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U-M CIS 487 - Lecture Notes

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IRON MAN“Return to Darkness”By Steve CooperDesign DocumentCIS 487 Fall 2005Prof. Maxim0IndexExecutive Summary 2Abstract of Game Story 2Game Play and Appearance 2Development Specification 2Product Specification 3Production Team Description 3Target Audience 3Game Play 3Production Tools 4Game Specification 4What it is like to play the game? 4Interface Mockup 5Story Line 6Storyboards 6Character Bibles 7Game Screen Progressions 11Level Outline 11Bibliography 131Executive SummaryAbstract of Game StoryThe game to be created will be called “Iron Man: Return from Darkness”. The story will be based on the song Iron Man composed by Ozzie Osborn. The game will feature a character named Oz who was turned evil by society and searches to exact vengeance upon those who have betrayed him. Oz has the ability to travel through time so he will be in different time periods battling the people of those times. Oz will battle people with the use of his powers gained from the earth’s magnetic field. Oz can not stop until he has satisfied his vengeance and made society pay for turning on him. The story will begin in the past and continue on into the future as each generation will pay for turning on Iron Man.Game Play and AppearanceOverall game play will be set with one character Iron Man and many enemies to destroy. Iron Man will be placed on the screen with a horizontal view. When the character moves there will be a side scrolling to move from area to area. The side scrolling will take the character to the end of the level, and at the end of the level a boss character will confront the player and once defeated the character will move onto the nextlevel.The levels of the game will take place in the past to begin with and continue through time. Each level will be structured the same with enemies being characters from that particular time and environment. As each level is passed the player will continue onto the next level with more difficult enemies. The enemies will be more difficult due to an increase in speed and attack. The main character will be able to move in all directions along the horizontal plane. Jumping and ducking will allow the player to avoid enemies as well as their attacks. The player will also have use of weapons all derived from the magnetic field. The player’s standard attack will be to shoot iron bullets from his body. This attack will have a limit on use. The players other attack will be to magnetically punch his enemy up close. This attack requires the player to be close to the target to execute effectively.The main character will have a health bar and a weapon bar. The health bar will be large enough to allow the player to take a few attack damages. To regain health the player will have to find health power ups along the game board. The weapons bar will show how much fire power the player has before they run out. Fire power ups can be found on the game board as well.Development SpecificationThis product will be developed during the fall 2005 semester. Production on the project will start in October and complete in December of that semester. The project will begin with learning of components on how to program games. Once an idea of how to program games is completed there will be a design phase. The design phase will consist 2of producing a paper as well as notes on how the game will be created. Implementation and testing will take place together. Implementation of a portion of the project will be done and then the program will be run to see if the implementation is working. This will be done in sections. There will be a creation of the character and then tested. A creation of the landscape then tested. A creation of the enemies to fight than will tested. There will be a testing of the overall game when all implementation is complete. The game willbe played and tested for difficulty and user satisfaction. Product SpecificationProduction Team DescriptionThe production team for this project will be a one man project. One person will design, implement, test, and release the product. The design will be developed by producing a document for the details of the game. A design template will be based on a song by Ozzie Osborn and details will be filled in from there. Implementation and testingwill be developed together. Parts of code will be added and then tested to make sure it functions correctly before the next set of code is entered. Target AudienceThis game is an action shooter with hand to hand violence. This game will be produced with lower resolution graphics than the top games on the market today so the violence will look more like cartoon violence. There is violence none the less so I would put a restriction of ten years and older on the product. Many older people may not find the game amusing so the game will be focused on pleasing people in there twenties and thirties. Anyone who enjoys a good beet up on a lot of different enemies will enjoy this game. Game PlayGame play will give the player the control of Iron Man. You will be able to move Iron Man through each zone battling enemies who want to harm you. You will have the abilities to defeat these enemies by using your given powers. You powers will allow you to punch or shoot the enemies that threaten you. You can dodge enemies’ attacks by jumping ducking or just moving side to side to avoid the enemies trying to shoot or hit you.Each enemy will have a different attack and movement style. You must learn howeach enemy moves to anticipate how to kill them. The enemies will move faster and slower at times or certain foes will even be able to fire weapons at you. Each level will produce harder enemies to destroy. Harder levels will have enemies that take more hits todestroy. At the end of the each level there will be a boss enemy that will be harder than any other enemy in the level. Once the boss is defeated you can continue onto the next level.Iron Man will have to defeat enemies by lowering all the enemies’ health to zero. Once the health reaches zero the enemy is dead. This may only take one hit to destroy a person others may take everything you can throw at them. On the other side the player 3will have a health bar that will be reduced with every hit. The player will need to get hit a few times before they can die. The player will find health recharges throughout the game that will restore the player back to full health.The player’s attacks are not


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U-M CIS 487 - Lecture Notes

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