AI: the game’s AI will rely heavily on a search algorithm, and cell precedence. The game offers four levels of AI. The differentiating factor among the different levels is the depth of the search algorithm. The depths will vary from one level deep (easiest) to four levels deep (hardest). The search algorithm will look for the move that maximizes the computer’s options and minimizes the human players options, but it should also take in consideration the cell’s precedence (i.e. corners will have the highest precedence, the cell diagonally adjacent to a corner a lowest precedence)2. The UI: the UI will be split into three areas: the game board, the game’s controls, and the current game’s stats. o The game board should capture the same look and feel as the original board game in order to gave the human player a sense of familiarity. Hence, the colors used were exactly the same as the ones used in the boardgame Othello (green for the board, black and white for the disks). Moreover, when a human player is challenging the AI, the AI’s level is represented by the face of the corresponding computer player. The UI willalso present a prize box, that will display the appropriate prize if the human player wins. The prize box should not make the screen look cluttered. 2o The game’s options area displays the game’s options (mode,


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U-M CIS 587 - Abstract of Game Story

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