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U-M CIS 487 - Study Guide

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1.0 - Overview2.1 – Overview2.2 – Camera Position2.3 – User Interface Design2.4 – Replaying and Saving2.5 – Control Summary2.6 – Game Play Details2.7 – Cut Scenes2.8 – Storytelling2.9 – Level Summary3.0 – Artificial Intelligence3.1 – Opponent AI3.2 – Player Detection3.3 – Motion3.4 – Path Finding3.5 – Special Actions3.6 – Combat3.7 – Non-Player Characters3.8 – Puzzles and Traps4.0 – Game Elements4.1 – Items4.2 – Character Bibles5.0 – Story Overview5.1 – Storyboard5.2 – Background / Plot Summary6.0 – Game Progression6.1 – Setting6.2 – Introduction6.3 – Flowchart6.4 – Level and Scene Details7.0 – BibliographyDanger RacerSergey ZabelinCIS487 – Game DesignUniversity of Michigan – DearbornDecember 18, 2003TABLE OF CONTENTS1.0 - Overview.....................................................................................................................32.1 – Overview..........................................................................................................................42.2 – Camera Position..............................................................................................................42.3 – User Interface Design......................................................................................................42.4 – Replaying and Saving......................................................................................................42.5 – Control Summary............................................................................................................52.6 – Game Play Details............................................................................................................52.7 – Cut Scenes........................................................................................................................52.8 – Storytelling.......................................................................................................................62.9 – Level Summary................................................................................................................63.0 – Artificial Intelligence.................................................................................................73.1 – Opponent AI.....................................................................................................................73.2 – Player Detection...............................................................................................................73.3 – Motion..............................................................................................................................73.4 – Path Finding.....................................................................................................................73.5 – Special Actions.................................................................................................................73.6 – Combat.............................................................................................................................83.7 – Non-Player Characters....................................................................................................83.8 – Puzzles and Traps............................................................................................................84.0 – Game Elements..........................................................................................................94.1 – Items.................................................................................................................................94.2 – Character Bibles..............................................................................................................95.0 – Story Overview.........................................................................................................105.1 – Storyboard.....................................................................................................................105.2 – Background / Plot Summary.........................................................................................106.0 – Game Progression....................................................................................................116.1 – Setting.............................................................................................................................116.2 – Introduction...................................................................................................................116.3 – Flowchart........................................................................................................................116.4 – Level and Scene Details.................................................................................................117.0 – Bibliography.............................................................................................................12CIS487 – Game Design Sergey Zabelin Page 2 of 121.0 - OverviewDanger Racer was inspired by a 1983 classic video game “Spy Hunter.” After getting into a fight with the local mob, you realize that your chances of staying alive in town are slim to none. Push the pedal to the metal, as you make a run for it! With a tank full of gas, two machine guns on the hood of the car, and some amazingly strong bumpers, your only chance to survive is to avoid being run off the road.The player controls the car using the arrow keys and spacebar to fire the machine guns. The mob vehicles can be either shot or bumped, but watch out, there are bombs on the road, so you may want to reconsider bumping into them. The car can only take a limited amount of damage before it blows up, but fortunately you may run across a few repair power-ups, and even weapon power-ups! Weapons have limited ammo, so use it wisely.CIS487 – Game Design Sergey Zabelin Page 3 of 122.0 – Game Mechanics2.1 – OverviewDanger Racer is an arcade racer/shooter, modeled after Spy Hunter. While the game has a few different enemies and power-ups, the road is straight, so all the player hasto do is avoid running off the road and getting hit by the mob cars.2.2 – Camera PositionThe camera position of the game is a classic Top-Down view without any view changes. The players car can only move left and right relative to the screen, and allows good control of the vehicle while shooting the enemies into bits.2.3 – User Interface DesignPrior to beginning the game,


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U-M CIS 487 - Study Guide

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