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U-M CIS 587 - Game Design

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1. Executive Summary1.1. Game Story1.2. Game Play and Appearance1.3. Development SpecificationDavid [email protected] 490A6/1/1999Assignment #2Game DesignExecutive Summary1. Executive Summary1.1. Game StoryLate one night, sitting in your office downtown in the EngiTech Corp. building, you prepare for your routine, monthly equipment check, putting together an arsenal of diagnostic floppies, toolkits and network patch cable. You leave your ground floor office to find ProtoPi spyders scurrying about from one terminal to the next extracting packets of information from the data streams. You suddenly realize the firewall must have gone down letting in the cross-town rival corporations vicious data-thieving spyders. You cut 3-feet of your UTP CAT5 cable and crimp on your custom chrome finished spiked RJ45 connector and prepare to crush some spyders. Its up to you to clear each floor of the building, reclaiming the stolen data before the creatures can escape, ultimately reaching the top floor where the firewall will be brought back online and security returned to the company.1.2. Game Play and AppearanceThe game will use a 2D overhead perspective environment in which the keyboard controlled, sprite-based character can move in all directions. This is an arcade based chase-and-attack style game that will employ classic gaming elements commonly used in other arcade games. Some such elements include the following:- Increasing difficulty as the player advances to the next level- Impose a time limit on completion of the level- Introduce new non-enemy obstacles in higher levels to hinder player performance and increase challengeThe character will be allowed to move in all directions permitted in a level(the character cannot walk through walls) with a single goal: find all spyders in a level, destroy them and reclaim the stolen data left in the remains…all before the time expires. The time system in the game will not be based on seconds but rather on how much data remains to be extracted by the spyders. When all of the data on a level has been extracted, security has been compromised and the game is over. To destroy an enemy, thecharacter must attack from a distance using a spike-tipped network cable to strike. Making physical contact with the mechanical enemy will cause the character to be brieflystunned and inoperable for a short period of time, time that will allow for more data extraction by the enemy. At later levels of the game, difficulty will increase when the character must avoid members of management that will distract the character with technical questions giving the enemy more time to extract.1.3. Development SpecificationThe game will be developed using Microsoft’s Developer Studio and Visual C++ along with the DirectX SDK developed on NT workstations. The target platforms are Windows 95 and NT. When Windows 98 is purchased for testing, the gamecan then be tested and officially released for Windows 98. The game’s artwork will be designed and created using Adobe PhotoShop and CorelDraw. The expected development time is approximately one month since the game is a simple arcade


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U-M CIS 587 - Game Design

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