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U-M CIS 487 - World Rising

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World RisingCIS 487Term Project Design SpecificationNicholas MezzaOverviewGame MechanicsOverviewWorld Rising is a 2D turn based strategy game. The game takes place in the near future. Multiplayer is supported via hotseat play.Camera PositionThe primary play mode of World Rising, called Strategic Mode, takes place on an birds eye view of a battlefield. This view can be scrolled around the map.Tactical mode (battles) take place on a separate screen with fixed picture viewpoints.User InterfaceThere are several different UIs in the game. Most operations take place using the mouseto click on menu options. In strategic mode, the player clicks on units and factories to command them.The strategic mode is made up of the command bar, the save/quit menu, and the landscape view. The command bar can be hidden to show more of the screen. The command bar contains information about the unit clicked on, the 'end turn' button, and the player's current money remaining. The save/quit menu (not pictured) appears when the player presses the ESC key. This works as any other menu. The landscape view shows the battlefield. Arrow keys scroll the current view location, the user can left click to select and perform action, and right click to de-select the current unit. The view can be scrolled with the arrow keys.Other menus present in the game include the Main Menu, single mission selection menu,factory/unit selection, and the factory menu. The main menu has options to start a campaign game, a single mission, load the previous saved game, and quit. The single mission selection menu allows the user to click on several buttons to change the current mission to launch. Upon clicking “Start”, the currently shown mission will be started. The factory menu, pictured below,allows the player to choose the production for a factory that has been clicked on. The factory/unit selection menu appears when the player clicks a square with both a controlled factory and unit in it. Menus are controlled by the mouse and left clicking, and the ESC key canbe used to cancel most menus.The tactical mode display is separate UI. On this screen, a large amount of information about the current battle is displayed. The left hand side shows the engaged RWB unit, and the right shows the engaged NATO unit. Each is displayed on a representation of the current terraintype they are on. Below the picture of each unit, information on the current status of that unit is displayed. Modifiers on the unit such as Engaged (normal), Hiding, failed Hiding, etc are shown here. The current and maximum strength of the unit and the current weapon and its remaining ammo are displayed. Below the information display is a box which contains the menu options for the current player whose turn it is. Clicking any option other than “Change Weapon” will end that player's turn and register the chosen action.Replaying and SavingThe player can save the game during strategic mode by pressing the ESC key and choosing “Save Game”. This saves the current game, and the player can then load this game forlater play by choosing “Load Game” on the main menu. Only the most recent saved game is stored.Control SummaryMain MenuESC – Quits and closes the game.Left Click – Selects the menu option currently pointed to.Single Mission SelectionESC – Goes back to the main menuLeft Click – Selects the menu option currently pointed to.Strategic ModeESC – Toggles the save/load menu or cancels the factory menu.Arrow Keys – Scrolls the current viewpoint around the map.Left Click – Selects the unit which has been pointed at. If a unit is already selected, this will order the unit to either move or attack what has been clicked on. Units must be moved 1 square at a time. A left click also selects/activates menu options.Right Click – Deselects the current unit.Tactical ModeLeft Click – Selects a menu option.Other Screens (Briefing, Win/Lose Dialog)Left Click – Dismiss and proceed.Game Play DetailsStrategic PlayThe primary play mode of World Rising, called Strategic Mode, takes place on an birds eye view of a battlefield. Here the player will move and command units.If the player is provided one in the current battle, factories can be given orders to produce new units. Money is required to do this. Players start with a set amount of money. More can be obtained by capturing (leaving a unit on) a city.Note that this introduces a strategy element to the game which allows an un-balanced start to a map. A defender will usually start with little money and few forces, but controls all cities. The attacker, with military superiority, has to claim cities quickly to prevent the defenderfrom building up.Care must be taken when moving units around the battlefield. Terrain type will seriously influence the abilities of a unit in tactical combat. It will be very easy to attack a unit in the desert than one in a forest. Also, each unit can only move a certain distance, and moving through certain terrain will be much slower than moving through others.This mode continues until the player ends his/her turn. When either player loses all unitsand factories, the current game ends.Tactical PlayWhen a unit is attacked, tactical mode is entered. In tactical mode, each player chooses the action he wishes his unit to perform. Once both are chosen, the choices are played out. Thiscontinues until one side retreats or is destroyed.For example: Infantry successfully hides, raising its defense and attack ability. Tank fires machine gun and misses the infantry. Next turn, the infantry may cause much more damage to the tank if the player chooses to attack.When a battle begins, the unit who attacked will perform its actions first. This means that the enemy unit will not have a chance to begin hiding or retreating prior to the first attack.Bonuses do not build on each other, they are a percentage of the unmodified attack and defense.Options:Attack – Attacks the other player with the current weapon. Units may have multiple weapons, each with advantages/disadvantages for attacking certain other unit types. Weapons are detailed in the character bible.Hide/Fly Low – If successful, the unit gains a 10% attack bonus on the next attack and gains 50% additional defense. A unit is hidden until it attacks, or is found by the enemy who has scouted successfully. If unsuccessful, nothing happens. This will work 50% of the time.Scout – If successful,


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U-M CIS 487 - World Rising

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