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U-M CIS 487 - CIS 487 Term Project

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ContentsExecutive SummaryStory AbstractGame Play AbstractDevelopment SpecificationProduct SpecificationProduction Team DescriptionTarget AudienceGame PlayGoalControlMethodSoundAnimationPlatform and Production ToolsGame SpecificationInterfaceSummary of StoryThe Genetic MakeupChromosome SequencesGenes and the Chromosome MakeupMutationsFacial Feature ChartBonus ChartFlow ChartsGame FlowProgram FlowSourcesDesign SpecificationBy, Amy HedgesCIS 487 Term Project11-16-05ContentsCONTENTS..............................................................................................................................................................................2EXECUTIVE SUMMARY.........................................................................................................................................................3Story Abstract..................................................................................................................3Game Play Abstract.........................................................................................................3Development Specification..............................................................................................3PRODUCT SPECIFICATION...................................................................................................................................................4Production Team Description..........................................................................................4Target Audience...............................................................................................................4Game Play........................................................................................................................5Goal..............................................................................................................................5Control.........................................................................................................................5Method.........................................................................................................................5Sound...........................................................................................................................5Animation....................................................................................................................5Platform and Production Tools........................................................................................6GAME SPECIFICATION..........................................................................................................................................................7Interface...........................................................................................................................7Summary of Story............................................................................................................7The Genetic Makeup........................................................................................................8Chromosome Sequences..............................................................................................8Genes and the Chromosome Makeup..........................................................................8Mutations.....................................................................................................................8Facial Feature Chart.....................................................................................................9Bonus Chart...............................................................................................................10Flow Charts....................................................................................................................12Game Flow.................................................................................................................12Program Flow............................................................................................................13Sources.................................................................................................................................................................................152Executive SummaryStory AbstractYou, a mischievous scientist, are studying the genetic makeup of the Smiley Head race. Since Smiley Heads can only be born in your famous lab (they’re just heads…they have no way to reproduce), you have quite a reputation. You must keep this reputation by creating happy Smiley Heads. (Smiley Heads are happy when they consider themselves good looking). The happier the Smiley Heads are, the more reputation points you achieve.Game Play AbstractThis game might be described as an arcade style game. The player moves around on the screen in the form of a microscopic eye-dropper, collecting sequences of chromosomes. Each sequence they collect will affect the appearance of the Smiley Head. The player will be able to control the following features of the Smiley Head:- The type of face it has – color, or pattern- The type of eyes it has – color/shape- The type of mouth it has – color/shape- The type of hair it has – color/styleOnce a Smiley Head gains all of its features…it is born into the world, possibly giving the player some good reputation points. The goal of the game is to get points!Development Specification- Gene Craft will be developed for Windows using the DirectX 8.1 SDK.- The programming will be done in C++ using Microsoft Visual Studio 6.0.- Graphics will be programmed using a modified version of Andre LaMothe’s Blitter Object (BOB) Engine.- Graphics (8-bit) will be created by Amy Hedges in Jasc Animation Shop 3, Jasc Paint Shop Pro 7, and Microsoft Paint.- Estimated Implementation Time: 1 Month.3Product SpecificationProduction Team DescriptionDevelopment of Gene Craft will be done solely by the company:Which consists of one member, Amy Hedges. Responsibilities include:- Research: Research is being done for the design and programming aspects of thisgame. Most of the research involves reading and studying the Windows Game Programming book, and the Game Architecture and Design book, both of which are listed in the sources section of this document.- Designing Graphics: All of the artwork in this game is original, drawn using JascPaint Shop Pro and Microsoft Paint.- Animation: Animation will be done using Jasc Animation Shop for some graphics. For others, animation will be done by hand


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U-M CIS 487 - CIS 487 Term Project

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