PSY 101 1st Edition Lecture 14Outline of Last Lecture I. Memory part 2II. Categories and Concepts part 1Outline of Current Lecture Categories and Concepts part 2o What are prototypes good for?o How to function in a complex world Definition of Exemplar Problem solving and Decision part 1 o Step 2 o We solve lots of problems every day: Most require little Effort o For some problems faster solutions occur with new representations of these states.o How do we solve problems? Definition of Random search strategies Definition of unsystematic random search Definition of systematic random searcho These search strategies are both algorithms Definition of algorithms o By a bottom-up view there are two main ways to solve problems These notes represent a detailed interpretation of the professor’s lecture. GradeBuddy is best used as a supplement to your own notes, not as a substitute. Definition of rule of thumb o In contrast to bottom-up approaches, Kohler(Gestalt) thought problems are solved by sudden insight Definition of Preparation Definition of Incubation Definition of Illumination Definition of verification o Consider two basic kinds of decisions:o Compensatory Strategieso But do people really do this?!?o The Representativeness Heuristico The Availability HeuristicCurrent Lecture Categories and Concepts part 2o What are prototypes good for? Prototypes serve as cognitive reference points Categories based on prototypes are learned quickly Rosch (1973) studied color perception/ categorization in the Dani tribe of New Guinea - Dani participation learned new color categories - Categories were built around Western prototype or noto How to function in a complex world Exemplar: a specific example of a category member Typicality Effect: slower verification times for a typical items Problem solving and Decision part 1 o Step 2:Develop “rules of thumb” that can be used to solve many similar problemsand guide decision-making – heuristics.o We solve lots of problems every day: Most require little Effort A problem may be defined as a mismatch of an initial state and a goal state. In this approach, most problems can eventually be solved by “brute force.”o For some problems faster solutions occur with new representations of these states. We’re (usually) impressed by people who solve problems by innovation. They see old things in a new way…o How do we solve problems? From work on operant conditioning, Thorndike(1911) thought that problem solving consisted largely of trial and error (bottom-up approach). By a bottom-up view, there are two main ways to solve problems- Random search strategies o Trial-and-error sequence is maintained until answer is found. Like cats in puzzle boxes. In a unsystematic random search no logical order of attempts is used, andno record is kept of prior attempts systematic random search we are more orderly and keep tracko These search strategies are both algorithms Algorithms try all possible options in a problem space until the answer is found On average, time to solution increases steadily with size of the problem space o By a bottom-up view there are two main ways to solve problems Random search strategies and heuristic search strategies - Rule of thumb used to reduce problem space to reasonable size. - Heuristics do not guarantee a solution, but if they find one, it will be fast.o In contrast to bottom-up approaches, Kohler(Gestalt) thought problems are solved by sudden insight Preparation:You recognize that a problem exists and make some preliminary attempts at solving it Incubation:If preliminary attempts fail, you give up for a while. You do notconsciously think about the problem during this stage. Illumination: A sudden flash of insight occurs and the solution becomes conscious Verification: you confirm that the insight solution works o Consider two basic kinds of decisions: Those made under conditions of certainty.- You must select 1 option from a list of several known options, like a menu.- There is a “correct” answer, with known consequences. Those made under conditions of uncertainty.- Not all options are known.- Not all consequences can be realized.o Compensatory Strategies List all options and their attributes.- Most options have both positive & negative attributes. In a compensatory strategy, the positive qualities must compensate for negative qualities. You determine the balance of all attributes o But do people really do this?!? Tversky (1972) figured that we probably don’t use this strategy often…Toomuch effort. We are more likely to use non-compensatory strategies, treating different attributes in a more absolute manner. Tversky believed an elimination by aspects strategy is more common: You consider attributes one by one. If an attribute fails to meet some minimum criterion, the option is dropped.o The Representativeness Heuristic Both birth sequences are equally likely. However, the two sequences do not appear equally representative. (5 boys and 1 girl does not reflect the proportion of boys and girls in the population.) Median response was 30 in Kahneman and Tversky’s experiment o The Availability Heuristic It is a lot easier to think of words which start with the letter K than of words where K is in the third position. However, a typical selection of text contains twice as many words in which K is in the third position than words which start with K. Slovic et al. (1976)- Participants estimated death rates from publicized events to be higher than those for more common
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