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U-M CIS 587 - CIS 587 How Fly

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1. Game Overview1.1 Game play1.2 Development Platform1.3 Assets required to run the game2. Game Play mechanics2.1 User Interface Description2.2 Storytelling2.3 Level Summary3. User Interface Design3.1 Main GUI Interface3.2 Control Summary3.3 State Transition Diagram3.4 Design Rules4. Artificial Intelligence4.1 Opponent AI4.2 Non-Player Characters4.3 Reactive Items5. Story Overview5.1 Plot Summary5.2 Character Bible5.3 Story Board6. Game Progression6.1 Flow Chart6.2 Level and Scene Details7. Lessons Learned8. BibliographyPRESENTS[How Fly]Bilal GhalibVamsi Kancharla Hand Out the Window natural flyin'December 15st 2008[HOW FLY DESIGN DOCUMENT:]December 15, 2008Table of Contents1. Game Overview...................................................................................................................................31.1 Game play....................................................................................................................................41.2 Development Platform.................................................................................................................41.3 Assets required to run the game..................................................................................................42. Game Play mechanics..........................................................................................................................52.1 User Interface Description...........................................................................................................52.2 Storytelling...................................................................................................................................62.3 Level Summary.............................................................................................................................63. User Interface Design...........................................................................................................................73.1 Main GUI Interface.......................................................................................................................73.2 Control Summary.........................................................................................................................73.3 State Transition Diagram..............................................................................................................83.4 Design Rules.................................................................................................................................84. Artificial Intelligence............................................................................................................................94.1 Opponent AI................................................................................................................................94.2 Non-Player Characters.................................................................................................................94.3 Reactive Items..............................................................................................................................95. Story Overview..................................................................................................................................105.1 Plot Summary............................................................................................................................105.2 Character Bible..........................................................................................................................105.3 Story Board................................................................................................................................116. Game Progression..............................................................................................................................126.1 Flow Chart..................................................................................................................................126.2 Level and Scene Details..............................................................................................................127. Lessons Learned................................................................................................................................138. Bibliography.......................................................................................................................................14How Fly Page 2December 15, 2008[HOW FLY DESIGN DOCUMENT:]1. Game OverviewIn the year 2008, a financial crisis was crippling America. Underthe leadership of a new radical president, Barack Obama. In adrastic move to cut the national debt, he has sent you to collectsecret gold to the most dangerous places on earth. You are tocome back with five of these secret gold pieces, or die fighting foryour country!• The player is basically flying around a beautiful jungle with tropical vegetation and clear skies, at least for some time.• Coins are to be found around the island but you have some enemy ships that will attack and kill you. • Can you dodge them all while still collecting enough coins to pass to the next level? • The player will take control of Bond. Bilal Bond and if you happento die, his second life Vamsi Bond. • Due to the current economic crisis is the worst in American History, you are sent out by the government on a critical mission.• You are sent to hidden jungle filled with dangers known only by the most upper echelon of American.• Politics to collect enough coins to try to balance the budget. How Fly Page 3[HOW FLY DESIGN DOCUMENT:]December 15, 20081.1 Game play- The player will have the option to either using your hand, keyboard, or the mouse to you control the flight of the airplane. - Tilting up, down, rotating left, and right controls your motion. - Collect a minimum of five coins to advance to the next level. - Game is intended for people of all ages. The game does not contain any gore violence. 1.2 Development PlatformThe game was developed using the Torque Game Engine with some updated engine code in Windows XP/Vista. Additionally, the following tools were used:1. Torque Game Engine Advanced to import additional models and terrains. 2. PSPad3. Adobe Photoshop4. Audacity 5. “Flight Game” starter kit. 6. “starter.fps” starter kit 1.3 Assets required to run the gameBasic game1. Pentium Processor2. 512 MB RAM3. 64 MB OpenGL or DirectX Compatible 3D Graphics AcceleratorCard4. DirectX compatible


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U-M CIS 587 - CIS 587 How Fly

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