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Game Evaluation CIS 487 Assignment 1 Ed Malinowski Fall 08 Game Title The Battle of Wesnoth First public release Version 0 3 4 on August 15 th 2003 Current release Version 1 4 5 on September 8 th 2008 Open sourced and considered in Linux circles as one of the most polished games available Designed with a Keep It Simple mentality Coded entirely in C Currently available in 42 different languages Company Author Wesnoth Project Team Original Author David White Type of Game 2D turn based strategy Price Released under the GNU General Public License Freeware and Open sourced Minimum Stated Hardware Operating Systems supported Mac OS X GNU Linux Solaris OS 2 eComStation AmigaOS4 Syllable and Microsoft Windows Version 1 1 and above Processor 1 Ghz RAM 512 MB Video None specified not visually demanding Hard Disk 200 MB Actual Hardware Required Anything above the following Processor 200Mhz RAM 32 MB Video None specified not visually demanding Hard Disk Windows 145 7 MB Mac 173 2 MB Linux varies with distribution A forum user mentioned bare functionality on this system using Windows 95 Overview Take control of a medieval fantasy army in a 2D turn based strategy game Recruit and recall individual units to gain a foothold on each hex based map Players individually battle through a number of scenarios with a progressive story line in the game s campaign mode Players may also battle each other online in the game s multiplayer mode Setting Varies between campaigns In the world of Wesnoth humans elves dwarves orcs drakes and many other species live on a single continent The kingdom of Wesnoth lies in the center with the lawless beasts to the north and the rebellious elves to the south The undead walk on accursed lands Your Role Commander of your race s and occasionally allied race s soldiers with the power to recruit recall units attack the enemy headon capture towns and level up units Support The Battle for Wesnoth project only officially releases the game s source code Binary packages are provided hosted on the main Wesnoth page for each operating system Procedure 1 Download the packaged files for the given operating system 2a For Windows double click the standard install file and click next Accept the license agreement and continue clicking through the screens until the application installs Once installed double click the executable program file where it exists 2b For Mac drag the Wesnoth folder into the Applications folder in the Finder Once the file is moved double click the executable app file in that folder 2c For Linux follow the instructions on the Wesnoth Linux binaries page for the Linux distribution Extras New campaigns and races can be added by clicking the Add ons button from the game s main title menu Input Devices Players can solely use the mouse to perform all actions in the game Most mouse actions have associated keyboard shortcuts but they are not required The left mouse button performs all of the actions and navigates the menus It is used to move units attack and select buttons The right mouse button brings up the action dropdown menu which is used to recruit recall get info on a particular unit or find the next unit that hasn t moved yet this turn It also cancels a move in progress The Map Screen All of the player s actions take place on the main map for the scenario Conducting a Move Players click on an individual unit and point to the location within the unit s range where the unit will move Right clicking cancels the action If the unit is adjacent to an enemy before or after moving the unit the player may click the unit again and click the enemy to bring up the list of attacks that the player s unit will execute Acquiring Units If the player s leader unit is on a castle fort tile the player may right click adjacent castle fort tiles and click the recruit recall item This brings up a listing of all units available for recall or recruit and their cost Surrounding Interface The top bar contains all of the metrics of interest for the player such as gold total units and turns left It also has the main menu and actions buttons The right bar contains the profile information for the currently selected unit including personality traits current health and potential attacks It also shows the minimap time of day and the End turn button In game metrics Minimap Time of Day Currently selected unit Unit being attacked with damage shown The game focuses on the following metrics during play Current turn number The player makes all of his or her moves during a turn then passes control to the computer or other players In campaigns many scenarios have a limited amount of turns Your total gold Gold is used to recruit new units at your castle Your total villages To acquire more gold each turn the player must capture villages on the map Unit upkeep cost Each unit in your army requires 1 gold each turn supported by your villages If you have more units than villages can support upkeep takes from your total gold Current income Each captured village will give the player 2 gold more each turn Your income increases total gold after upkeep cost Recruiting New units may be recruited each turn from your castle for a gold fee These units usually start at lower class levels and are quite weak Recalling Units used in prior scenarios carry over into the next These units can be recalled each turn from the castle for a gold fee They maintain prior experience classes and points The player s leader unit must be in a castle to perform a recall Unit aspects The game includes the following aspects for each unit to provide variety A randomly generated name The race of that unit The alignment of that unit This impacts whether the unit fights better in the day or at night Personality traits some examples Loyal free upkeep Resiliant unit has more HP than normal Intelligent unit will level up quicker Gaining unit experience As units battle they gain battle experience Units that do not kill the other or are defending gain some experience Units that do kill the other gain a lot depending on the other unit s class level Over time units may level up in class and become stronger They will also learn new skills and attacks Carry over gold Gold from each scenario is carried over into the next map If the player completes the scenario quickly he or she will gain a bonus in the next scenario Each scenario has a limit to how much can be carried over Art Styles 2 dimensional landscapes with simple game play sprites Nothing is


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U-M CIS 587 - Game Evaluation

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