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U-M CIS 487 - Mad Maxim

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Mad MaximBy Steven MyslinskiMad MaximBy Steven MyslinskiCIS 48711/15/20051Executive SummaryAbstract of Game StoryThe story starts out with our hero Mad Maxim; he is the craziest and most brilliant professor that the University of Michigan Dearborn had ever seen. He peril is that his genius is constantly under attack from the mind numbing stupidity produced in his student’s work. Every day he must face defend his genius from student design documents, the students themselves and worst of all the final projects which are monstrous heaps of papers and incompetence that may destroy his very mind while tryingto understand what on earth his students were thinking.You join our game as Mad Maxim, and you must defend his genius by destroying the foespreviously mentioned before they have a chance to reach Mad Maxim and destroy his genius.Game play and AppearanceThe game is a top to bottom type of game, meaning that our hero Mad Maxim can move up and down vertically at the left side of the game screen. He can shoot out little mid bullets of genius to attack and kill his enemies. The enemies move in different patterns. The design documents simply move from left to right in straight horizontal lines. The students move in a wave like fashion, moving up and down while traveling left to right. The final projects also move in waves but they make it difficult for Mad Maxim they shoot out bullets of stupidity while they move.2The main character, Mad Maxim, is actually just a picture of Dr. Maxim’s head and the mind bullets are just small round yellow circles. The students come from a random picture that I found. The design documents are creations of my very own as are the final projects and the bullets from them are similar to Maxim’s, but are red in color. The background is just something that I found that seemed fitting.Development SpecificationImplementation Details:I used tutorials to learn how to make flash game and create the interface. I used functionsthat came with the software to develop the actions that take place in the game and also used the software to create some of my characters.Development Environment:The game was developed using Macromedia Flash MX 2004. I’ve worked on this game with my desktop which is a 1.8 GHz Athlon with 1GB of RAM and a ATI Radeon 9700 Pro and a 19in monitor.3Product SpecificationProduct Team Description:Well the team consists of me and I do the programming and the papers. I will also be in charge of the testing.Target Audience:The target audience for this game is gamers in college or older. While the game play is simple enough for a five year old, the theme might be lost on a younger user.Game Play:Game play is pretty simple, avoid letting the enemies in the game hit Mad Maxim and he will not become a mindless drone that has succumb to becoming an idiot himself. Also you need to destroy the foes with Maxim’s genius mind bullets. Each design document destroyed gets the player 10 points. For every student that the player destroys they earn 50 points. Finally, for every final project destroyed the player earn 100 points. The reason for the points is because Mad Maxim needs to earn a certain amount points to advance to each level. There are three total levels with in the game. The first level consists of just design documents and to advance to the second level, Mad Maxim must earn 500 points. So in other words the player must destroy 50 design documents. For thesecond level, there are a combination of the design documents and the students trying to get Mad Maxim. This presents a challenge to face two different enemies simultaneously. It also allows Maxim to destroy different combinations of foes to reach the third level, which takes 2,000 points. Lastly, on the third level Mad Maxim faces all three foes, the 4design documents, the students, and the final projects. The new challenge presented in this level is that the final projects shoot bullets of idiocy that can hurt Maxim’s genius. Ifthe player makes it all the way up to 10,000 points, then they win the game and Mad Maxim will have defeated the idiots again with his superior intellect. But if you can win, you can also lose. The way that you can lose in this game is if Maxim gets hit by the foesor in the case of the last level, the bullets of idiocy. There is a genius meter along the top that will decrease each time Maxim is hit, if it reaches the end then Maxim becomes a mindless idiot.Production ToolsI used Macromedia Flash MX 2004 to develop my game environment and characters. I would also consider the tutorials that I’ve looked at to be my tools as well considering I did not know how to write flash applications before this project.5Game SpecificationsWhat was it like to play the game?The game is simple but entertaining. It can be difficult, but that make the replay value goup because gamers will want to try to beat their best scores or beat the game over and over again. Interface Mockup:6Summary of storyline:The basic summary is that you are Mad Maxim and you are being attacked by stupidity. You must defend you’re self to save your smarts. The player can only save Mad Maxim by educating the stupid foes that are coming after him. If you lose all your genius and succumb to stupidity then Mad Maxim turns into an idiot just like the rest of the foes he was trying to fight, or Maxim could win and beat stupidity and live to educate another day.Storyboards:Intro:Game play:7End:Character Bibles:Mad Maxim:The hero of our game that must defeat stupidity or he shall become stupid himself.8The Design Document:The first foe that our hero must defeat that comes straight at him trying to take away his genius.The Student:The second of our foes in this game that move like a wave trying to avoid Maxim’s genius bullets while still trying to bring down his genius level.The Final Project:This most difficult of foes can actually shoot idiot bullets at Maxim to try to bring down his level of genius.9Flow Chart:Level and Scene


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U-M CIS 487 - Mad Maxim

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