Game Design Document RELEASE December 18, 2003 © 2003 Austin KraussTable of Contents Disclaimer..................................................................................................................................................- 1 - Game Overview ........................................................................................................................................- 1 - How should the game be unique?.........................................................................................................- 1 - How is it different from other games?....................................................................................................- 1 - What sort of control should the player have over the world? ................................................................- 1 - Development Specification....................................................................................................................- 1 - Development Schedule .........................................................................................................................- 2 - Production Team Description ................................................................................................................- 3 - Production Tools....................................................................................................................................- 3 - Target Audience ....................................................................................................................................- 4 - Game Mechanics ......................................................................................................................................- 5 - Camera..................................................................................................................................................- 5 - User Interface Design............................................................................................................................- 5 - Control Summary...................................................................................................................................- 5 - Game Play Details.................................................................................................................................- 6 - Storytelling.............................................................................................................................................- 6 - Physics ..................................................................................................................................................- 6 - Game Elements ........................................................................................................................................- 7 - Items (data dictionary) ...........................................................................................................................- 7 - Character Bibles ....................................................................................................................................- 7 - Story Overview..........................................................................................................................................- 8 - Storyboard .............................................................................................................................................- 9 - Game Progression ..................................................................................................................................- 10 - Flowchart .............................................................................................................................................- 10 - Level and Scene Details......................................................................................................................- 11 - Carnival Game Level: “Duck Shoot”....................................................................................................- 11 - Carnival Game Level: “Crate Knockdown”..............................................................................................- 12 - Bibliography ............................................................................................................................................- 12 - Appendix: Using 3D Studio MAX 4 .........................................................................................................- 13 - Exporting .............................................................................................................................................- 13 - Model Transformations........................................................................................................................- 13 - Rotation and Scaling Transformations.......................................................................................- 13 - Translation Transformations ......................................................................................................- 14 - Modification Log Name Date Rev # Change Austin 10/3/2003 01 Created Austin 11/15/2003 02 Incorporate ideas from Game Treatment document Austin 11/18/2003 03 Remove titles that aren’t incorporated in game Austin 11/22/2003 04 Added data dictionary items Austin 11/29/2003 05 Remove game elements that won’t be implemented Austin 11/31/2003 06 Remove “Duck Shoot” game level Austin 12/03/2003 07 Remove cut scene details Austin 12/09/2003 08 Miscellaneous cleanup Austin 12/16/2003 09 Final review, more cleanup Austin 12/18/2003 10 Create .pdf format, mark for releaseCIS 587: Computer Game Design The University of Michigan - Dearborn - 1 - Electronic version available upon request © 2003 Austin Krauss Email: [email protected] Disclaimer This document has been created as part of CIS 587 – Computer Game Design and Implementation, taken Fall Term, 2003. This class is intended to partially fulfill the requirements for a Master’s Degree in Software Engineering at the University of Michigan – Dearborn. All portions of this document are hereby owned and copyright 2003 by Austin Krauss, unless otherwise noted. Game Overview This document contains the essential design components of a 3D game that teaches children basic mathematics. The game titled Midway Math, is intended to have a carnival-like atmosphere to incorporate mathematics education with
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