DOC PREVIEW
U-M CIS 487 - Assignment 1

This preview shows page 1-2 out of 7 pages.

Save
View full document
View full document
Premium Document
Do you want full access? Go Premium and unlock all 7 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 7 pages.
Access to all documents
Download any document
Ad free experience
Premium Document
Do you want full access? Go Premium and unlock all 7 pages.
Access to all documents
Download any document
Ad free experience

Unformatted text preview:

Assignment 1CIS 487Dr. MaximFall 2005Eric NelsonOctober 19, 2005Table of Contents1.0 Objects..........................................................................................................................1 1.1 Meeting Room.........................................................................................................1 1.2 Secret Room.............................................................................................................1 1.3 Library......................................................................................................................1 1.4 Barracks...................................................................................................................1 1.5 Office.......................................................................................................................2 1.6 Pedestal Room.........................................................................................................2 1.7 Sake Room...............................................................................................................2 1.8 Main Entry...............................................................................................................2 1.9 Storeroom.................................................................................................................3 1.10 Stair Room...............................................................................................................3 1.11 Trophy Room...........................................................................................................3 1.12 Outside.....................................................................................................................32.0 Puzzles...........................................................................................................................4 2.1 Getting into the Secret Room.....................................................................................4 2.2 Getting into the Strongbox.........................................................................................4 2.3 Getting into the Storeroom.........................................................................................4 2.4 Getting into the Basement..........................................................................................4 2.5 Getting Light..............................................................................................................4Appendix I: MapAppendix II: WalkthroughAppendix III: Student Evaluations1.0 Objects 1.1 Meeting Room 1.2 Secret Room 1.3 Library 1.4 Barracks Object Name In-Game Name Type Locationmeeting_room Meeting Room Room *paintings1 Paintings Scenery Meeting Roomtables1 Tables Scenery Meeting Roomcushions1 Cushions Scenery Meeting Roomwindow1 Window Scenery Meeting Roomsilver_key Silver Key Item Meeting RoomObject Name In-Game Name Type Locationsecret_room Secret Room Room *strongbox Strongbox Scenery Secret Roomtable2 Table Scenery Secret Roomwindow2 Window Scenery Secret Roomseal Bonsai Seal Item Secret Roomorders2Assassination Orders Item Secret RoomObject Name In-Game Name Type Locationlibrary Library Room *table3 Table Scenery Libraryshelves1Shelves Scenery Librarywindow3 Window Scenery LibrarymapMilitary Map Item LibraryObject Name In-Game Name Type Locationbarracks Barracks Room *body Body Scenery Barracksmat Mat Scenery Barracks1.5 Office 1.6 Pedestal Room 1.7 Sake Room 1.8 Main EntryObject Name In-Game Name Type Locationoffice Office Room *table4 Table Scenery Officedesk Desk Scenery Officeshelves2 Shelves Scenery Officelamp Oil Lamp Item Officeiron_key Iron Key Item Officeflint Flint and Steel Item Officereport Mission Report Item OfficeObject Name In-Game Name Type Locationpedestal_room Pedestal Room Room *nowhere * Room Variable *hidden_door Hidden Door Door Pedestal RoomstoneBonsai Stone Item Pedestal Roompedestal Pedestal Scenery Pedestal RoomstoolStool Scenery Pedestal Roomdresser Dresser Scenery Pedestal Roomgold_key Gold Key Item Pedestal RoomObject Name In-Game Name Type Locationsake_room Sake Room Room *cushion2 Cushions Scenery Sake Roomsake_table Table Scenery Sake RoomrugRug Movable Sake Roomtrap_door Trap Door Door Sake RoomsakeSake Set Item Sake RoomObject Name In-Game Name Type Locationmain_entry Main Entry Room *table5 Table Scenery Main Entrybonsai_tree Bonsai Tree Scenery Main EntrybenchesBenches Scenery Main Entrypainting2 Paintings Scenery Main Entry1.9 Storeroom 1.10 Stair Room 1.11 Trophy Room 1.12 OutsideObject Name In-Game Name Type Locationstoreroom Storeroom Room *shelves3 Shelves Scenery Storeroomlantern Lantern Item Storeroomoil Lamp Oil Item StoreroomObject Name In-Game Name Type Locationstair_room Stair Room Room *stairs Stairs Scenery Stair RoomObject Name In-Game Name Type Locationtrophy_room Trophy Room Room *swordrack Swordrack Scenery Trophy RoomswordSword Item Trophy RoomObject Name In-Game Name Type LocationoutsideOutside Room *2.0 Puzzles 2.1 Getting into the Secret RoomTo gain entrance to the secret room, the user must find the bonsai stone. It can be found when examining the bonsai tree in the main entry. Once the player has the stone, they must take it to the pedestal room. When the stone is placed onto the pedestal, the hidden door will open, and allow access to the secret room. 2.2 Getting into the StrongboxThe strongbox is located in the secret room. To open the strongbox, the user musthave the silver key. The silver key is obtained by examining the tables in the meeting room, where the player starts the game. Once they have the key, the strongbox will open when they examine it. 2.3 Getting into the StoreroomTo get into the storeroom, the player will need the iron key. This key is located in the table in the office. As long as the player has the iron key in their inventory whenever they try to go into the storeroom, the door will open for them. This puzzle will have to besolved for the player to be able to get a light source to go into the basement with. 2.4 Getting into the BasementTo get past the trapdoor and into the basement, the user must find the gold key. It can be found by examining the dresser in the pedestal room. When the user is in the sakeroom, they must push or pull the carpet. Once the trapdoor is revealed, the player will be able to go down as long as the


View Full Document

U-M CIS 487 - Assignment 1

Documents in this Course
Mad Maxim

Mad Maxim

10 pages

DirectX

DirectX

10 pages

Load more
Download Assignment 1
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Assignment 1 and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Assignment 1 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?