Game Evaluation Super Mario Brothers Bob Pasco CIS 487 9 23 2007 Basic Information Developed Published by Nintendo for the NES October 18th 1985 Designed by Shigeru Miyamoto Genre Platform game Summary Princess Toadstool has been kidnapped by Bowser King of the Koopas Mario and Luigi must save her from his castle But first they have to battle through the Koopa Army to get there The first player plays the role of Mario the second player plays as Luigi The player goes through 8 worlds each containing 4 levels Most enemies can be killed by jumping on them Some enemies are protected so this may not kill them or may injure the player There are power ups that can be collected which increase the player s size and allow them to shoot fire which provides an alternative for killing most enemies Game Mechanics Mario Luigi will die if they re hit while they re small A mushroom increases your size and allows you to take an extra hit The flower allows a big Mario Luigi to throw fireballs For every 100 coins the player gets a 1 up extra life If the player stomps enough enemies or kicks a turtle shell into enough they get a 1 up The player must finish a level before the time runs out The game ends when the player runs out of lives Scoring Various points for killing enemies If the player kills multiple enemies in a row via a turtle shell or jumping on them their points will increase each time another enemy dies 1000 points for any power up he collected mushroom flower or star Finishing a level player will get points depending on how high up the flag pole they get and how much time is remaining If the last digit of time is 1 3 or 6 they will get an equal number of fireworks which also increase the score per firework Music Koji Kondo did the score for Super Mario Brothers There are 5 different themes in the game Overworld Underworld Underwater Fortress Star power up Cloud theme Mario and Luigi Small Large and Fire Mario Small Large and Fire Luigi Princess and Bowser Mario and Princess Toadstool Bowser King of the Koopas The Pros Fast paced challenging platformer Solid controls 64 total levels 2 players can participate Second quest available after beating the game The Cons In 2 player mode the only time it switches between turns is when a player dies this can end up taking a while if either player is good Some levels are reused Collision detection on hammers isn t always accurate Maze castles can be confusing Review Was a revolutionary game at its debut Excellent level design to balance difficulty and playability Secrets in each level vines to climb pipes to enter warp zones The Levels World 1 World 1 1 1 Overworld 1 2 Underworld 1 3 Hills 1 4 Fortress The Levels World 2 World 2 Overworld Water Bridges Fortress The Levels World 3 World 3 Night Overworld Night Overworld Night Hills Fortress The Levels World 4 World 4 Overworld Underworld Mushroom Hills Fortress The Levels World 5 World 5 Overworld Overworld Hills Fortress The Levels World 6 World 6 Night Overworld Night Overworld Night Snow Hills Fortress The Levels World 7 World 7 Overworld Water Bridges Fortress The Levels World 8 World 8 Overworld Overworld Overworld Fortress Bugs Glitches Many collision errors allow players to enter walls Bugs Glitches Sometimes when Mario Luigi hit a solid object they pause momentarily This allows for completing a wall jump If a mushroom or flower is grabbed as Mario Luigi are descending from a jump the player can jump again right after the power up is touched without touching the ground Bugs Glitches Too many lives and the lives counter would display incorrect images If your lives went over 127 and you died you d get a Game Over Bugs Glitches The minus world was very popular glitch back when Mario was released It involved getting through the wall in Level 1 2 and going down the Level 4 1 warp pipe before the game assigned properly levels to the warp zones This sent the player out into a level similar to 7 2 s water level Secrets If a Koopa Troopa or a Beetle is near a stairway they can be repeatedly kicked for 1 ups Secrets In the Famicom Disk System version of Super Mario Brothers the minus world is no longer a glitch Nintendo made it into 3 levels that when finished act as if you completed the game This allows access to the level select and second quest Secrets Level 1 Underwater version of 1 3 5 3 Has a weird color palette Random Princess Toadstool sprites alon with floating Bowsers Must grab the middle of the flag pole to exit Secrets Level 2 Nothing new here Clone of Level 7 3 Secrets Level 3 Underground fortress Clone of Level 4 4 Only has squid enemies which can be jumped on No Bowser or character at the end Questions Sources Any questions Sources http tasvideos org SuperMarioBrosTricks html http en wikipedia org wiki Super Mario Brothers
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