Virtua Fighter 4 Evolution Table of Contents Basic Information Game Summary Game Play Technical Game Summary Basic Summary Game Title Virtua Fighter 4 Evolution Company Sega Type of game Fighting Head to Head Price 19 99 MHR AHR PlayStation 2 console system Different Modes of Game Arcade Mode Quest Mode Training Mode Arcade Mode Based on the classic arcade version of the title Fight each character once at increasing difficulty levels Outdated in today s market Quest Mode Basis of multiple arcades to battle through to build up the character Each Arcade has specific goals set before the character can enter a tournament for that arcade To proceed to the next arcade the character must finish within the top 3 winner slots Quest Mode cont Reward system is based on an increase in rank and money to purchase items Ranking system is 10KYU 1KYU 1DAN 10DAN Warrior Champion Offers hours upon hours of entertainment Training Mode Excellent tool for practicing and mastering your character s fighting style Proven tool for newer game players Does not allow for combat against a certain skill level set Game Play Feel of realism when battling The timing and precision of each move appears as it should look Constantly changing fighting styles requiring constantly changing strategies Technical Fluidity of motion Natural set of controls No excessive combinations needed to win game Fluidity of motion Based on the way each Character moves Attention to detail by programmers Human Physiology taken into account at the design level Natural set of controls VF4E allows for any button on the PS2 controller to be reprogrammed into almost any combination Allows for veteran console players to feel at ease as soon as they enter the fighting environment Combination Structure Past fighting games required intense combinations to win against an opponent Gave the A I an unfair advantage against the average player Thus decreasing the enjoyment level VF4E allows for combinations to be formed based on just a small handful of easy button combinations Example
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