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U-M CIS 487 - Study Guide

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Table of ContentsDocument Revisions1.0 Executive Summary1.1 Abstract of game story1.2 Game play and appearance1.3 Development specification2.0 Product Specification2.1 Production team2.2 Target audience2.3 Game play2.4 Production tools (Resources)3.0 Game Specification3.1 What is it like to play the game?3.2 Interface mockup3.3 Storyline summary3.4 Storyboard3.5 Character bible3.6 Flowcharting3.7 Level or scene outlinesGame Design ProjectAqua Flyer IIPrepared by:Robert RakCIS 487Fall 2005Prof. Bruce Maxim Date: 11/16/2005The University of Michigan – DearbornGame Design Project – Aqua Flyer II CIS 487Table of ContentsDocument Revisions...............................................................................11.0 Executive Summary.........................................................................21.1 Abstract of game story..................................................................21.2 Game play and appearance..........................................................21.3 Development specification............................................................32.0 Product Specification........................................................................42.1 Production team............................................................................42.2 Target audience.............................................................................42.3 Game play.....................................................................................42.4 Production tools (Resources).........................................................63.0 Game Specification..........................................................................73.1 What is it like to play the game?...................................................73.2 Interface mockup..........................................................................73.3 Storyline summary........................................................................83.4 Storyboard....................................................................................93.5 Character bible............................................................................123.6 Flowcharting................................................................................133.7 Level or scene outlines...............................................................14iGame Design Project – Aqua Flyer II CIS 487Document RevisionsRevision 1Section # Section Name Description of Changes1.2 Game play and appearance Added Load/Save game option description2.3 Game play Added Load/Save game option descriptionAdded information about the sounds in the game3.2 Interface mockup Update main game interface mockup3.3 Storyline summary Added description of the game story3.4 Storyboard Update main game interface mockupAdded interface mockup for in game screen3.7 Level or scene outlines Refined the level outlines1Game Design Project – Aqua Flyer II CIS 4871.0 Executive Summary1.1 Abstract of game storyThe game is an action shooter designed for the MicrosoftWindows environment and utilizing Microsoft’s DirectX technology. It isdesigned with people of all ages who have some very basic computerskills and like to play the action shooter genre games. In the game, the player will be controlling an airplane flying overa river, which will be filled with enemies moving back and forth acrossit. As an action shooter, the main objective of the game will be tocomplete successfully all of the levels in the game, destroying as manyenemies as possible in order to achieve the highest score. The levelsbecome harder and harder to complete as the player progressesdeeper into the game. The difficulty of each stage in the gameincreases by introducing more and/or new opponents into every higherlevel.Although the game is quite simplistic in nature it can providelong amount of play time and has a high fun factor. One greatadvantage of the game is that it will be very easy to learn as thecontrols are very intuitive and the rules are not complex and can belearned in just a few minutes. Another plus for the game will be theclear, easy to understand, and intuitive user interface. The game willalso provide means for players to compete between each other bykeeping a list of top ten high scores achieved.1.2 Game play and appearanceThe game will provide only one game play mode – single playermode. In this mode the player will need to advance through variouslevels in order to finish the game. At the start of the game, the playerwill be able to set two primary options: player’s name and the gamedifficulty level. There will be three difficulty levels in the game: easy,moderate, and difficult.The player will be controlling an airplane flying over a river,which will be filled with enemies moving back and forth across it. Theairplane will have a minimum speed at which it will fly over the river.The airplane will be controlled via the keyboard, using the arrow keysfor navigation and the spacebar for shooting. The player will need to2Game Design Project – Aqua Flyer II CIS 487either destroy the enemies or get past them to advance into the game.During game play the following rules will need to be obeyed:- Any collision with an enemy or the river bank will destroy theplayer’s plane- In order to advance to the next level, the connecting sectionbetween the levels will need to be destroyed- To keep the airplane flying it will need to be refueled regularly- Three additional airplanes will be available at the start of thegame and can be used after a collision- New airplane will be added after completing a level, up to threeadditional planes totalThe game is also points based. The player will receive a specificamount of points for destroying a given type of opponent. Playerswhich achieve a top ten score will be placed in the high scores list. Theplayer’s airplane will be upgradeable to increase the rate of fire ornumber of guns, but these upgrades will not be permanent. All of theimportant information, like the amount of fuel or current points will bedisplayed on the screen during the game play. The game will also allowthe player to save the current game and then to load it at a later time.1.3 Development specificationThe game will be developed for


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U-M CIS 487 - Study Guide

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