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U-M CIS 487 - Assignment 2: Game Pitch

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Executive Summary 1.1 Abstract of game story Game Play Look and Feel 2.1 Appearance 2.2 Player roles and actionsThe player’s role throughout the game is to maintain health points while going through the levels and avoiding objects that can decrease his health value. He can also collect food objects to gain health points. He has the ability to either jump; to avoid objects on the ground, or crouch; to avoid flying objects. The player can also move forward or backward on the screen. 2.3 Strategies and motivationsThe strategy is too successful complete the level by jumping or crouching to avoid and collect objects in the game. Health bonuses will put the player in questionable situations on whether to pursue certain objects. Sometimes going for certain objects could result in negative health points if not played effectively.2.4 Level summary/story progressionDevelopment Specification 3.1 Hardware 3.1.1 Software 3.1.2 Algorithm StyleCIS 487: Game DesignProfessor Bruce Maxim1/14/2019Assignment 2: Game PitchBart’s AdventuresKevin Bonkowski _______________________________Philip Perry _______________________________Table of ContentsExecutive Summary.............................................................................................................31.1 Abstract of game story...............................................................................................3Game Play Look and Feel....................................................................................................32.1 Appearance................................................................................................................32.2 Player roles and actions.............................................................................................52.3 Strategies and motivations.........................................................................................62.4 Level summary/story progression..............................................................................6Development Specification..................................................................................................63.1 Hardware....................................................................................................................63.1.1 Software..................................................................................................................73.1.2 Algorithm Style.......................................................................................................72Executive Summary 1.1 Abstract of game story Bart Simpson wakes up late for school and gets ready as fast as possible. Bart jumps on his skateboard and begins his journey to school. Once that level is complete, Bart heads onto the KWIK E-mart to grab a slurpie. Along the way he will come across several obstacles that could prove beneficial or disastrous. The goal is to make it throughboth levels with max amount of health.Game Play Look and Feel 2.1 Appearance Main Screen Help Screen Storyline ScreenAt the beginning of the game, the player will see the Main screen to start off. From there they can select the Help menu and this screen describes the controls and objective of the game. Once you begin the game, the first screen is the storyline behind the game. 3First Level Second LevelThe game will consist of a blue sky background and scrolling clouds and bushes for the first level. In the second level, there is a house with a picket fence as you navigateon the road. Throughout the game the player will remain stationary on the ground but willappear to be in constant motion. Bart can choose to be standing, sitting, or jumping through the levels to avoid objects or to obtain them. While the player persists through the level, several objects will scroll through creating opportunities as well as hazards for the player. Barney Bird Can Donut Lisa Slurpie Puddle4The above images are the objects that Bart will encounter along his way. The objects that will cause harm to your health points are Barney, bird, garbage can, Lisa, andthe puddle. The donut and slurpie will increase your health points. At the end of each level, a scoreboard is displayed showing the number of objects hit, health points, lives, and total score. The total score is based off a formula for total lives * 100 * health – objects hit * 5. 2.2 Player roles and actionsThe player’s role throughout the game is to maintain health points while going through the levels and avoiding objects that can decrease his health value. He can also collect food objects to gain health points. He has the ability to either jump; to avoid objects on the ground, or crouch; to avoid flying objects. The player can also move forward or backward on the screen. 52.3 Strategies and motivationsThe strategy is too successful complete the level by jumping or crouching to avoid and collect objects in the game. Health bonuses will put the player in questionable situations on whether to pursue certain objects. Sometimes going for certain objects could result in negative health points if not played effectively.The motivation for the game is to successfully complete each level with as much health points possible. Depending on the number of objects the player is struck by and health level the final score will be assessed at the end of each level.2.4 Level summary/story progression Overall the levels will have different backgrounds. Level 1 all objects are at a stationary speed and in level 2 the object speeds vary making it harder to avoid objects. The player arrives at a different location after the successful completion of the previous level. For example, level one Bart Simpson will have to make it to the school. The next level his goal is to make it to KWIK E-Mart.Development Specification 3.1 HardwareStandard keyboard and monitor Computer specifications:63.1.1 SoftwareDirectX, Visual Studio C++, Paint. 3.1.2 Algorithm StyleMoving BackgroundsMoving ObjectsExit Game7Collision CheckGet Players


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U-M CIS 487 - Assignment 2: Game Pitch

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