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U-M CIS 487 - GAME PROJECT - WORKING TITLE

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Slide 1Executive SummaryGame Play Look and FeelGame Play Look and FeelGame Play Look and FeelGame Play Look and FeelGame Play Look and FeelGame Play Look and FeelDevelopment SpecificationDevelopment SpecificationDevelopment SpecificationCIS487 GAME PROJECT: WORKING TITLEDestin Centala, Vamsi KancharlaEXECUTIVE SUMMARYGame StoryPlayer will take role of Bane, a disgraced warrior who travels unknown lands to find answers from his past. The game begins as Bane comes to an abandoned town, Mustafar. He enters a nearby cave to search for treasure and answers to the mysteries of the abandoned town…GAME PLAY LOOK AND FEELAppearance•Appearance will be similar to that of Final Fantasy Games.• The game will use Character Sprites to animate:•The playable characters•Enemies• NPC's used to progress game and story progressExample SpritesExample SpritesGAME PLAY LOOK AND FEELExample SpritesExample Sprites (2)GAME PLAY LOOK AND FEELExample Sprites (2)Player roles and actionsGAME PLAY LOOK AND FEEL•The players role will be the adventuring character, Bane.• The player will involve in fighting random battles with multiple enemies.• The player can interact with the NPC's to gain knowledge and clues toward solving presented quests and problems that come across the hero.•The player will also be able to level his "magic" skills in a sensible manner to customize his character's build.GAME PLAY LOOK AND FEEL== Strategies and motivationsStrategies and motivations include experience and item rewards received after:• winning random battles• completing quests• solving small puzzles• exploring new areas Strategies will be formed due to skill selection and upgrading on how to overcome all these obstacles.GAME PLAY LOOK AND FEELLevel summary/story progression Levels will consist of:•Diverse dungeons•Caves•Enemies that will fight and use different strategiesThe hero will have to fully explore and conquer in order to progress to the next chapter of the story.DEVELOPMENT SPECIFICATION HardwareHardware includes: 1. PC2. Monitor3. Keyboard4. Mouse5. SpeakersSoftwareDEVELOPMENT SPECIFICATION Game Development: 1. Direct SDK.2. Visual Studio 2008.Software Requirements for game play: 3. Windows OS(Windows Millennium, XP, Vista).4. Latest version of DirectX(Feb 08).DEVELOPMENT SPECIFICATION Programming Style• 2 Dimensional Arrays for Maps.• 1 Dimensional Arrays for Character


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U-M CIS 487 - GAME PROJECT - WORKING TITLE

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