PRESENTS How Fly Bilal Ghalib Vamsi Kancharla Hand Out the Window natural flyin December 15st 2008 HOW FLY DESIGN DOCUMENT December 15 2008 Table of Contents 1 2 3 4 5 6 Game Overview 3 1 1 Game play 4 1 2 Development Platform 4 1 3 Assets required to run the game 4 Game Play mechanics 5 2 1 User Interface Description 5 2 2 Storytelling 6 2 3 Level Summary 6 User Interface Design 7 3 1 Main GUI Interface 7 3 2 Control Summary 7 3 3 State Transition Diagram 8 3 4 Design Rules 8 Artificial Intelligence 9 4 1 Opponent AI 9 4 2 Non Player Characters 9 4 3 Reactive Items 9 Story Overview 10 5 1 Plot Summary 10 5 2 Character Bible 10 5 3 Story Board 11 Game Progression 12 6 1 Flow Chart 12 6 2 Level and Scene Details 12 7 Lessons Learned 13 8 Bibliography 14 How Fly Page 2 December 15 2008 HOW FLY DESIGN DOCUMENT 1 Game Overview In the year 2008 a financial crisis was crippling America Under the leadership of a new radical president Barack Obama In a drastic move to cut the national debt he has sent you to collect secret gold to the most dangerous places on earth You are to come back with five of these secret gold pieces or die fighting for your country The player is basically flying around a beautiful jungle with tropical vegetation and clear skies at least for some time Coins are to be found around the island but you have some enemy ships that will attack and kill you Can you dodge them all while still collecting enough coins to pass to the next level The player will take control of Bond Bilal Bond and if you happen to die his second life Vamsi Bond Due to the current economic crisis is the worst in American History you are sent out by the government on a critical mission You are sent to hidden jungle filled with dangers known only by the most upper echelon of American How Fly Politics to collect enough coins to try to balance the budget Page 3 HOW FLY DESIGN DOCUMENT December 15 2008 1 1 Game play The player will have the option to either using your hand keyboard or the mouse to you control the flight of the airplane Tilting up down rotating left and right controls your motion Collect a minimum of five coins to advance to the next level Game is intended for people of all ages The game does not contain any gore violence 1 2 Development Platform The game was developed using the Torque Game Engine with some updated engine code in Windows XP Vista Additionally the following tools were used 1 Torque Game Engine Advanced to import additional models and 2 3 4 5 6 1 3 terrains PSPad Adobe Photoshop Audacity Flight Game starter kit starter fps starter kit Assets required to run the game Basic game 1 Pentium Processor 2 512 MB RAM 3 64 MB OpenGL or DirectX Compatible 3D Graphics Accelerator Card 4 DirectX compatible Soundcard 5 Keyboard and Mouse Advanced Game Difficulty increased 1 3 axis accelerometer in it to measure the tilt and pitch combined with a microcontroller How Fly Page 4 December 15 2008 HOW FLY DESIGN DOCUMENT 2 Game Play mechanics 2 1 User Interface Description The user interface is fairly simple You will have a first person and third person view of the game The option will be available to the player There is a health bar in the bottom left corner along with a boost bar A radar is also available on the upper left corner of the screen The top right of the screen will have a counter Gold count Along with the number of lives you lost Possible Use Cases How Fly Page 5 HOW FLY DESIGN DOCUMENT December 15 2008 2 2 Storytelling The legend of Bilal Bond will be told in the beginning of the game Along with news on the current dept of the United States If the player manages to finish the game the mystery of Vamsi Bond s death will be revealed The game will include cut screens which will allow the user to enjoy the game Cut Scene after player finishes mission 1 2 3 Level Summary The game will have two missions Mission 1 Mission Antilla and Mission 2 Patagonia The game s levels increase in difficulty as the game progresses You attain each level by getting a certain percentage of the national debt After every 25 is collected you level up The number of enemies increase and the coins are How Fly Page 6 December 15 2008 HOW FLY DESIGN DOCUMENT harder to reach Beating level 2 means you cut the debt and saved the US 3 User Interface Design 3 1 Main GUI Interface The Main interface will allow the user to start mission change options about section which details the game and quit How Fly Page 7 HOW FLY DESIGN DOCUMENT December 15 2008 3 2 Control Summary Keyboard and mouse are used to start the game The player will the option to either use the mouse keyboard or the 3 axis accelerometer The player will use their hand to control the flight of the airplane using the 3 axis accelerometer Tilting up down rotating left and right controls your motion are included for the Advanced version of the game Mouse or keyboard to direct Right mouse click to shoot W Accelerate S Decrease Speed A Roll lef D Roll right How Fly Page 8 December 15 2008 HOW FLY DESIGN DOCUMENT 3 3 State Transition Diagram 3 4 Design Rules 1 Level Design should be fun challenging and have good graphics 2 Test the maps for possible geometric errors Too many games are released with glitches that could be avoided 3 The game difficulty should increase as player progresses 4 Keep interface simple as simple as possible 5 The main menu of the interface will be an extremely simplistic menu style which will provide the user a quick easy access of the possible game modes options How Fly Page 9 HOW FLY DESIGN DOCUMENT December 15 2008 4 Artificial Intelligence 4 1 Opponent AI The opponents come from the sky and act much like guided missiles Although no one really knows why these astral bodies follow you they are simple creatures and will track you till they either destroy you hit one another or you get to the next level As the level progresses they will also shoot projectiles and lasers directly at your ship 4 2 Non Player Characters The President of the United states makes an urgent plea to the head of the Treasury Department Timothy Geithner to save the economy But other than your trusty plane you have no one with you on this desolate islands The player will have health packs if need be 4 3 Reactive Items On this island there are coins you can collect by running through them with your airplane You obviously need to avoid any collisions with the terrain and asteroids Everything …
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