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U-M CIS 487 - Game design 1

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CIS 487Game Design IGame Design DocumentDr. MaximFall 2005Going GreekLydia Mauti and Artur Seitllari1Executive SummaryGoing Greek is an interactive 2-D graphical game whose main goal is to completetasks and eventually become a member of a fraternity or sorority. We, as authors, are involved in the Greek community on our campus, which is how the idea for this game came about. The user stars as the main character of the game, and can choose to be male or female. Based on their choice, the user can pledge a fraternity or sorority, respectively. Each organization has a series of tasks for the user to complete. By completing all required tasks, the user becomes a member of that organization, thus winning the game. Going Greek is not intended to be a representation of actual Greek life on any real-life campus, including the organizations at the University of Michigan – Dearborn. Game play was designed based on a point-and-click method. The user progresses through the game by clicking on different images, which takes them to another screen or performs a certain action. The graphics will have a cartoon-like theme, involving bright colors and hand-drawn animation. Since the game is meant to be fun and lighthearted, thevisual design is well-suited to the task.Going Greek is designed for the Windows XP operating system and will be written in C++ using Visual Basic .NET.Product SpecificationThe production team is comprised of four students, 3 of which are members of Greek organizations at the University of Michigan – Dearborn. Artur is a member of the professional engineering fraternity, Theta Tau, while Lydia and Andrea are members of the professional engineering sorority, Alpha Omega Epsilon. As members of the Greek community, we are familiar with the varied tasks other organizations require for 2membership. Artur and Lydia are in charge of development, design, graphics, and code for the game. Andrea and Pete will help with audio and sound effects. The target audience of the game is geared towards college students, specifically students 17 and older, and more specifically the students in our game design class. This game is also tailored for people who are interested in experiencing a mock-up of Greek life. As mentioned in the executive summary, Going Greek is a point-and-click game, which highly utilizes the mouse as the main control unit. At some points in the game, the user must talk to a member of another organization in order to complete the task at hand. After the NPC has spoken, the user will be given at least two responses to choose from tosay back to the NPC. A short conversation will follow where the user must choose a response each time. If the user chooses correctly, he/she will convince the NPC to do whatever they were asking, thus completing that portion of the task. The rest of the game will rely on clicking objects and performing the right actions with them. The production tools used for this game will be Visual Studio .NET, Adobe Photoshop 6.0, and an audio editing program. 3Game SpecificationInterface mockupItem MenuTask Menu4Story Line You are a freshman at Old School College and interested in joining a Greek organization. After choosing which fraternity or sorority you’d like to join, you’re faced with a series of tasks you must complete in order to become a member. Once those tasks are completed, you officially become the newest member of that organization. StoryboardsTitle Screen5Choose a player screenChoose an organization screenAfter choosing an organization, you’re given your first task6MapOutside of Cafeteria7Inside of CafeteriaGetting a dishwashing job8Outside of party storeInside of party store9Buying an itemOutside of fraternity or sorority house – user can egg/TP house or enter to turn in tasks, steal underwear, or steal letters.10Inside of schoolTaking a test11Inside of library where student can study for testAt the Rock, with another organization present.12Character bibles:The user- College freshmen who’s interested in joining a fraternity or sororityBrother Sam Adams- Pledgemaster of Kappa Epsilon Gamma- Likes to party- Can drink a gallon of beer in under 30 minutesBrother Moore Ramm- Pledgemaster of Lambda Lambda Lambda- Enjoys playing video games and working on his computer- His girlfriends name: SugarN’Spice86Sister Ima Babe- Membership Director of Eta Omicron Tau- Like to shop and talk on the phone- Favorite movies: Legally Blonde I and IISister Miso Wantu- Membership Director of Epsilon Zeta- Interested in all the guys on campus- Her role models: Pamela Anderson and Nicole SmithBetty Crocker- Works at the Old School Cafeteria- Enjoys knitting and cooking- Can cook a mean LasagnaJoe Schmo- Works at Joe’s Party Store- Wishes he were somewhere else- This is a part time gig until his rock band signs with Sony RecordsThe Pledgemaster and Membership Director are in charge of guiding the player through their pledge period. They will explain the rules to complete each task so that the player has a good idea of what, where and when they should do. However they will not explain any methods of how a task can be completed.Flowcharting13Level or scene outlines:14Choose Player- User can decide whether they want to be male or femaleChoose Organization- User can choose which fraternity or sorority they want to joinMap- Simple map showing all possible locations user can accessOld School College- User can select which subject they’d like to take their test in- Gives access to the test roomTest Room- Located in the college- Area where the user takes the testLibrary- User can “study” any of four subjects before taking the test- Will give hints or clues about the test questionsCafeteria- User can get a dishwashing job to earn money, which is needed throughoutthe gameJoe’s Party Store- Location of all buyable itemsThe Rock- Can be painted by the user- Can be stolen if another group is already thereSorority and Fraternity Houses- Location where user reports to after a task is completed- User may also egg and TP (toilet paper) a competing organization’s house- User may steal panties or boxers from another organizationDorms- User can fast forward to the next day by sleepingTasks: Earn Money: Beg Parents or get job washing dishes at restaurant Beer Run: Get money, buy beer, deliver right brand and amount to the organization you’re rushing.  Panty/Boxer Raid: Go other org’s house and ask nicely for them Egg/TP: Get money, buy


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U-M CIS 487 - Game design 1

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