Game Pitch Document v2 0 Contents Revision Notes 3 Executive Summary 4 Plot Abstract 4 Game Summary 4 Game Play Look and Feel 5 Appearance 5 Player Roles and Actions 5 Level Progression 5 Strategies and Motivations 6 Development Specifications 6 Hardware and Software 6 Algorithm Style 7 Story Board 8 1 Title Screen 8 2 Main Quest Description 9 2 Chapter 1 Introduction Screen 10 3 Chapter 1 Game Screen 11 4 Chapter 2 Introduction Screen 12 5 Chapter 2 Game Screen 13 6 Chapter 3 Introduction Screen 14 7 Chapter 3 Game Screen 15 8 Chapter 4 Introduction Screen 16 9 Chapter 4 Game Screen 17 10 Chapter 5 Introduction Screen 18 11 Chapter 5 Game Screen Boss Level 19 12 Game Over Screen 20 Character Study J Alfred 21 Revision Notes Feedback Provided By Revision The title graphic doesn t appear too barbaric but rather futuristic Mike Papo Modified the Prufrock and Game Over graphics to appear as though made from burnished bronze somewhat similar to the logo for the new Conan movie Is this correct player speed difficulty speed slow player vs increased speed of responsibilities Mike Papo Game will be tested thoroughly to ensure that this mechanic does not make the higher levels too difficult The character speed while it declines as the character advances will never become so low that the character is incapable of dodging responsibilities Also as stated in the strategy section moving slowly has its advantages in that it allows for more precise positioning of the character within the narrow gaps that appear between large clusters of responsibilities A higher speed makes the character too sensitive to the slightest key press thereby making the character more likely to crash at the higher levels None While this is a great suggestion I do not feel that I have the time or the creativity to create compelling graphics to accompany the 40 textual images that I plan to create for the game Also the textual banners present a very narrow silhouette 16px when viewed along the horizontal plane Adding anything but the tiniest of images would alter this dynamic and make balancing the game a much greater challenge In thinking this through I came up with the idea of an Upgrade Graphics Card power up since having the latest greatest graphics card is extremely important to video game enthusiasts This power up will appear at intervals and will be rendered as a textual image in order to maintain visual consistency but using a different color in order to create differentiation When the character collects this power up by moving through it he will be placed in god mode for a period of about 10 seconds While in this mode the character s monitor will light up like the gates of heaven the background will darken the responsibilities will fade and the character will be able to traverse right through responsibilities as though they do not exist I feel that placing the character in god mode instead of restoring lives better reflects the solipsistic nature of his existence I will scale the game and all of its graphics up from 800x600 to 1024x768 resolution Will this accommodate to the fairness of the game as one decreases while the other increases One could make use of images to accompany the text images This would broaden the audience James Montante The game should include some sort of power up perhaps in the form of junk food or something similar Josh Lovatt Initial screen shots at 800x600 resolution make it very difficult to see that the character is holding a game control and a lot of the artwork details are lost Louis Devoto Executive Summary Plot Abstract You are J Alfred an obsessed and goofy looking video game junkie who will do anything to avoid the sea of responsibilities which threaten to pull you away from your fantasy RPG game in which you play a slabmuscled barbarian named Prufrock Game Summary But we had forgotten that alongside Orwell s dark vision there was another slightly older slightly less well known equally chilling Aldous Huxley s Brave New World Contrary to common belief even among the educated Huxley and Orwell did not prophesy the same thing Orwell warns that we will be overcome by an externally imposed oppression But in Huxley s vision no Big Brother is required to deprive people of their autonomy maturity and history As he saw it people will come to love their oppression to adore the technologies that undo their capacities to think and act Neil Postman Amusing Ourselves to Death Prufrock explores the perspective that beyond merely providing simple entertainment video games are an artistic medium that can be used to express a point of view Part gaff part social commentary Prufrock takes a tongue in cheek look at some of the views espoused by Neil Postman in his 1985 book Amusing Ourselves to Death Taking hyperbolic license the game attempts to humorously showcase the stark contrasts which exist between video game players and the heroic characters that they often portray in video games The name Prufrock is itself a reference to the main character of a famous T S Eliot poem The Love Song of J Alfred Prufrock In Eliot s poem J Alfred Prufrock is a frumpy middle aged guy who tries to come to grips with his own inability to lead a meaningful existence in the modern world In short J Alfred Prufrock is the very antithesis of the characters usually portrayed within the heroic fantasy genre The game begins with a heroically scored and flowery introduction which is meant to lull players into believing that they are about to embark on a typical immersive fantasy RPG quest When the action begins however the player is surprised to learn that the protagonist of the tale is not the slab muscled barbarian described in the intro but rather a goofy looking guy named J Alfred who is himself playing the fantasy RPG game that was described in the intro In other words the player is playing a character who is himself playing a video game The intent here is to hold up a mirror to the person who is playing the game thereby forcing that person to reflect on the ways that he or she is actually spending his her time The goal is to accomplish this in a light hearted manner evocative of the now famous World of Warcraft episode from the South Park TV series The decidedly non heroic goal of Prufrock is to help J Alfred dodge a series of real world responsibilities thereby allowing him to continue playing his fantasy RPG game unmolested To keep the game interesting the main character evolves as the game progresses from a thin
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