Unformatted text preview:

Composition of pictorial elements is key to a great video Hard to achieve when objects continually move You must think in terms of structuring a dynamic visual field of on screen space Think about elements that move continuity in all your shots think about sequence Test 2 Ch 8 Interplay of screen forces Six major types o Main directions o Magnetism of the frame o Asymmetry of the frame o Figure and ground o Psychological closure o Vectors Structuring the 2 D field means making these forces work for you to show events with clarity and impact Distribution of Graphic Mass and Magnetic Force The field can be stabilized by balancing the forces of graphic mass and magnetism of the frame o Graphic objects carry graphic weight determined by dimension of the object how much screen space it takes up its basic shape its orientation its location within the screen and its color Screen center Off center o This is the most stable position for any object o The surrounding areas and magnetic forces are evenly distributed o As soon as you move an object out of the center of the frame its graphic weight and the magnetism of the frame come into play o The shot or picture may begin to look unbalanced Counterweighting o There are several ways to correct imbalance Center your object through camera or object movement Counterweight the object with another object or a graphic element with similar graphic weight Distribution of Vectors Noseroom index and leadroom motion o Once a shot of a person is properly composed if he she turns camera left and assumes as 4 3 profile you should pan left slightly to provide leadroom in the shot This leading the talent creates an aesthetic space just ahead of the talent s face so this leadroom in shots featuring human subjects is sometimes called noseroom o Leadroom is important because viewers become aesthetically uncomfortable when it seems a subject is running out of space within the frame o You must give the vector enough space to run its course off screen o Noseroom is used for index non moving vectors and leadroom is used for motion o You don t want your vectors to crash into the edge of the screen unless you re trying to create an extremely tense or uncomfortable feeling in your audience o Two index vectors coming together balance each other out o Although weal the lines of graphic vectors can be used for stabilization vectors Converging vectors Graphic vectors Stages of Balance Golden section comes from Renaissance art it is a way to divide the artistic space into a small section and a large section A horizontal dimension is divided in two unequal parts by a real or imaginary dividing the line 3x5 Even though the parts are unequal objects arranged according to the golden section will be in balance Hard to use with moving images but valuable when framing static shots Rule of thirds o The rule of thirds an application of the Golden ratio is a guideline commonly followed by visual artists The objective is to keep the subjects and areas of interest such as the horizon out of the center of the image by placing them near one of the lines that would divide the image into three equal columns and rows ideally near the intersection of those lines Labile Balance o Distributions of graphic weight frame magnetism and vectors are pushed to their limit o The instability makes energy and graphic tension very high There are several techniques to achieve labile balance o Overload one side of the screen with graphic weight o Provide vectors with insufficient space to play out o Constantly make high energy vectors converge o Tilt the horizontal line the easiest way to achieve tension We perceive labile balance as high energy we almost physically want to keep the objects from slipping out of frame Object Framing When you frame your shots your viewer will not be able to see every part of whatever object you use This requires the viewer s mind to fill in what they can t see using psychological closure Facilitating closure o Arrange your visual content so that the viewer can organize it into recognizable patterns o Using dominant graphic vectors may help give the viewer some orientation in complex Graphic cues shots Natural dividing lines missing information dividing lines edges Premature Closure Illogical closure not go together Unusual Compositions o People and objects must be framed so that the viewer does not have trouble filling in o Premature closure occurs when the upper or lower screen edge coincides with natural o Frame people so that these lines fall either inside or outside the upper and lower screen o Improper framing leads to premature closure occurs when the vector field within the frame entertains such easy psychological closure that the image no longer compels us to extend it beyond the screen o When we try to make sense of the images we look at we sometimes form patterns that are illogical and should not be formed o This is called illogical closure when we make complete images out of elements that do o Breaking the rules may be necessary when you need to startle your viewers or make them pay attention to something particular o Unusual compositions can sharpen your message in a subtle and compelling way Unbalance your shot to draw attention to a particular weighty element Place objects slightly off screen forcing your audience to use psychological closure Place objects way off center allowing the magnetism of the frame to act on them Ch 9 Depth and Volume TV and film require us to project a 3D world onto a 2D surface The camera and our eyes allow this projection to happen in a believable way The key is what the camera sees not what you see The 3D field covers the z axis monocular graphic depth factors depth characteristics of lenses and binocular depth The z axis The x axis and the y axis define the width and the height of a 2D plane like a TV screen The z axis describes depth It is an imaginary line that extends from the front of the camera lens to the horizon Used to help create the illusion of depth that extends from the front of the camera lens to the horizon Important because TV is two dimensional and can help add depth There are 5 factors that contribute to creating the illusion of depth on the 2D plane Monocular Graphic Depth Factors o Overlapping planes o Relative size o Height in plane o Linear perspective o Aerial perspective Overlapping planes o Use the foreground to force viewer to focus on object in background You have one object in front overlapping


View Full Document

FSU RTV 3001 - Test 2

Documents in this Course
TEST 3

TEST 3

7 pages

Exam 2

Exam 2

20 pages

Motion

Motion

48 pages

Exam 1

Exam 1

14 pages

MOTION

MOTION

13 pages

Test 2

Test 2

20 pages

Lecture 1

Lecture 1

10 pages

Notes

Notes

12 pages

Exam 1

Exam 1

14 pages

Exam 1

Exam 1

14 pages

Lecture 1

Lecture 1

10 pages

Test 2

Test 2

20 pages

Midterm

Midterm

22 pages

Test 2

Test 2

20 pages

Load more
Download Test 2
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Test 2 and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Test 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?