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U-M CIS 487 - Study Guide

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1. Executive Summary 31a. Game Story 31b. Game Play and Appearance 31c. Development Specification 32. Product Specification 42a. Production Team Description 42b. Target Audience 42c. Game Play 42.d Production Tools 53. Game Specification 63a. What is it like to play the game? 63b. Interface Mockup 73c. Summary of Storyline 83d. Storyboards 83e. Character Bibles 103f. Flowcharting 103g. Scene Outline 111. Executive Summary1a. Game Story1b. Game Play and Appearance1c. Development Specification2. Product Specification2a. Production Team Description2b. Target Audience2c. Game Play2d. Production Tools3. Game Specification3a. What is it like to play the game?3b. Interface Mockup3c. Summary of Storyline3d. Storyboards3e. Character Bibles3f. Flowcharting3g. Scene OutlineSPACE SHOTDesign DocumentBy Daniel FickDecember 16, 2005Instructor: Dr. Bruce MaximTable of Contents1. Executive Summary 31a. Game Story 31b. Game Play and Appearance 31c. Development Specification 32. Product Specification 42a. Production Team Description 42b. Target Audience 42c. Game Play 42.d Production Tools 53. Game Specification 63a. What is it like to play the game? 63b. Interface Mockup 73c. Summary of Storyline 83d. Storyboards 83e. Character Bibles 103f. Flowcharting 103g. Scene Outline 11Page 2 of 111. Executive Summary1a. Game StorySpace is a dangerous place these days. There are pirates, who will attack any shipthey think they can take in order to raid it and make a small profit. There are smugglers that transport contraband in their ships and if they come across anyone they suspect suspects them of foul play they will shoot to kill. We have the Anti-Space Travel Coalition (ATC), which believes space travel will be the end of the universe, they shoot anyone they see in space in hope that it will scare people out of space travel. There are various other smaller factions that make space travel dangerous. Fortunately, there is the Space Protection Coalition (SPC) to protect the good people of space from these scoundrels. They are an elite group that only accepts the best of the best. Each year they hold the Best Shot in Space (BSS) competition. The winner of which is allowed to join the SPC and gain all the benefits that come along with the job, including: immense wealth, the best technology, fastest ships, most powerful weapons, and the respect of all who travel space. This year you have decided to take part in the BSS. Do you have whatit takes?1b. Game Play and AppearanceSpace Shot is a turn-based shooter. The player chooses the angle and power of their shot and then shoots at another player. The back drop is space; there will be planets and suns in the game-space, which will have gravitational effects upon your shot. The first player to land a shot on the other is declared the winner of that round. The winner will be determined as the best of 1,3,or 5 rounds (The players may choose before starting a game, default will be 1). 1c. Development Specification- Space Shot will be developed using the Microsoft DirectX 8.1 SDK. It will feature 2D graphics with changing backgrounds.- It will consist of a variable amount of rounds (1, 3, or 5). Based upon the players preference.- The programming will be done in C++ and use a modified version of Andre LaMothe’s Blitter Object (BOB) Engine.- The sound will come from LaMothe’s sound library and various sources from the Internet.- The music will be gathered from “free” sources on the Internet.- Estimated Implementation Time: 3 WeeksPage 3 of 112. Product Specification2a. Production Team Description- Programming: Daniel FickThe programmer will be responsible for coding the game. This will involve loading artwork, animations, sound, and music into the gamingenvironment.- Artwork: Daniel FickThe artwork will be primarily borrowed from Andre LaMothe’s sample content. However, the artist will be responsible for modifying the existing artwork to make the content suitable for the game.- Animation: Daniel FickThe animations are constructed from various borrowed artwork, bitmaps will be spliced together to form cohesive animations.- Sound/Music: Daniel FickThe sound director will be responsible for gathering and organizing sounds and music. The sounds and music will be gathered from both Andre LaMothe’s sample content and various sources from the Internet.2b. Target AudienceSpace Shot’s audience should cover a wide range. The game does not depict any gore. It does have ships exploding, but there is no mention of death. The player will have to have some skill in being able to judge (guess) the appropriate angle and power to hit the other ship. The player will also have to be able to learn just how the gravity affects their shot and compensate. This makes the game suitable for ages 7 and up. The game does not involve any complex key movements and it is turn-based so it does not involve reaction speed.2c. Game PlayThe game will be played from an “overhead” view of the area of space in which the duel occurs. The game-space will have 1-3 planets or suns, and two ships. The player will control one of the ships. Another player can control the other via the same keyboard or via a network game. Each player’s goal is to shoot the other first. The Page 4 of 11player will choose the angle and power of their shot. The challenge of the player will be to choose the correct angle and power to hit their opponent, before their opponent.The planets and suns in the game-space will have gravity fields. A planets gravity fiels will be based on the size of the planet. The suns gravity fields will be larger than that of aplanets gravity field. The gravity fields generated by these space objects will affect the trajectory of the player’s shot.To win the game, the player must win the best out of 1, 3, or 5 rounds. The player wins a round by being the first to shoot their opponent. Once a player has one more than 50% ofthe rounds the game is over and that player has one.2d. Production ToolsThe core game programming will be done using Microsoft Visual Studio 6.0. The program will utilize the DirectX 8.1 API and Andre LaMothe’s Blitter Object (BOB) Engine. Page 5 of 113. Game Specification3a. What is it like to play the game?The game will be like Tank. Except, you will be in space and the planetary objects in space will affect the trajectory of your shot. The player should find it challenging to find and angle and power that will reach their


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U-M CIS 487 - Study Guide

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