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U-M CIS 487 - Study Guide

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ContentsExecutive SummaryStory AbstractGame Play AbstractDevelopment SpecificationProduct SpecificationProduction Team DescriptionTarget AudienceGame PlayGoalControlCameraMethodSoundAnimationPlatform and Production ToolsGame SpecificationInterfaceReplaying and SavingSummary of StoryThe Genetic MakeupChromosome SequencesGenes and the Chromosome MakeupMutationsFacial Feature ChartBonus ChartFlow ChartsGame FlowProgram FlowFuture ImprovementsLessons LearnedSourcesDesign SpecificationBy, Amy HedgesCIS 487 Term Project11-16-05ContentsCONTENTS..............................................................................................................................................................................2EXECUTIVE SUMMARY.........................................................................................................................................................3Story Abstract..................................................................................................................3Game Play Abstract.........................................................................................................3Development Specification..............................................................................................3PRODUCT SPECIFICATION...................................................................................................................................................4Production Team Description..........................................................................................4Target Audience...............................................................................................................4Game Play........................................................................................................................5Goal..............................................................................................................................5Control.........................................................................................................................5Method.........................................................................................................................5Sound...........................................................................................................................5Animation....................................................................................................................5Platform and Production Tools........................................................................................6GAME SPECIFICATION..........................................................................................................................................................7Interface...........................................................................................................................7Summary of Story............................................................................................................7The Genetic Makeup........................................................................................................8Chromosome Sequences..............................................................................................8Genes and the Chromosome Makeup..........................................................................8Mutations.....................................................................................................................8Facial Feature Chart.....................................................................................................9Bonus Chart...............................................................................................................10Flow Charts....................................................................................................................12Game Flow.................................................................................................................12Program Flow............................................................................................................13Sources.................................................................................................................................................................................152Executive SummaryStory AbstractYou, a mischievous scientist, are studying the genetic makeup of the Smiley Head race. Since Smiley Heads can only be born in your famous lab (they’re just heads…they have no way to reproduce), you have quite a reputation. You must keep this reputation by creating happy Smiley Heads. (Smiley Heads are happy when they consider themselves good looking). The happier the Smiley Heads are, the more reputation points you achieve.Game Play AbstractThis game might be described as an arcade style game. The player moves around on the screen in the form of a microscopic eye-dropper, collecting sequences of chromosomes. Each sequence they collect will affect the appearance of the Smiley Head. The player controls the following features of the Smiley Head:- The type of face it has – color, or pattern- The type of eyes it has – color/shape- The type of mouth it has – color/shape- The type of hair it has – color/styleOnce a Smiley Head gains all of its features…it is born into the world, possibly giving the player some good reputation points. The goal of the game is to get points!Development Specification- Gene Craft was developed for Windows using the DirectX 8.1 SDK.- The programming was done in C++ using Microsoft Visual Studio 6.0.- Graphics were programmed using a modified version of Andre LaMothe’s Blitter Object (BOB) Engine.- Graphics (8-bit) were created by Amy Hedges in Jasc Animation Shop 3, Jasc Paint Shop Pro 7, and Microsoft Paint.3Product SpecificationProduction Team DescriptionDevelopment of Gene Craft was done solely by the company:Which consists of one member, Amy Hedges. Responsibilities include:- Research: Research was done for the design and programming aspects of this game. Most of the research involves reading and studying the Windows Game Programming book, and the Game Architecture and Design book, both of which are listed in the sources section of this document.- Designing Graphics: All of the artwork in this game is original, drawn using JascPaint Shop Pro and Microsoft Paint.- Animation: Animation was done using Jasc Animation Shop for some graphics. For others, animation was done by hand (drawing each frame


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U-M CIS 487 - Study Guide

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