Final Game Design Document Gone in 50 seconds Final Game Design Document Gone in 50 seconds Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds Game Mechanics Overview This is a 2D overview game The goal is to successfully hit all the check points in least amount of time While driving the racer needs to stay on road to gain maximum speeds If the car gets off the road it will result in slowing down of the car and hence adding to the time taken Camera Position As this is an overview game the camera stays on top of the world or stage Camera is centered on the car and the world is moved to give a sense of motion to the vehicle User Interface Design A player looks at the car from top and controls it motion through the map There is a panel that provides information regarding the current state of the game The Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds panel shows current speed timer best time and number of check points hit compared to total check points Also there is a compass that shows the direction of the closest check point from current user location Replaying and Saving There is no saving capability in the game Once a player finishes a level his time is stored as the best time for that level and next time someone plays the map they will be competing against his stored time Control Summary The game is played using the following four keys UP arrow Accelerates the car DOWN arrow Brakes LEFT arrow Turns car left RIGHT arrow Turns car right Gameplay Details The goal of the game is to pass all the check points in the least amount of time As sophistication is not a concern the game has been kept simple Racers can take as long as it takes to go from check point to check point Also there are no obstacles on the road Turns around the sharp corners are the hardest part of the game While driving the racer needs to stay on road to gain maximum speeds If the car gets off the road it will result in slowing down of the car and hence adding to the total time A player is essentially racing against the last player who had set the best time for the map The player would be shown the time to beat with every race Once the old record has been broken or matched the player would advance to the next level There are only two levels or races in the game to minimize the scope of the project Each level also allows a player to collect bonus seconds Player needs to find these 10 sec bonuses to reduce the timer by ten seconds Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds Storytelling All story telling is done in the info screen It gives the basic game story and sets up the premise of the game After that the story line is not further developed Level Summary There are only two levels in the game The difficulty level for the first is kept lower than that of the second The objective for each level is to pass all the check points There is no story development in the levels Artificial Intelligence Player Detection and Motion In this game the world moves around the player The car sprite is positioned at the center of the screen The car object has direction and speed properties For Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds every display cycle these two values are read and the map object is moved in a specific direction by a specific distance By moving the map around the car a sense of motion has been given to the player Puzzles and Traps To successfully pass all the check points a racer needs to find and follow the best route while staying on the road as much as possible This presents the main challenge of the game Players can follow the compass to find the location of the closest check point but they still have to seek the best way to get there Game Elements Items Character Bible There are five items in the game which are listed below Car This is the object controlled by the player Its properties include speed and direction Road Road is the grey terrain on which the car would accelerate ideally Grass Grass is the green area which effects the acceleration of the car This object has been repeatedly patched on the map Check Points A player has to cross these points These have been spread out all over the map 10 sec Bonus If the player passes these the total time will be reduced by ten seconds Story Overview Game Story You have spent the last few years roaming around hitting various street racing circuits After a long struggle and numerous wins you have finally qualified to Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds challenge few of the best in business You will be joining other qualifiers in a series of races against time There are no by standers no impeding vehicles and no limits other than those of your imagination It s up to you to step up and acquire the glory that you deserve The steaks are high and everything is on the line If you lose these races all your efforts would mean nothing You will go back to being the low life that you once were If you win them you will finally be able to prove to all what you already know you are the best Period This sets the premises of the game at introduction The storyline is not visited again during the game Game Progression Introduction This is the entry screen for the game It provides two options either to start the game or view storyline and controls info Once the players enter the main game loop they cannot come back to this screen without restarting the game The Info screen shows the storyline and explains how to handle the car during game play The game can only be played with a keyboard Also there are only four keys that control the car Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds Flowchart Start Game Time the race while player races through the level Start Race Info Show Intro Screen Start Yes Next Level Show Storyline and Controls Info Time beaten or matched No Same Level Note The Flash player runs the program as a windowed application the player can close the window at anytime to quit the game Arsalan Siddiqui CIS 587 Fall 2004 Final Game Design Document Gone in 50 seconds Level Details There are two maps or levels in the game Each provides different challenges to the player These levels are created using roads and green trough off road areas There are no other obstacles on levels Also twenty 20 checkpoints are added to each level …
View Full Document
Unlocking...