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U-M CIS 587 - Game Pitch Document

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Revision NotesExecutive SummaryPlot AbstractGame SummaryGame Play Look and FeelAppearancePlayer Roles and ActionsLevel ProgressionStrategies and MotivationsDevelopment SpecificationsHardware and SoftwareWindowsMac OSLinuxSolarisAndroidFlash Access ClientsAlgorithm StyleStory Board1. Title Screen2. Main Quest Description2. Chapter 1 Introduction Screen3. Chapter 1 Game Screen4. Chapter 1 Game Screen – Power-Up Mode5. Chapter 1 Game Screen – Character Death (AFK)6. Chapter 2 Introduction Screen7. Chapter 2 Game Screen8. Chapter 3 Introduction Screen9. Chapter 3 Game Screen10. Chapter 4 Introduction Screen11. Chapter 4 Game Screen12. Chapter 5 Introduction Screen13. Chapter 5 Game Screen (Boss Level)12. Game Over ScreenCharacter Study - J. AlfredGame Pitch Document v2.0ContentsRevision Notes.............................................................................................................................................3Executive Summary.....................................................................................................................................4Plot Abstract............................................................................................................................................4Game Summary.......................................................................................................................................4Game Play Look and Feel.............................................................................................................................5Appearance.............................................................................................................................................5Player Roles and Actions..........................................................................................................................5Level Progression.....................................................................................................................................5Strategies and Motivations......................................................................................................................6Development Specifications........................................................................................................................6Hardware and Software...........................................................................................................................6Algorithm Style........................................................................................................................................7Story Board..................................................................................................................................................81. Title Screen.....................................................................................................................................82. Main Quest Description..................................................................................................................92. Chapter 1 Introduction Screen......................................................................................................103. Chapter 1 Game Screen................................................................................................................114. Chapter 2 Introduction Screen......................................................................................................125. Chapter 2 Game Screen................................................................................................................136. Chapter 3 Introduction Screen......................................................................................................147. Chapter 3 Game Screen................................................................................................................158. Chapter 4 Introduction Screen......................................................................................................169. Chapter 4 Game Screen................................................................................................................1710. Chapter 5 Introduction Screen....................................................................................................1811. Chapter 5 Game Screen (Boss Level)...........................................................................................1912. Game Over Screen......................................................................................................................20Character Study - J. Alfred.....................................................................................................................21Revision NotesFeedback Provided By RevisionThe title graphic doesn't appear too "barbaric", but rather futuristic.Mike Papo Modified the “Prufrock” and “Game Over” graphics to appear as though made from burnished bronze, somewhat similar to the logo for the new Conan movie.Is this correct? player speed < difficulty speed (slow player vs. increased speed of responsibilities)Will this accommodate to the fairness of the game as one decreases while the other increases?Mike Papo Game will be tested thoroughly to ensure that this mechanic does not make the higher levels too difficult. Thecharacter speed, while it declines as the character advances, will never become so low that the character is incapable of dodging responsibilities. Also, as stated in the strategy section, moving slowly has its advantages in that it allows for more precise positioning of the character within the narrow gaps that appear between large clusters of responsibilities. A higher speed makes the character too sensitive to the slightest key press, thereby making the character more likely to crash at the higher levels.One could make use of images to accompany the text images. This would broaden the audience.James Montante None. While this is a great suggestion, I do not feel that I have the time or the creativity to create compelling graphics to accompany the 40+ textual images that I plan tocreate for the game. Also, the textual banners present a very narrow silhouette (~16px) when viewed along the horizontal plane. Adding anything but the tiniest of images would alter this dynamic and make balancing the game a much greater challenge.The game should include some sort of power-up, perhaps in the form of junk food or something similar.Josh Lovatt In thinking this through, I came up with the idea


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U-M CIS 587 - Game Pitch Document

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