Supreme Commander EvaluationSupreme CommanderHardware RequirementsSlide 4Game Summary Quick OverviewGame Summary StorylineUEF (in game shot)Cybran Nation (in game shot)Aeon Illuminate (in game shot)Game SummaryGame Summary User InterfaceSlide 12Slide 13Slide 14Game SummarySlide 16Slide 17Game ReviewSlide 19Slide 20Slide 21Slide 22SummarySlide 24Slide 25Slide 26Questions?Michael HardyMichael HardyFormal EvaluationFormal EvaluationCIS487, Fall 2007CIS487, Fall 2007University of Michigan-DearbornUniversity of Michigan-DearbornSupreme CommanderDistributed by THQ (L.A. Based)Developed by Gas Powered Games (Near Seattle, developer of Dungeon Siege series)Chris Taylor, Lead Designer for GPGKnown for Total Annihilation Series, of which Supreme Commander is “spiritual successor” Type of game: Real Time StrategyPrice: $29.90 @ GoGamer.comMSRP: $44.95Hardware RequirementsOfficial Minimum Official RecommendedMy ExperienceOperating SystemWindows XP Service Pack 2, Windows VistaWindows XP Service Pack 2, Windows VistaWindows XP Service Pack 2, Windows VistaProcessor1.8 GHz Intel or equivalent AMD processor3.0 GHz Intel or equivalent AMD processor or betterCore2 Duo or Core2 Quad (game is multithreaded)RAM 512 MB 1 GB or better1.5 GB (game can take 1+ gig not counting system ram needed)Video Card128 MB video RAM or greater, with DirectX 9 and Pixel Shader 2.0 supportNvidia 6800 or better; ATI X800 XL, ATI X1300 or betterNvidia 7900GS single screenTwo Screens Nvidia 8800GTS or betterHard Disk Space 8 GB 10 GB or more7 Gigs Install; Save Games take 30 to 100+ megs eachInternet connection 56.6 kbit/s modemCable/DSL speed or betterCable/DSL speed or betterGame SummaryQuick OverviewA futuristic Real Time Strategy game where three factions battle for dominance. The scale of many missions (levels) is considerably larger than similar games of the genre. Over 250 different units cover air, land, and sea warfare/construction over four tech levels. All units are individually controllable (unlike games like Command & Conquer which utilize squads of troops) and each player can have hundreds of units.Game SummaryStorylineThree factions have fought for over a thousand years in the Infinite War. Interstellar distances can be traversed by means of a Quantum Gate Network. One faction, the UEF are creating the Black Sun project, a planet killer. Each faction attempts to use Black Sun to win the war.UEF - The United Earth Federation wants to control the universe following the collapse of the Earth Empire. The UEF’s goal is militaristic reconquering of the former colonies.Cybran Nation - Symbionts (Cyborgs) who have left the UEF by overcoming their loyalty programming. Dr Brackman is their designer and leader who started the movement after their gradual enslavement. The Cybran Nation’s goal is to free all Symbionts.Aeon Illuminate - Worshippers of the Seraphim, a race (presumed) destroyed by the Earth Empire. The Aeon Illuminate’s goal is to convert everyone to their religion.UEF (in game shot)Cybran Nation (in game shot)Aeon Illuminate (in game shot)Game SummaryPlayer's role: Player plays as each faction as a Supreme Commander, a pilot of an ACU (Armoured Command Unit) which can construct only basic buildings.Installation: Standard windows installation from DVDOnline patches and matchmaking through GPGNet○An early patch removed SecuROM copy protection and DVD in drive requirementGame SummaryUser Interface3D overhead view with controls familiar to regular RTS players. Click to select a unit, double click for all units of similar type, drag click to select rectangle of units. Shift to add units to group, function key unit groups, and standard keyboard controls. Building and unit commands are located in a panel. Panel and screen organization can be changed but only to preset locations. Game supports two monitors where the second monitor shows another view of the battlefield that can be zoomed in and out. An innovative feature is the scroll wheel can be used for quick, smooth setting of the overhead view distance. Images of units change to icons at large distances.Game SummaryUser InterfaceGame SummaryGame PlayReal Time StrategyUnits have basic AI to control movement, production, and fighting. Create buildings to mine mass and generate energy○Used to build units and power buildings / defenseUser must make bases, assign units orders, and accomplish the mission goal. ScoringSingle player ○Game based on completing mission goals to go on to the next mission. Skirmish and Multiplayer ○Multiple victory modes○Score based on units constructed/destroyed and energy/mass created/utilized.Game SummaryArtworkAll units have a fine level of 3d detailGround view allows rotating around units to see all the detailLand maps have destroyed buildings, trees, fire effectsLand, air, and sea show decals of moving units (footprints, contrails, and wake respectively)In Game Video consists of game engine and 3D prerendered sequencesSound and MusicUnits all have sounds that provide feedback to the actionMusic is CinematicVoice actors supply voices for charactersSpecial featuresSmooth zoom from individual unit to entire mapLarge number of units help create many strategiesSave and replay missionsGame SummaryGame SummaryExample of statistics used for one unit:TITAN - SIEGE ASSAULT BOT Tier: 3Armor: 2200hp Shield: 2500hp (size: 2.5 (48.8m), regen rate: 167, regen start time: 45, recharge time: 60) Abilities: Shield Cost: M480, E3840 (-25), T1200 Intel: sight: 25 (488m) Physics: max speed: 2.9 (56.6m/s), turn rate: 146 Transport class: 3 Veterancy: 30, 60, 150, 300, 600 kills veteran level 2: +550 hp, veteran level 4: +550 hp, veteran level 5: repair 2 hp/s Weapons: Heavy Plasma Cannon (Direct Fire): 100.00 dps, range: 25 (488m) projectile weapon: 50 damage rate of fire: 2 (every 0.5s) veteran level 1: +13 damage, veteran level 3: +13 damageGame SummaryManualCovers story, controls, and units.BugsMost bugs are related to unintended unit combinations (shield generators units enabled while being transported by gunships) but have been fixed in patches. GPGNet distributes regular patches needed for online play.Patches have added features including a streamlined UI option and 3 new units.Game ReviewGood (fun) and WhyHundreds of units create
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