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U-M CIS 587 - Game Evaluation

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Slide 1Slide 2Slide 3Slide 4Slide 5Slide 6Slide 7Slide 8Slide 9Slide 10Slide 11Slide 12Slide 13Slide 14Slide 15Slide 16Slide 17Slide 18Slide 19Slide 20Slide 21Slide 22Slide 23Slide 24Slide 25Slide 26Slide 27Game EvaluationCIS 487 Assignment 1Ed MalinowskiFall 08Game Title: The Battle of WesnothFirst public release: Version 0.3.4 on August 15th, 2003Current release: Version 1.4.5 on September 8th, 2008Open-sourced and considered in Linux circles as one of the most polished games availableDesigned with a “Keep It Simple” mentalityCoded entirely in C++Currently available in 42 different languagesCompany & Author: Wesnoth Project TeamOriginal Author: David WhiteType of Game: 2D turn-based strategyPrice: Released under the GNU General Public License (Freeware and Open-sourced)Minimum Stated Hardware:Operating Systems supported: Mac OS X, GNU/Linux, Solaris, OS/2 & eComStation, AmigaOS4, Syllable, and Microsoft WindowsVersion 1.1 and above▪Processor: 1 Ghz▪RAM: 512 MB▪Video: None specified (not visually demanding)▪Hard Disk: 200 MBActual Hardware RequiredAnything above the following:▪Processor: 200Mhz▪RAM: 32 MB▪Video: None specified (not visually demanding)▪Hard Disk: Windows – 145.7 MB, Mac – 173.2 MB, Linux – varies with distributionA forum user mentioned bare functionality on this system using Windows 95.OverviewTake control of a medieval fantasy army in a 2D turn-based, strategy gameRecruit and recall individual units to gain a foothold on each hex-based mapPlayers individually battle through a number of scenarios with a progressive story line in the game’s campaign modePlayers may also battle each other online in the game’s multiplayer modeSetting (Varies between campaigns)In the world of Wesnoth, humans, elves, dwarves, orcs, drakes, and many other species live on a single continent. The kingdom of Wesnoth lies in the center with the lawless beasts to the north and the rebellious elves to the south. The undead walk on accursed lands.Your Role:Commander of your race’s (and occasionally allied race’s) soldiers with the power to recruit/recall units, attack the enemy head-on, capture towns and level-up units.Support:The Battle for Wesnoth project only officially releases the game’s source code. Binary packages are provided/hosted on the main Wesnoth page for each operating system.Procedure:1. Download the packaged files for the given operating system.2a. For Windows, double click the standard install file and click next. Accept the license agreement, and continue clicking through the screens until the application installs. Once installed, double click the executable program file where it exists.2b. For Mac, drag the Wesnoth folder into the Applications folder in the Finder. Once the file is moved, double click the executable app file in that folder. 2c. For Linux, follow the instructions on the Wesnoth Linux binaries page for the Linux distribution.ExtrasNew campaigns and races can be added by clicking the “Add-ons” button from the game’s main title menu.Input Devices:Players can solely use the mouse to perform all actions in the game.Most mouse actions have associated keyboard shortcuts, but they are not required.The left mouse button performs all of the actions and navigates the menus. It is used to move units, attack, and select buttons.The right mouse button brings up the action drop-down menu which is used to recruit/recall, get info on a particular unit, or find the next unit that hasn’t moved yet this turn. It also cancels a move in progress.The Map ScreenAll of the player’s actions take place on the main map for the scenario.Conducting a Move:▪Players click on an individual unit and point to the location (within the unit’s range) where the unit will move. Right clicking cancels the action.▪If the unit is adjacent to an enemy before or after moving the unit, the player may click the unit again and click the enemy to bring up the list of attacks that the player’s unit will execute. Acquiring Units:▪If the player’s leader unit is on a castle/fort tile, the player may right click adjacent castle/fort tiles and click the recruit/recall item. This brings up a listing of all units available for recall or recruit, and their cost.Surrounding Interface:▪The top bar contains all of the metrics of interest for the player such as gold, total units, and turns left. It also has the main menu and actions buttons. ▪The right bar contains the profile information for the currently selected unit including personality traits, current health, and potential attacks. It also shows the minimap, time of day, and the “End turn” button.In-game metricsMinimapTime of DayCurrently selected unitUnit being attacked - with damage shownThe game focuses on the following metrics during play:Current turn number▪The player makes all of his or her moves during a turn then passes control to the computer or other players. In campaigns, many scenarios have a limited amount of turns.Your total gold▪Gold is used to recruit new units at your castle.Your total villages▪To acquire more gold each turn, the player must capture villages on the map. Unit upkeep cost▪Each unit in your army requires 1 gold each turn supported by your villages. If you have more units than villages can support, upkeep takes from your total gold.Current income▪Each captured village will give the player 2 gold more each turn. Your income increases total gold after upkeep cost.Recruiting:New units may be recruited each turn from your castle for a gold fee. These units usually start at lower class levels and are quite weak.Recalling:Units used in prior scenarios carry over into the next. These units can be recalled each turn from the castle for a gold fee. They maintain prior experience classes and points.The player’s leader unit must be in a castle to perform a recall.Unit aspects: The game includes the following aspects for each unit to provide variety -▪A randomly generated name▪The race of that unit▪The alignment of that unit▪This impacts whether the unit fights better in the day or at night.▪Personality traits – some examples:▪Loyal – free upkeep▪Resiliant – unit has more HP than normal▪Intelligent – unit will level up quickerGaining unit


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U-M CIS 587 - Game Evaluation

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